Software Support > GroovyMAME
Games with ISSUES: report here!
Recapnation:
Die Hard Arcade's main video mode is indeed of 704 x 240 but likely it switches to something else at some point, maybe even interlaced. Soukyuu Gurentai uses a fixed 352 x 224 in its arcade version, if I recall. You can't expect all the ST-V games behaving in the same way regarding this, at all.
Swainy:
Guys, Im having sound stuttering issues with Astro Blaster. Any ideas?
Max_FS:
Dear all,
I encounter problems with psychic5 when switchres is activated. While deactivated or when using normal MAME all runs fine but with switchres activated the whole screen is vetically scrolling. I attached a gif-file to illustrate it. When bezels are activated, also the bezel is moving and same applies for menus in GM. All happens on my first screen (CRT) but would also happen on my second screen (LCD) when I swap both screens. I had this issue already some versions of mame before so it is not caused by the newest version of switchres. I attached two log files, one with switchres acitivated and one with switchres deactivated.
One interesting detail: Before coins are inserted and while being in the games attract mode, it is normal that the game screen is vertically scrolling. But of course, bezels and mame menues should never scroll and the game screen should stop when the game is started.
Calamity:
You probably need to adjust v-freq (or v-hold) potentiometer on the chassis (provided it's an arcade monitor).
Max_FS:
Hi Calamity,
maybe you are right. It is not an arcade monitor but it is a consumer TV probably having such potentiometers on it's chassis (Sony Trinitron).
I did some more testing. I have to screens, one main screen and one marquee screen. Everything displayed on the LCD won't scroll and everything on the CRT will scroll when switchres is activated. So also the Marquee-Artwork would scroll on the CRT. So this may be some good indication that it has to do with the potentiometers on the chassis and is not software related.
But i still don't understand the whole thing. Why does it start scrolling in only one single game when switchres is activated? Switchres chooses resolution 2560x256p for psychic5. Would that resolution in connection with incorrect v-freq or v-hold cause it to scroll? This can't be, as I have other games with that resolution that are not scrolling. Next thing I recognized it that psychic5 would run at 54.002Hz/15.660kHz. The other games i tested have different values for that. All of them have higher Hz- and kHz-values. When including games with different resolutions all others still at least have higher kHz-Values than psychic5. May there be the relevant difference? Would switchres choose those Hz/khz-values for psychic5 while my CRT can't deal with them unless I would adjust v-freq or v-hold on the chassis? Unfortunately, testing that won't be so easy as those potentiometers are really hard to reach for me... Is it possible to manually set Hz/KHz-Values? If not, maybe i should just deactivate switchres for that game.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version