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Author Topic: Super Street Fighter IV: Arcade Edition for PC  (Read 35127 times)

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DeLuSioNal29

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Super Street Fighter IV: Arcade Edition for PC
« on: July 06, 2011, 02:33:37 am »
Hi all,

What a relief!  After skipping Super Street Fighter IV for the PC (consoles only).  Capcom has smelled the coffee and really listened to their fans for a PC version.  Super Street Fighter IV: Arcade Edition came out yesterday, 7/4/2011.  Retailing at $40 it is quite a bargain.  So far so good.  Looks like Capcom finally did their homework.  The game is very cabinet friendly.  The problems that plagued the original Street Fighter IV PC release are gone.  Namely, the lack of multi-keyboard support as noted in this workaround post:  http://forum.arcadecontrols.com/index.php?topic=96377.0 which made it impossible to play with 2 players with one keyboard encoder on a cabinet (until we patched it of course).  Also, they got rid of the loader menu that used to pop in in the original SFIV, where you had to click on Launch to get it to run.  Now, the game simply launches from the icon on your desktop right into the game.  Perfect!

Also, from what I've noticed so far, the game looks very polished.  Menus are easier to access and have many options.  I'm still messing around with it, but figured I'd post my findings here.  Feel free to add comments if you own the game as well.

One other note:  I advise that everyone purchase the digital version (downloadable) so that no cd will be required after installation.

DeLuSioNaL29
« Last Edit: July 06, 2011, 02:50:32 am by DeLuSioNal29 »
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kalars123

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #1 on: July 06, 2011, 02:58:52 am »
even with a retail version you still don't need the cd, I bought my copy from capcom store "digital download" but installed in my cabinet with a retail CD image used my key from digital download, and works like a charm no cd required.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #2 on: July 06, 2011, 08:53:58 am »
Is it possible to download it from Capcom with my main pc, then install it on my emulator pc that doesn't have an internet connection?

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #3 on: July 06, 2011, 10:20:41 am »
Can yall play with all the fighters if you're offline? I read some where that if you're not online that you would have a limited selection of fighters. Since my arcade pc is not hooked up to the net that would make this game pointless if you can't choose everyone. I just wanted to see if someone could confirm this, thanks.

... well answered my own question by searching. Capcom listened to the people and made the whole roster offline to.
« Last Edit: July 06, 2011, 10:44:56 am by jpS14 »

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #4 on: July 06, 2011, 11:19:27 am »
Is it possible to download it from Capcom with my main pc, then install it on my emulator pc that doesn't have an internet connection?


no it uses a download manager program to download the data, your only option is download the retail ISO "i used skidrow" and use your capcom provided key.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #5 on: July 07, 2011, 09:09:58 am »
Is it possible to download it from Capcom with my main pc, then install it on my emulator pc that doesn't have an internet connection?


no it uses a download manager program to download the data, your only option is download the retail ISO "i used skidrow" and use your capcom provided key.

I used the capcom download manager to download it to my main pc, then copied the installation folder to my arcade cab.  It seemed to install fine, but crashes every time it launches.  I didn't have any time to mess with it before I left for work.  I'm downloading the iso image just in case I can't get the current installation straightened out.
I clicked the installer package instead of going through the setup menu.  Not sure if that would have anything to do with it.

Since Capcom listened to their customers and fixed the major issues, I really wanted to do everything above bar and avoid downloading cracks or isos.
It never seems possible.

I'll get it working one way or another this evening and report back.
It would be nice if the copy I downloaded from Capcom would just work...might even encourage others to buy it.

EDIT: I should have mentioned that I received a free copy of Flock! with SSFIV and that downloaded pretty quickly, so I tried installing that on the cab as a test.
It installed fine.  The first time it launched, the activation options were activating online or emailing customer service a computer generated code and they email you back an activation key (differs from product key).  I was hopting that SSFIV would work the same way.  I'm not sure if it does or not, since it crashes when I try to launch it.
« Last Edit: July 07, 2011, 10:24:12 am by BadMouth »

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #6 on: July 07, 2011, 09:31:22 am »
Has anyone had an issue setting the keys to use with a minipac?

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #7 on: July 07, 2011, 09:47:16 am »
Has anyone had an issue setting the keys to use with a minipac?

not sure how close a J-pac is to a minipac function wise, but with my J-pac i'm having no issues, i had to hook an xbox 360 controller up first time to get past start screen because for whatever reason it wouldn't recognize that i had a keyboard, but after i hit start on the controller i hit a key on my CP and it switched over to keyboard mode. I'm just glad I had a wired 360 controller already or i'm not sure what I would have done.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #8 on: July 07, 2011, 02:56:12 pm »
Ok i'm confused.. so if I buy the pc-dvd rom version, do I need the dvd in the drive?


