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Hardware to render arcade monitors obsolete?
Harakiri:
You proved your point well but please, for topics sake let's refrain from insults ok? :)
VanillaGorilla:
That :censored: is always writing checks with his mouth that his ass cant cash. He's the one that needs to step it down a notch. I WONT abide him. BTW - Good Post!
Harakiri:
I created this thread for brainstorming purposes so that people get to know the challenges it takes to emulate the CRT monitor traits on shiny LCD screens.
A decade ago, arcade enthusiasts found challenging to run native resolutions on arcade monitors using MAME and other emulators for an instance. Andy Warne developed ArcadeVGA, Andrea Mazzoleni developed Advance MAME and things evolved towards other demands.
I want to believe that there is still a long way to go in order to achieve arcade perfection! :)
RayB:
The other complication is that CRT monitors have a "focus" and ideally you'd adjust it so you get a slight blending of pixels.
VanillaGorilla:
--- Quote from: RayB on February 16, 2011, 05:39:33 pm ---The other complication is that CRT monitors have a "focus" and ideally you'd adjust it so you get a slight blending of pixels.
--- End quote ---
That would be nice to be able to apply a % of gaussian blur to the pixels as a separate effect layer. This could be done if M.A.M.E. supported off-loading to the video cards 3D chipset, or if there was an api for directX effects that could be implemented. The blur AND the bloom would be trivial, I gotta believe.
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