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Hardware to render arcade monitors obsolete?
Xiaou2:
The graphics on the Outside of a cabinet are never an indication of the graphics in game.
A lot of cabinets had Neon colors on the outside to draw attention to them. (and or to glow in blacklight)
The in-game graphics are completely different.
Harakiri:
I would be godsmack if the next ArcadeVGA could emulate those traits with proper configuration so that people could tweak them according to their monitor! :)
ZeroPoint:
--- Quote from: VanillaGorilla on February 16, 2011, 06:03:56 pm ---
That would be nice to be able to apply a % of gaussian blur to the pixels as a separate effect layer. This could be done if M.A.M.E. supported off-loading to the video cards 3D chipset, or if there was an api for directX effects that could be implemented. The blur AND the bloom would be trivial, I gotta believe.
--- End quote ---
Have you tested ENBSERIES ? (Since mame supports direct3d you could actually do anything with the graphics. Bloom, blur, curved scanlines, spinning cubes and so on...if you know how to program it !?)
A couple of links:
http://www.decemuladores.com/foros/foro-arcade/19644-tutorial-mame-enbseries-excelencia.html - Translate to whatever
Just remember to follow the instructions ! Very nice combined with scanlines effect ;D
Harakiri:
I'm glad that people are addressing the concerns above discussed but this blur effect it's just too intense. It needs further tweaking i'm afraid...
VanillaGorilla:
have you configured enbseries for mame and tested it yourself? I haven't gotten it to work yet..
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