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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #9 on: July 07, 2011, 06:28:15 pm »
No the disc is not required

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #10 on: July 07, 2011, 07:20:22 pm »
Is it possible to download it from Capcom with my main pc, then install it on my emulator pc that doesn't have an internet connection?


no it uses a download manager program to download the data, your only option is download the retail ISO "i used skidrow" and use your capcom provided key.

I used the capcom download manager to download it to my main pc, then copied the installation folder to my arcade cab.  It seemed to install fine, but crashes every time it launches.  I didn't have any time to mess with it before I left for work.  I'm downloading the iso image just in case I can't get the current installation straightened out.
I clicked the installer package instead of going through the setup menu.  Not sure if that would have anything to do with it.

Since Capcom listened to their customers and fixed the major issues, I really wanted to do everything above bar and avoid downloading cracks or isos.
It never seems possible.

I'll get it working one way or another this evening and report back.
It would be nice if the copy I downloaded from Capcom would just work...might even encourage others to buy it.

EDIT: I should have mentioned that I received a free copy of Flock! with SSFIV and that downloaded pretty quickly, so I tried installing that on the cab as a test.
It installed fine.  The first time it launched, the activation options were activating online or emailing customer service a computer generated code and they email you back an activation key (differs from product key).  I was hopting that SSFIV would work the same way.  I'm not sure if it does or not, since it crashes when I try to launch it.


Yeah I would have been more than happy to purchase the original sfiv for my cab, but because I had to use a hacked version just to get it to run offline without hassle, I never did. 

Although this update is welcomed, it looks like I'll have to use a cracked version yet again.  I have copies of it on the console though so I don't feel THAT guilty. 

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #11 on: July 07, 2011, 07:53:58 pm »
So what other differences are there besides the keyboard support? New characters? If I have the other one working on my cab, is it really worth it to get this one?

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #12 on: July 07, 2011, 08:48:30 pm »
Well it's not street fighter iv, it's super street fighter iv, which means that you get the added characters from ssfiv.  So yeah, it's worht it for that.  Now there are some exclusive characters for the "arcade edition" but imho they are lame ones like "Dark Ryu". 

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #13 on: July 07, 2011, 11:25:41 pm »
SUCCESS!!!! (on installation anyway)

(for anyone who skipped over my previous posts, I downloaded the game from Capcom on my main pc, hit cancel when it wanted to install there and copied the installation folder over to my arcade setup)

I installed the games for windows live, direct x, .net 3.5 (even though I had 4.0 installed) and whatever else was in the support folder.
Then tried to reinstall the game from the setup menu and kept getting the same error message (looked up the code and it was a generic untrusted certificate something or other)
Then I installed it from the installer package like I did the first time, expecting the same result.
This time it worked though and the game loads completely and plays.

Not sure I should mention this, but it never even asked for a product key or activation code?!?  :o  :)

I was all psyched up to recommend the game at that point, but the controls are all screwy.  After mapping the controls, you still need to use the ENTER and ESC keys to select stuff.  No other button works for it.  I doubt autohotkey would help because the script that makes my middle mouse button register as ESC doesn't work.  Player 2 start doesn't work, so I have no idea if the other controls work.  Maybe offline mode doesn't support 2 players?  :(
Odd thing is that when I press P2 start while in a match, the P1 pause menu comes up.  I remapped the controls twice and that still happens.  After restarting the computer and launching the game, it returned to the default mappings.  Maybe I'm just doing something wrong.  I'll research the issue at work tomorrow.

Also, not all characters are available offline, but Capcom themselves are supposed to release a patch sometime soon to address it.
http://www.capcom-unity.com/sven/blog/2011/06/02/ssfiv:_ae_pc_%E2%80%93_drm:_we_had_it_wrong
Here are the ones currently available offline:


As an aside, I launched the cracked taito x arcade version of SFIV and was amazed how fast it loaded and how perfectly everything worked.  ::)
If the 2 player version is ever leaked, that's the one to have on a cab, less characters or not.

EDIT:Gave up and applied the keyboard patch from the old SFIV folder.  Didn't even have to configure anything.  Just copied the files over and it worked perfectly.
I'll still have buyer's remorse until they release the patch to make all the characters playable.  As it stands now, there was absolutely no reason for me to buy this game, as the old one has more playble characters.  On the upside, gameplay does seem noticeably faster.



