Software Support > GroovyMAME
Setting up for Win7, LCD, and Nvidia Card??
Calamity:
Hi lettuce,
Could you check this?
--- Quote from: Calamity on September 27, 2011, 04:58:03 pm ---Do you remember, by any chance, which subversion of MameUI did you test (u1, u2, u5, etc.)? GroovyMAME is based on plain v0.143 with no update patch applied, so it should be tested against a regular plain v0.143 MAME. If this bug is MAME itself related, hopefully it we'll be fixed when we update the patches for v.0144.
--- End quote ---
Calamity:
I see...
Try disabling the "modeline" option in mame.ini to see if it works then.
lettuce:
Ok have set the modeline back to auto, and now when running GroovyMAME with HLSL enable i get this result......
The video doesnt show it very well but there is also this massive scanline effect on the black screen at the start of the video!
lettuce:
Any ideas on this Calamity? Its like its zoomed right into a cluster of pixels in the top left on the screen, as was using final fight in the example above and there is a blue sky on the top left of the screen as soon as you start a game which must be what the blue is on the video i posted. But why is it magnifying right into the screen
Calamity:
Hi lettuce, sorry I've been out for some days.
This is the sort of bugs I hate as are so difficult to trace, in order to make sure it's related to the last patches I introduced we should test it against the regular version of groovymame here:
http://mario.groovy.org/GroovyMame/0143/
(the one that didn't work for you because of the too many modes bug but that might work on your laptop instead and provide us a solid evidence.)
In fact, HLSL works perfect for me here (well, if you leave aside it's running at 17% of the original speed :P ) and I'm using XP 32 and ATI HD 4350. See my screenshot, command line and logs:
groovymame32_0143.013c_test ffight -video d3d -monitor lcd -ps -v -md 4 >ffight.txt
However, I find HLSL somewhat buggy (as for plain v0.143), sometimes it shows the RGB grid, sometimes not...
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