Software Support > GroovyMAME
Games with ISSUES: report here!
krick:
--- Quote from: Calamity on February 29, 2012, 03:09:34 pm ---The problem with zookeeper is that it reports 256x256@76, but after that it internally switches to 256x240@60. The -changeres feature detects the resolution change but *not* the refresh change, so it still tries to refresh the game at 76 Hz, causing the wrong speed issue. This will need to be fixed, checking for refresh changes too.
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Why in the world does the driver report the wrong resolution and refresh rate? Is that the maximum the hardware is capable of or something?
Calamity:
--- Quote from: krick on May 08, 2012, 12:50:59 am ---Why in the world does the driver report the wrong resolution and refresh rate? Is that the maximum the hardware is capable of or something?
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Well I wouldn't go as far as to say it's a wrong refresh rate, MAME reports it probably because the real hardware actually uses that mode "on boot". At some point the hardware will switch to the normal working mode, and MAME internally reflects this too. The problem is that MAME XML only reports the first video mode used by a game, this is a limitation indeed. On the other hand, the -changeres patch captures resolution switching by filtering changes in the frame buffer size, but refresh changes are not reflected here :(
krick:
So for problem games like this, is the best option to force it to the final resolution and refresh rate using a game-specific ini file?
Calamity:
--- Quote from: krick on May 09, 2012, 11:39:05 pm ---So for problem games like this, is the best option to force it to the final resolution and refresh rate using a game-specific ini file?
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Yes, I'm afraid. Games that change their refresh rate are very rare fortunately. Resolution changes are properly detected so they're not a problem.
jvlk:
--- Quote from: Calamity on February 12, 2012, 01:43:11 pm ---
--- Quote from: JoeB on February 12, 2012, 12:56:08 am ---Anyone noticed how many times switchres is called in "diehard" ? For the start it gets called >10 times!! It makes my arcade monitor go nuts with flickers.
And in all cases, it switches to same resolution! Is this a bug in Diehard? Tried in 0.145 ..
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I've tried diehard and it switches resolutions a lot indeed, I'm not sure if the original game behaved like that or it's some kind of error in the routine which detects resolution switching. Actually the change is nearly not perceptible in my monitor but some other monitors shake a lot for mode switching so it can be nice to disable the -changeres option for that game.
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Strider 2 also has this problem
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