« Last Edit: July 10, 2011, 03:46:54 pm by BadMouth »

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #14 on: July 08, 2011, 12:49:27 am »
Oh, wow. Yeah, that's a flippin' ton of dudes.

How is the "story mode"? I didn't get far into SF4, but I was intrigued by the anime-esque intros that hinted at some semblance of a story to come.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #15 on: July 08, 2011, 01:54:37 am »
Well, I too had trouble installing it on my cab.  It installed fine on my normal computer though.

I downloaded it through the installer, then manually copied the installation files that it extracted (stored in a temp folder on my normal computer's hard drive).

When I ran the setup.exe it prompted me where to install it and then came up with the follow error (taken from the log file)

Code: [Select]
-------------------------------
Logging Started: 07/08/2011 01:57:34
Source Folder: C:\Documents and Settings\Administrator\Desktop\SF4Arcade
OS v5.1 Service Pack 3 (build 2600) 32 bit
OS Product Type: 0x00000000
User Default LCID: 0x0409
-------------------------------
(01:57:34) Initialized
(01:57:34) Loading C:\Documents and Settings\Administrator\Desktop\SF4Arcade\xliveinstall.dll
(01:57:34) Resources initialized
(01:57:39) Create Desktop Shortcut: 1
(01:57:39) Create Start Menu Shortcut: 1
(01:57:39) Install Folder: C:\Program Files\Capcom\Super Street Fighter IV
(01:57:39) LCID: 0x0409
(01:57:39) Install Started
(01:57:40) InstallProduct Error: 0x800b010a
(01:57:40) An error occurred. Error code: 0x800b010a
(01:57:40) An error occurred. Error code: 0x800b010a

However if I right click on the game.msi file in the setup folder and select "install" from the context menu it installs fine and works.
« Last Edit: July 08, 2011, 01:56:09 am by DeLuSioNal29 »
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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #16 on: July 08, 2011, 07:08:06 am »
Played with it a bit more this morning and confirmed that I am unable to map any buttons with my minipac.

In button config I've got a keyboard 1, a keyboard 1, and my two aimtracks also show up as selections. Standard keys like UDLR, enter and esc are not recognized by the game if produced from the minipac, and when i attempt to register a new button it never responds to the input.

:(

I guess it's back to the TaitoX SF4 version until someone figures it out.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #17 on: July 08, 2011, 08:46:01 am »
I just used the patch for the keyboard that was made for STF4 that I got from here and that works fine. It was easiest thing to get it working.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #18 on: July 08, 2011, 09:22:05 am »
People are raving mad on the capcom-unity and steam forums over their keyboards and controllers not working, especially the people with laptops  :lol.
One guy said 5 out of 7 people he knew on steam had keyboard issues so bad that they couldn't play the game at all.  
Capcom has to be taking this seriously and working on a patch ASAP.

Until then, I guess I'll try the old patch jpS14 mentioned.  I'm already using it on SFIV.
I only had around an hour to get it installed and tinker with it last night; should be able to spend some time on it this weekend.

I really wanted the satisfaction of a game just working right without having to apply someone elses patch.
I'm wondering if they'll even bother with PC releases anymore after this debacle.
« Last Edit: July 08, 2011, 10:00:29 am by BadMouth »

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #19 on: July 08, 2011, 11:29:11 am »
Capcom has to be taking this seriously and working on a patch ASAP.

I'm wondering if they'll even bother with PC releases anymore after this debacle.

Do you know how many games come out with SERIOUS issues that never get patched? Especially from Capcom. Capcom has a tendency to pump out ports of xbox games, with very little effort put into it. I like PC ports solely because the graphics are always way better on the PC. I assure you they will continue releasing ports. Xbox ports aren't terribly hard to cross over to PC, but recoding it is beyond the budget that they want to spend.

The good thing about this issue, is that the config file from the original SF4 will work, so it's just a copy and paste! :D

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #20 on: July 10, 2011, 03:11:48 pm »
Apparently patches are on the way:

http://www.joystiq.com/2011/07/08/pc-super-street-fighter-iv-arcade-edition-costume-dlc-today-pat/

I had given up all hope of Super SFIV for PC a long time ago and just found out today that they released the arcade version. After reading this very helpful thread (thanks Delusional29!) I still have a few questions:

1. According to the link above there's a "Steam version" -- Is that the same thing as the downloadable version that everyone has bought (from the Capcom site?). I'm not a big fan of the Steam software sitting on my cab.

2. I know kalars123 says that the retail disc version does not need to stay in the drive to run the game, but according to him, he used an iso of the disc. Can anyone actually used the physical disc version verify that the game will run without the disc?


