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Exit button. Any ideas?

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jsb98:

--- Quote from: Woodshop Flunky on August 05, 2011, 09:45:48 am ---You must have more disciplined friends than me.  ;D  When we started playing my cab... I swear people acted like they were getting paid to mash buttons.

--- End quote ---
Well, not really, but they still would presume if there's a big red button in the top middle that it is an exit button. I think. You could just tell them.

JRChristenson:

--- Quote from: Savannan on August 02, 2011, 07:34:33 pm ---...drilling a hole somewhere on your CP or cab is irreversible...

--- End quote ---

Nothing is irreversible, it's just that some reversals are more difficult than others.  ;D

emb:
Check these little guys out:
http://na.suzohapp.com/pushbuttons/49057700.htm

If you are concerned about space, it also may be worth considering throwing the exit button on the underside of the control panel, or by the coin slots (if your cab has them).

monkey puzzle:

--- Quote from: emb on August 07, 2011, 12:53:34 am ---
If you are concerned about space, it also may be worth considering throwing the exit button on the underside of the control panel, or by the coin slots (if your cab has them).

--- End quote ---

I was thinking of putting them near the coin slots, but I was concerned that they might accidently be pushed with knees. What do you think?

mgb:

--- Quote from: monkey puzzle on August 09, 2011, 02:21:09 pm ---
--- Quote from: emb on August 07, 2011, 12:53:34 am ---
If you are concerned about space, it also may be worth considering throwing the exit button on the underside of the control panel, or by the coin slots (if your cab has them).

--- End quote ---

I was thinking of putting them near the coin slots, but I was concerned that they might accidently be pushed with knees. What do you think?

--- End quote ---

Depending on your cab's design, I don't think that will be a huge issue. Mine are by the coin door and I have it set up so there are 2 buttons, one over the other, press the top one for pause and press both for exit.
I may be wrong, but I thought you can also set up so that holding down player 1 start can act as exit.

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