Software Support > GroovyMAME

Games with ISSUES: report here!

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Calamity:
Yes, the problem is Psychic5 run at 54 Hz and your TV isn't adjusted for that. Most TVs can sync all the range from 50 to 60 Hz out of the box. Arcade monitors also can, but usually you need to adjust the v-freq pot so the sync "window" includes the whole range we want. This is what I think your TV needs, but I have no clue if the required pot (or service menu adjustment) actually exists on it.

tonyt76:
I am not able to load any of the Playchoice 10 games like Dr. Mario in Groovymame 0.228.

Prog:
I've been having this issue with Tapper (tapper.zip) in which the screen randomly freezes up for a few seconds.

I'm using GroovyArcade (Arch) with an Ultimarc ArcadeVGA 5000 (Radeon HD 5450) on an RGB-modded Sony Trinitron TV. I need to get more info on the drivers, I'm away from the setup right now. What I do know is that I've yet to see it outside tapper, and I've been trying to replicate with GroovyMAME on my W10 laptop (to no avail, thus far). I never recall seeing anything like this with mame, but groovymame in the GroovyArcade repo lists mame as a conflicting package so I didn't want to risk messing up my install. I've attached the log but I didn't notice anything spat out when the error occurred (IE, anything after groovymame loaded but before I exited). I also monitored some gameplay on a nearby VNC display and it also froze on that, so if that narrows things down, then great. I've attached a video of the phenomenon (caution; drunken language).

I was also getting scrambled sprites on Battletoads, but more on that later.

EDIT: I just had it happen on Rampage as well; I need to do more testing of non MCR-III games. It persisted a couple seconds after I paused emulation. I’d be happy to compile and/or install mainline MAME in this machine if I know it won’t mess anything up. The version info of Radeon is as follows:
compiled for 1.20.8, module version = 19.1.0
ABI class: X.Org Video Driver, version 24.1

I found some interesting stuff in the xorg log, I need to get onto a proper pc to post it

Prog:
Okay, I've attached a copy of the file from vim. I believe it was originally /var/log/xorg.log.0, I was reading it mid-game of Rampage, very shortly after it froze and I paused it. This is the interesting part:

[   208.692] (EE) RADEON(0): drmmode_do_crtc_dpms cannot get last vblank counter
[   208.692] (II) RADEON(0): Allocate new frame buffer 512x480
[   208.693] (II) RADEON(0): VRAM usage limit set to 230886K
[   949.707] (WW) RADEON(0): flip queue failed: Cannot allocate memory
[   949.707] (WW) RADEON(0): Page flip failed: Cannot allocate memory
[   949.707] (EE) RADEON(0): present flip failed
(Above 3 lines repeat 45543 times until [3046.691])
[  3046.691] (WW) RADEON(0): flip queue failed: Cannot allocate memory
[  3046.691] (WW) RADEON(0): Page flip failed: Cannot allocate memory
[  3046.691] (EE) RADEON(0): present flip failed
[  3046.723] (II) event1  - Power Button: device removed
[  3046.755] (II) event0  - Power Button: device removed
[  3046.782] (II) event2  - USB OPTICAL MOUSE : device removed
[  3046.835] (II) event4  - DELL DELL USB Keyboard: device removed
[  3046.862] (II) AIGLX: Suspending AIGLX clients for VT switch

Although maybe that was just the result of me pausing the game and switching terminals or something. But it looks like I did that around timecode 3046. Gonna have to try to monitor the log every few seconds via ssh while playing... I'll let you know if I find something.

Prog:
Alright so those messages about flipping pages and memory allocation are definitely correlated to the freezing that I’m seeing. They start when I get a freeze and generate indefinitely until I terminate MAME altogether (even once normal gameplay resumes, a couple seconds after the freeze).
I actually think I remember experiencing a freeze on bublbobl, but I can’t say with confidence atm. Perhaps it’s more likely to happen on games for which MAME allocates a 480p framebuffer, like the MCR games. Just speculation.
I’d be happy to help in any way I can. Like, if installing Windows and getting comparative data on the same hardware would somehow be helpful, lmk. I’d definitely contribute to the rendering codebase if I knew a thing about any of that at all.

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