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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #21 on: July 10, 2011, 05:28:41 pm »
It was a retail iso mounted via power iso, so as far as the computer is thinks its a real disc, and ssf4 never once asked for a disc, im not using a crack or anything I bought.my digital version through capcom.   Steam refers to steam by valve  its their digital distribution platform
« Last Edit: July 10, 2011, 11:56:16 pm by kalars123 »

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #22 on: July 10, 2011, 06:50:03 pm »
It was a tetail iso mounte via power iso, so as far as the computer is thinks its a real disc, and ssf4 never onced asked for a dosc, im not useing a crack ot anything I bought.my digital verson throufh capcom.   Steam refers to steam by valve  its thier digital distrAbution

But you used a digital download serial # with the disc, right? I just want to make sure that whatever serial # thingy that comes with the disc works in a similar fashion (and doesn't require the disc again).

But Steam is not the same as Capcom download? Thanks!

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #23 on: July 10, 2011, 07:15:57 pm »
The serial isnt going to affect a disc requried drm, im not saying it couldnt just that, if that were the.case it would be a big deal, we would all know about it

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #24 on: July 10, 2011, 09:04:23 pm »
Cool, thanks! Really can't decide between the download version (free sheep game + instant gratification) or the disc version (physical backup + potentially cool instruction booklet). I guess it all comes down to whether the instructions have the move lists. I can't seem to find any info on it in this forum, Capcom or Gamefaqs.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #25 on: July 11, 2011, 12:01:23 am »
just a heads up for other people that read this thread, SSF4:AE won't ask for a key until you try log onto GFWL then you have to provide the key. As for the patch to make all the character's available I'm pretty confident that you'll have to activate the product on GFWL first before the patch takes full effect. otherwise there is nothing from full on pirates just downloading the game applying the patch and having a full copy of the game "offline". Not that you can't do it already with a crack, but I don't think Capcom will make that simple.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #26 on: July 11, 2011, 12:52:32 pm »
just a heads up for other people that read this thread, SSF4:AE won't ask for a key until you try log onto GFWL then you have to provide the key. As for the patch to make all the character's available I'm pretty confident that you'll have to activate the product on GFWL first before the patch takes full effect. otherwise there is nothing from full on pirates just downloading the game applying the patch and having a full copy of the game "offline". Not that you can't do it already with a crack, but I don't think Capcom will make that simple.

If that's the case, I will start hounding them for a refund.
(they won't give it to me, but I can get some satisfaction by being a pain in their ass )

If the game required an internet connection to work, it should have been clearly stated.

The description says:
Code: [Select]
"All playable Super Street Fighter® IV characters unlocked out of the box, including
Yun & Yang, Oni and Evil Ryu."

"Note: Online play requires software installation of and log-in to Games For Windows - LIVE"

So far, what I received is far different from what I thought I paid for.
I don't even have all the characters from the last game, let alone any new ones.

I could see the point if it hadn't been cracked yet, but the game's already cracked and available.
How is putting more controls on the copy they're selling going to prevent further pirating?
It's not going to make the already cracked version any less available.

They were pushing for the patch to be released today.  Guess I'll have to wait and see.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #27 on: July 11, 2011, 02:48:02 pm »
take matters into your own hands  >:D

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #28 on: July 11, 2011, 06:23:36 pm »
Am I S.O.L running this on my cabinet at 640x480? Seems only 800x600 is available :( Any kind of workaround I can do?

Thanks

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #29 on: July 11, 2011, 11:05:44 pm »
Am I S.O.L running this on my cabinet at 640x480? Seems only 800x600 is available :( Any kind of workaround I can do?

Thanks


Well the better question would be why bother running it if you are going to use such a low resolution?

This isn't 1996.... sfIV is a 720p game, even in the arcades.  And that's 720p widescreen, not 4:3. 

Gameplay wise this game isn't a whole heck of a lot different than some of the later revisions of sf II/alpha. 

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #30 on: July 12, 2011, 06:00:47 am »
Am I S.O.L running this on my cabinet at 640x480? Seems only 800x600 is available :( Any kind of workaround I can do?

Thanks


Well the better question would be why bother running it if you are going to use such a low resolution?

This isn't 1996.... sfIV is a 720p game, even in the arcades.  And that's 720p widescreen, not 4:3. 

Gameplay wise this game isn't a whole heck of a lot different than some of the later revisions of sf II/alpha. 

