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GroovyMame for arcade monitors version 0.146u4_013f

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bitbytebit:

--- Quote from: androtaz08 on April 18, 2011, 07:29:12 pm ---I am not using the custom drivers. Do I need them with the arcade VGA 3000?

--- End quote ---

Nope, then possibly the output log would be interesting to see.  Also try the newest 012m version of groovymame too since I did fix a bug there and could be an issue.  I can look at the logs of 012m if the problem still exists, and see what I can find. 

Are all games the same, or some ok and some having space at the sides?  With the ArcadeVGA card one drawback is you only have 30 modelines to choose from and so a lot of games are going to not be able to fit perfectly, it's definitely not the card to best utilize the d9800 since there's so many more resolutions a d9800 can do.  In a sense you might just do best by using cga mode actually as the monitor type, since that's really going to be the only resolutions anyways a AVGA3000 has available to output, they are all 15khz targeted for the most part basically.

androtaz08:
Tried the newest version and everything works great!

bitbytebit:

--- Quote from: androtaz08 on April 18, 2011, 08:26:07 pm ---Tried the newest version and everything works great!

--- End quote ---
Ah cool, it was the bug after all :) great, thanks for reporting everything.

krick:

--- Quote from: bitbytebit on April 18, 2011, 07:33:26 pm ---
With the ArcadeVGA card one drawback is you only have 30 modelines to choose from and so a lot of games are going to not be able to fit perfectly, it's definitely not the card to best utilize the d9800 since there's so many more resolutions a d9800 can do.  In a sense you might just do best by using cga mode actually as the monitor type, since that's really going to be the only resolutions anyways a AVGA3000 has available to output, they are all 15khz targeted for the most part basically.


--- End quote ---


I don't think that's correct.  The ArcadeVGA comes with a "tri-sync" utility that enables the higher resolutions on monitors that support them like the d9800.  From the Ultimarc ArcadeVGA install page...

http://www.ultimarc.com/avgainst.html

--- Quote ---After you reboot, the TriSync config utility will start. Select your correct monitor type.
This configures the card to permit the 640x480 and above resolutions to be displayed non-interlaced at 31Khz scan or above. This results in better picture quality for these resolutions but you can only do this if your monitor can display 31Khz scan or above. If its a standard-res arcade monitor it will not.



The top selection leaves the configuration unchanged. You can run this utility later if you upgrade to a multi-frequency monitor. To revert back from multi-frequency to standard res, you can simply re-install the drivers.
--- End quote ---

bitbytebit:

--- Quote from: krick on April 23, 2011, 12:41:40 am ---
--- Quote from: bitbytebit on April 18, 2011, 07:33:26 pm ---
With the ArcadeVGA card one drawback is you only have 30 modelines to choose from and so a lot of games are going to not be able to fit perfectly, it's definitely not the card to best utilize the d9800 since there's so many more resolutions a d9800 can do.  In a sense you might just do best by using cga mode actually as the monitor type, since that's really going to be the only resolutions anyways a AVGA3000 has available to output, they are all 15khz targeted for the most part basically.


--- End quote ---


I don't think that's correct.  The ArcadeVGA comes with a "tri-sync" utility that enables the higher resolutions on monitors that support them like the d9800.  From the Ultimarc ArcadeVGA install page...

http://www.ultimarc.com/avgainst.html

--- Quote ---After you reboot, the TriSync config utility will start. Select your correct monitor type.
This configures the card to permit the 640x480 and above resolutions to be displayed non-interlaced at 31Khz scan or above. This results in better picture quality for these resolutions but you can only do this if your monitor can display 31Khz scan or above. If its a standard-res arcade monitor it will not.



The top selection leaves the configuration unchanged. You can run this utility later if you upgrade to a multi-frequency monitor. To revert back from multi-frequency to standard res, you can simply re-install the drivers.
--- End quote ---

--- End quote ---

It's good, I just mean that there's basically a limitless amount of possibilities with a d9800 and Linux, a very expansive amount of possibilities with a d9800 and Windows + 120 modelines using reconfigurable refresh rates, and a more limited amount of possibilities with a d9800 and 30 modelines.  Basically the trisync utility gives you a few 24khz and a few 31khz resolutions, and 800x600 38khz resolution.  So that is great, and works wonderfully, I'm just meaning that there are the extra lines in height, pixels in width that can be trimmed off and the refresh rates can be matched exactly for every game.  I guess with this issue I get pretty technical, on a very core level of looking at really what is possible, and admit that I might be splitting hairs but for me it's really looking at the specs of height x width @ refresh rate capabilities.  There is really nothing that can beat the AVGA 3000 in Windows with general arcade monitors and ease of use through multiple operating systems.  There's just a big open space with a d9800 that you can really have any resolution between 15-38khz (even between 15-24 or 24-31 or 31-38, not fixed on those exact frequencies), there is a big open range of freedom I have seen with the d9800 that is quite amazing, and really not even obtainable with the windows patched ATI drivers even though they are quite a step above the AVGA 3000 at having only 30 or so resolutions compared to 120.

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