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Exit button. Any ideas?
monkey puzzle:
I'm designing/building my first cab and I can't quite think what to do for a button to exit the game back to the frontend menu.
I have a relatively small control panel with 2 player sticks and buttons. I haven't built panel yet but I think I will put a spinner in between player 1 and 2. I will put each players start button above his/her controls. As it's a small control panel I don't really want any other admin buttons to clutter the control panel unless I have to. I'm going to use fake coin slot buttons on the coin door for credit. Pause isn't really important to me so I will probably just use the player 1/2 start button as a shift key for pause etc. I don't really want to use the shift function for exiting the game because I want friends to be able to exit as easily as possible without any knowledge of how to do so. Also I don't really like those admin panels under the monitor.
I can't think where I can put an exit button, any ideas?
Savannan:
if you dont want a extra button popping out of your cabinet, then the shift function on the jpac works very well... i had my exit button on my last cab shifted to the ENTER button. never had a prob exiting. drilling a hole somewhere on your CP or cab is irreversable...
Donkbaca:
I would get a red 24mm seimitsu like this one:
http://www.paradisearcadeshop.com/en/255-red-seimitsu-ps-14-dnk-24mm-pushbutton.html
and put it smack in the middel at the top of the CP between players 1 and 2. Its smaller than a regular button, and something about a red button makes it easy to understand that its an exit. If you want smaller, get an 18mm sanwa button:
http://www.paradisearcadeshop.com/en/sanwa-18mm-snap-in/150-translucent-microswitch-pushbuttons.html
Just to give you an idea, the plunger on the 18mm buttons is about the size of the buttons on an xb 360 controller, (i know because I modded mine with an xbox 360 button)
I would stay away from shifts, people find them confusing and you always run the chance of accidently exiting a game
Thenasty:
I say build the CP first without the EXIT button. I'm sure when the CP is built, you wil see a good spot where you can put a button for EXIT.
Woodshop Flunky:
I have a small CP and I put the Exit and Pause button above the spinner. Like you, I didn't want to clutter the CP with admin buttons, so I only have two, and I used a different style button than the player buttons (smaller volcano buttons). There are other smaller buttons also you can use for the admin stuff.
I didn't think I wanted a pause button either, and actually put one on more for aesthetics (to balance the Exit button). After playing it for about 5minutes I was glad I had a Pause. In an arcade there are not any "life" distractions, but at home... there is always something... phone rings, kid starts crying, knock at the door, bathroom break... :)
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