Because I have a lot of parties and people want to play SFIV, 90% of the people that come over don't know what 720p or 4:3 mean nor do they care to know for that matter. If someone said to me lets play street fighter 4 and I loaded up SF alpha and told them its the same thing they would laugh in my face  ::)

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #31 on: July 12, 2011, 09:39:25 am »
Update from Capcom to let you know that they've decided to make you wait longer...
and it sounds like you'll have to connect to GFWL to get the update.  :banghead:
 http://www.capcom-unity.com/

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #32 on: July 12, 2011, 11:19:37 am »
Am I S.O.L running this on my cabinet at 640x480? Seems only 800x600 is available :( Any kind of workaround I can do?

Thanks


Well the better question would be why bother running it if you are going to use such a low resolution?

This isn't 1996.... sfIV is a 720p game, even in the arcades.  And that's 720p widescreen, not 4:3. 

Gameplay wise this game isn't a whole heck of a lot different than some of the later revisions of sf II/alpha. 

Because I have a lot of parties and people want to play SFIV, 90% of the people that come over don't know what 720p or 4:3 mean nor do they care to know for that matter. If someone said to me lets play street fighter 4 and I loaded up SF alpha and told them its the same thing they would laugh in my face  ::)

What kind of monitor is it? Maybe you could run 800x600 interlaced:

Modeline "800x600@60i" 17.62 800 832 896 928 600 614 617 631 interlace

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #33 on: July 12, 2011, 11:45:22 am »
It's a 25" hantarex polo, I've been running it at 640 x 480 thinking that is the highest resolution it will support but am I wrong in assuming that?

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #34 on: July 12, 2011, 12:58:38 pm »
How are you generating the 15khz signal for it? AVGA or Soft15kHz?

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #35 on: July 12, 2011, 02:27:18 pm »
Soft15khz

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #36 on: July 12, 2011, 02:31:12 pm »
otherwise there is nothing from full on pirates just downloading the game applying the patch and having a full copy of the game "offline".

I'm 100% positive that the copy of the game that is no-doubt out there has all of the characters already unlocked. People over on the forums were angry mainly because pirates are actually getting more features than legitimate buyers.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #37 on: July 12, 2011, 02:32:00 pm »
:>

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #38 on: July 12, 2011, 02:35:52 pm »
Soft15khz

If you're using an ATI card you might want to check out the Groovymame subboard:
http://forum.arcadecontrols.com/index.php?board=52.0


With both Soft15kHz and the modified ATI drivers maintained with Groovymame you could generate additional modes for your monitor, and could probably get 800x600 in an interlace mode. It won't look substantially better than 640x480, and will flicker, but it it's probably still possible.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #39 on: July 12, 2011, 02:48:46 pm »
Am I S.O.L running this on my cabinet at 640x480? Seems only 800x600 is available :( Any kind of workaround I can do?

Thanks

Someone online said there is a Japanese demo of it floating around somewhere, but from what I can see (behind a game blocking filter) it looks like people are having trouble finding it :/ You might want to look into that before making the purchase.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #40 on: July 12, 2011, 03:45:35 pm »
Thanks guys I'll see what I can work out. if it can't be done I'll just add that to the last of why to make a viewlix cab next  ;D

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #41 on: July 16, 2011, 03:52:06 am »
Well I got tired of waiting for capcom to fix this so I downloaded a "fixed" version.  Before I get to busy this week I thought I would give my first impressions. 

The Good:

More characters.  More characters are almost always a good thing and seeing as how the pc version of regular ssfiv was never released this is a needed update.

No more annoying xbox live prompt. 

The render system seems to have been optmized.  SFIV had trouble running with everything maxed out on my machine and believe me it's a beast.  I don't have any problems with this version. 

The input system seems to be better.  I can now navigate through the whole game without using the mouse or keyboard. 


Better looking menu.  The sfiv menu looked like one you might see when configuring your router.  At least now it looks like a nice console game menu.

The Bad: 

The return of lame characters I honestly thought were joke characters like Dark Ryu and Oni.  All they do is take up space on the disc, which we'll get to in a moment.  Seriously capcom, when Mortal Kombat has given up pallette swaps then it's time to move on. 

Remember that great training mode and challenge mode in SFIV.... it's gone.  They screwed up how the move instructions are displayed.  Ditto for the in-game movelists. 

Remember the great anime style intro video in SFIV?  Those are gone as well, probably to save space.  While this makes sense on the console versions, I've got to imagine that sheer laziness was the reason not to make some for the pc version.  To add insult to injury the original roster uses screengrabs from the anime videos for their "slideshow videos." Again capcom, get with the program.  A slideshow intro video is not acceptable in this day and age.   

Menu is still kind of complex.  It takes four menu selections just to start an arcade game... that's a bit much. 




