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Groovy mame and Nvidia cards

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Calamity:

--- Quote from: emphatic on September 01, 2011, 03:26:20 pm ---Thanks a lot for the reply. I tried this modeline:

mame gamename -nochangeres -hwstrech

and got fullscreen in a game (Ketsui, PGM hardware @ 224x448 59.170000Hz) that's normally not fullscreen (perfect modeline not available) but it is blurry.  :hissy:  :laugh2: If I use your modeline generator and create the resolution needed I should be able to add it by running Soft15kHz?

--- End quote ---

It's blurry because it's stretched on an interlaced mode. Bear in mind you need 448 lines to render that game without artifacts, and that's not possible on a standard arcade monitor. What kind of monitor are you using? If it's a multisync monitor, you can use a 31Khz modeline for that game. VMMaker can calculte that resolution if your monitor supports it, then you can use Soft15Khz to add it.

emphatic:

--- Quote from: Calamity on September 02, 2011, 05:03:47 am ---It's blurry because it's stretched on an interlaced mode. Bear in mind you need 448 lines to render that game without artifacts, and that's not possible on a standard arcade monitor. What kind of monitor are you using? If it's a multisync monitor, you can use a 31Khz modeline for that game. VMMaker can calculte that resolution if your monitor supports it, then you can use Soft15Khz to add it.
--- End quote ---

Well, it's a 15kHz game and I've run the actual board just fine on my NANAO MS9 monitors (that's what I'm using now btw).


--- Quote from: MAWS ---A flexible cartridge based platform some would say was designed to compete with SNK's NeoGeo and Capcom's CPS Hardware systems, despite its age it only uses a 68000 for the main processor and a Z80 to drive the sound, just like the two previously mentioned systems in that respect. Resolution is 448x224, 15 bit colour. Sound system is ICS WaveFront 2115 Wavetable midi synthesizer, used in some actual sound cards (Turtle Beach).
--- End quote ---

Calamity:

--- Quote from: emphatic on September 02, 2011, 01:01:35 pm ---Well, it's a 15kHz game and I've run the actual board just fine on my NANAO MS9 monitors (that's what I'm using now btw).

--- End quote ---


Yes it's 15KHz but vertical. Is your monitor set as vertical?

emphatic:
Yes. It has a rotate mechanism, + I never play much else than vertical games.

Calamity:

--- Quote from: emphatic on September 02, 2011, 07:30:05 pm ---Yes. It has a rotate mechanism, + I never play much else than vertical games.

--- End quote ---

Wow, that's cool! In that case you'll want to genarate the native resolution without rotation. Use this param:

-monitor_orientation rotate

This in theory will be the right settings for rotating monitors, so both horizontal and vertical games will be calculated as full screen.

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