So to sum it up, while you are getting new characters, a better engine and many of the bugs from the previous version fixed, capcom has managed to add a bunch more annoyances and problems to get on your nerves just as bad.  This is probably the better version to own, but it still seems like a stretch to want to add it to your cabinet.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #42 on: July 16, 2011, 12:14:37 pm »
i think you downloaded a modified rip, my copy has full anime scenes for the arcade portion, i agree on the challenge mode move instruction's it's really anoying that it pauses the game when you want to see the input instruction's for the game.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #43 on: July 16, 2011, 03:13:13 pm »
i think you downloaded a modified rip, my copy has full anime scenes for the arcade portion

Are you sure?

For me the intro (prolouge) videos are essentially the camera panning on still frames with limited animation.  It used to be fully animated.  Now the endings, those are animated.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #44 on: July 17, 2011, 12:20:33 am »
ok yea your right, mine is the same, i thought you meant like an actual slide show, frame by frame.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #45 on: July 18, 2011, 11:09:39 am »
Well, I couldn't even get it to run properly on my arcade machine.  It didn't recognize my ipac4...  at all.

The good news is, Capcom has released a patch that is supposed to address many issues.

"Capcom is making up for the wait by adding a few features that weren't originally planned for this update.
 •Support for more keyboards and input devices that were not initially recognized
 •Allowing re-mapped keys
 •Changes Fixed Mode as the default graphic setting
 •NVIDIA 3D Vision Enhancements
 •DRM removed for non-Steam version of the game"

Read more here:  http://www.destructoid.com/pc-patch-for-super-street-fighter-iv-ae-delayed-slightly-205871.phtml

Unfortunately, my update will not install properly.  The cause:  I have disabled Windows autoupdate, which the Windows Live update requires enabled in SSFIVAE.  So the patch won't apply.

Man, I wish Capcom would make this easy...  Sheesh!  So alternatively, I'm now trying to update it on my normal PC and then copy the directory over the arcade machine's to see if it works.  We'll see...

*Edit* The copying of the directories over didn't do it.  Apparently the update patch installs .dll files as well.  So it wouldn't run on the arcade machine.  :-(

D
« Last Edit: July 18, 2011, 12:50:16 pm by DeLuSioNal29 »
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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #46 on: July 18, 2011, 11:57:20 am »
Unfortunately, my update will not install properly.  The cause:  I have disabled Windows autoupdate, which the Windows Live update requires enabled in SSFIVAE.  So the patch won't apply.

Man, I wish Capcom would make this easy...  Sheesh!  So alternatively, I'm now trying to update it on my normal PC and then copy the directory over the arcade machine's to see if it works.  We'll see...

D


Here's the simple steps I took to apply the patch.....
- re-enabled network related services so I could connect to the internet
- launch SSFIV AE so the patch would apply
- after downloading gamer profile, GFWL tells me that I need to exit the game to finish an update
- repeat last two steps 3 times
- launched GFWL by itself and it tells me that I need to apply a hotfix
- hotfix applied, now it tells me that I need to update GFWL
- after watching the install bar slowly move accross the screen and getting to the end, it tells me that it could not be updated because GFWL account login helper something  or other needs updated.
- download the login helper thing and get an error at the end of installation
- repeat last step 3 times
- get online to see what the problem is and it turns out that the login helper won't install unless automatic updates is turned on
- turn on automatic updates and the login helper installs fine.
- launch GFWL and update it
- launch the game and patch installs
- close the game
- turn off automatic updates, login helper, and all network related services.
- launch game, game crashes
- repeat last step 2 times
- turn login helper back on
- launch game, all characters are there, but KEYBOARD CONTROLS STILL FUBAR, exactly the same as they were before
- reinstall xbox controller patch from last SF game
- play half a round, add it to my front end, move on to other projects

EDIT: Was browsing the complaints on the capcom forum and saw that people were getting a message that "GFWL could not connect, check your network and firewall settings".  I got that too, but don't remember which point it was at.  Insert randomly above.  Firewall wasn't on and I could connect to the internet just fine.
It was caused by the "login helper" not installing.   

:dizzy:

alternatively, I could have.....
- downloaded pirated version (actually did this at the same time I downloaded it from Capcom)
- install
- add to front end

I went the route I did just to see how big of a PITA it would be to do things "legitimately".
It was a huge PITA and it's not over yet.  The keyboard controls still don't work right.
« Last Edit: July 18, 2011, 12:11:58 pm by BadMouth »

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #47 on: July 18, 2011, 12:52:36 pm »
For some reason, now I can't even get past the title screen.  When I hit enter (start) the "press start" text just flashes faster on the screen and nothing happens.

$40 down the drain...

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #48 on: July 18, 2011, 02:19:34 pm »
Skidrow has put out the patch as a standalone, might help out, check the "usual" places for torrents

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #49 on: July 18, 2011, 11:56:54 pm »
Am I S.O.L running this on my cabinet at 640x480? Seems only 800x600 is available :( Any kind of workaround I can do?

Thanks


Well the better question would be why bother running it if you are going to use such a low resolution?

This isn't 1996.... sfIV is a 720p game, even in the arcades.  And that's 720p widescreen, not 4:3. 

Gameplay wise this game isn't a whole heck of a lot different than some of the later revisions of sf II/alpha. 

This is why you run it at a low res.  Game looks great with the soft15k running its special 800x600 mode on a vga arcade monitor.  I have all the settings maxed and 8x aa and it runs in a native 4:3 mode:


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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #50 on: July 27, 2011, 12:34:09 am »
Let me see if I understand all this correctly:

1) Make sure your cab has net connectivity for a) download from steam directly to cab to avoid DRM issues and b) get access to full roster of characters
2) Install the SF4 keyboard patch as noted here to get proper key mapping: http://forum.arcadecontrols.com/index.php?topic=96377.0

With these steps, can I then use an iPac2 and not have to use an external keyboard for anything and get full 2 player control?

Delusional:  I thought you had it working.  What happened?

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #51 on: July 27, 2011, 05:57:40 am »
Upon installing the new official patch I was able to map keys with a minipac without using the keyboard patch you linked to. The iPac2 might work also.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #52 on: July 27, 2011, 10:38:09 am »
I did get it working... but just not on my arcade machine.  It worked fine on my normal PC I use every day.  I still can't figure why it works on one machine and not the other.  I'm thinking it's an OS issue.  I have Win 7 64 bit on my normal PC and Win XP 32 bit on the arcade cabinet.  I will admit that I haven't had much time to work on it; although I did on 3 separate occasions trying to get it to work.  (Too many for a retail game in my opinion).

For now, I still have the older Street Fighter IV working perfectly on the arcade machine, so that will have to do for now as I have a BBQ coming up where my arcade will be used.  I've crushed all the bugs on that one, including the menu that pops up at the beginning (I use autoIt to automatically click the dialog box to run the game).

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #53 on: July 27, 2011, 11:41:54 am »
I have it working on my XP32 PC, so it is possible (just see the simple steps listed in my previous post  :lol ).

I figured it wasn't fair to Capcom to complain that it wouldn't install on an old unpatched OS that hadn't been updated in a year, so I installed it on my main pc that runs Vista and is always kept up to date.

I had all the exact same problems except for the "hotfix" for GFWL.  :laugh2:
Fixing the issues went a lot faster this time around since I knew what to do.

I haven't even played it since getting it sorted out.  ::)
« Last Edit: July 27, 2011, 11:43:30 am by BadMouth »

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #54 on: July 27, 2011, 02:41:39 pm »
Yeah... it's got some new characters, but a lot of ones you don't really care about right?  Like dudley... why do we need him in balrog is included?  I guess for old-timey mustache goodness. ;)

And then the returning characters are characters you've played to death on sfiv....  so yeah.  It's Super Street Fighter II Championship Edition all over again.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #55 on: August 01, 2011, 11:55:34 am »
OK, I finally got around to messing around with this.  I caved in and applied the skidrow patch.  But I noticed, the game is SLOOOOOOW.  SFIV runs perfectly.  But this new SSFIVAE is terrible.  Anyone else notice this issue?

I'm wondering if it's because of the hacked patch or if the game normally runs this badly in the retail version (I never did manage to get mine to work on my arcade machine).

I'll mess around with it more tonight...

D
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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #56 on: August 01, 2011, 12:19:08 pm »
I'm using the official patch.
The gameplay seems faster that SFIV to me.  I only played this one a few times after installing it, but the controls seemed more responsive and the movements of the characters snappier.

There were some people complaining on the capcom-unity forums that their frame-rate dropped after applying the official patch.
Not sure what was going on there.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #57 on: August 01, 2011, 08:07:04 pm »
I'm using the official patch.
The gameplay seems faster that SFIV to me.  I only played this one a few times after installing it, but the controls seemed more responsive and the movements of the characters snappier.

There were some people complaining on the capcom-unity forums that their frame-rate dropped after applying the official patch.
Not sure what was going on there.

I think they might just be optimized for different types of cards.  I know for me, SFIV almost seemed broken it was so unresponsive and choppy, but SSFIV AE was snappy as can be.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #58 on: August 01, 2011, 09:13:22 pm »
Would using Soft15k allow the game to run in VGA resolution?  My monitor's highest res is 640X480 and after buying the game I really hope there is a workaround to getting it in my cab.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #59 on: August 02, 2011, 01:34:45 am »
Would using Soft15k allow the game to run in VGA resolution?  My monitor's highest res is 640X480 and after buying the game I really hope there is a workaround to getting it in my cab.

Yes, soft15k will let you play on your vga 640x480 monitor, that is what how I have mine setup as shown in my post a few back.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #60 on: August 02, 2011, 01:52:34 am »
Would using Soft15k allow the game to run in VGA resolution?  My monitor's highest res is 640X480 and after buying the game I really hope there is a workaround to getting it in my cab.

Yes, soft15k will let you play on your vga 640x480 monitor, that is what how I have mine setup as shown in my post a few back.

Thanks, Soft15k wouldn't work with my integrated nForce video card (not like it would run the game anyway) so I have a new GeForce 520 coming which should be enough to run it.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #61 on: August 03, 2011, 11:57:52 am »
OK, I finally got around to messing around with this.  I caved in and applied the skidrow patch.  But I noticed, the game is SLOOOOOOW.  SFIV runs perfectly.  But this new SSFIVAE is terrible.  Anyone else notice this issue?

I'm wondering if it's because of the hacked patch or if the game normally runs this badly in the retail version (I never did manage to get mine to work on my arcade machine).

I'll mess around with it more tonight...

D

Opposite effect for me.  I thought they got more efficient with their coding/etc because SF4 would run terribly slow on 800x600 on my cab, SSF4AE runs very well at the same resolution.

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #62 on: August 03, 2011, 09:30:42 pm »
OK, I finally got around to messing around with this.  I caved in and applied the skidrow patch.  But I noticed, the game is SLOOOOOOW.  SFIV runs perfectly.  But this new SSFIVAE is terrible.  Anyone else notice this issue?

I'm wondering if it's because of the hacked patch or if the game normally runs this badly in the retail version (I never did manage to get mine to work on my arcade machine).

How does it run on your original install machine?  Do you see the same type of performance delta on that machine?  Seems everyone else is seeing the opposite effect.

I'm still trying to figure out what type of hardware I need for 60Hz SF4.  It seems the game benefits from dual cores, but unclear whether additional cores helps performance.  ie am I better off with a dual core Athlon II @ 3.0Ghz or a Quad core Phenom II @ 2.6Ghz?  I suspect the extra cores won't buy me anything so it'll be a wash for MAME + SF4.  The game itself isn't particularly demanding graphically and luckily I work at a major graphics card manufacturer so I can just slap in something relatively powerful to ensure I can drive 1080p @ 60 with full AA and effects.

mshelbz

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #63 on: August 05, 2011, 02:20:59 am »
I installed my new card, ECS GeForce 520.

Also went from Windows 7 to XP 64 bit due to an issue with Soft15khz.

Once everything was installed, I set it to boot to 31K regardless of resolution and loaded up SSIV without a problem.  This card scored an A+ on the diagnostic test within the game.

I paid $49 for the card and it has a $20 rebate so all in all it's a great card for it's intended purpose.



Thanks to everyone on this thread especially ratsflif for the initial post about getting it running on a 31k monitor and SailorSat for the app.
« Last Edit: August 05, 2011, 02:22:51 am by mshelbz »

Sosetsuken

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #64 on: August 24, 2011, 07:07:16 am »
If anyone is getting bad framerates and has the x360ce (Xbox 360 Controller Emulator) in the SSF4IVAE directory, you need to get rid of it.  As soon as i deleted the x360ce.exe and the xinput1_3.dll my fps problem went away (Just use JoyToKey).


PlayingKarrde

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Re: Super Street Fighter IV: Arcade Edition for PC
« Reply #65 on: September 04, 2011, 05:30:47 am »
Hey I was wondering if anyone could help me.

I'm running SSF4:AE latest up to date version with a JPAC. Obviously the JPAC being read as a keyboard has SF4 make me set up players 1 and 2 as keyboards.

However, the issue is in order to select any menu items or go back, it requires me to press enter or esc respectively. NOT the confirm or back buttons I set up in the button config. Those buttons work as intended once I'm actually at the character select screen, but not in the actual menus, and it's really frustrating.

Now I have it set up so holding P1 and pressing left on the joystick reads as Enter from within WinIPAC, but that's hardly ideal and definitely not user friendly if anyone other than I wants to use it.

I've tried using xinput to make it read the keyboard functions as gamepad inputs, but that doesn't seem to work anymore (I believe it worked pre-patch).

Anyone got any ideas??

 :dunno