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Once again, about buttons

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jimmy2x2x:

--- Quote from: Rick Elphinstone on August 25, 2010, 02:46:14 pm ---
--- Quote from: Hoopz on August 25, 2010, 02:32:42 pm ---There's a need for balance between simple and not cluttered.
--- End quote ---

Agreed.

My personal point of view (sorry for the threadjack, but maybe the OP will have more questions - or better still, answers - when I'm done) is that I'm going to have Maximus Arcade loaded, and for now, just the MAME emulator loaded up.  While I wouldn't need the "Home" key mapped, I hope to have a button for that.  (I believe many people use the "Lists" decal for that one, but I might be wrong.)  If I add any other Emulators, I'm praying that they should work with the buttons I'm including - but if there's one I'm definitely missing, I'd appreciate the feedback.  That's button one on my Admin Panel.  From there, I was going to have "Esc" mapped as button two, "Enter" mapped as button three, and then a large blank space, and "Pause" mapped as button four and then five and six will be "Volume Up" and "Volume Down", respectively.

I believe that this is the 'balance' that would make it easy for anyone to use the games installed, and also without looking too cluttered.  Six buttons across a dedicated panel of two feet should still be pretty easy on the eyes.

--- End quote ---

Im planning on similar functionality using Maximus.

I have the Enter mapped as player 1, button 1.
I have a separate pause button, which when held down for 3 seconds will exit the current emulator

This could take 2 buttons off your CP without resorting to shifted functions, but you are right its a fine balance between overwhelming guests with an army of buttons or confusing them with shifted buttons.

Rick:

--- Quote from: jimmy2x2x on August 25, 2010, 02:59:10 pm ---This could take 2 buttons off your CP without resorting to shifted functions, but you are right its a fine balance between overwhelming guests with an army of buttons or confusing them with shifted buttons.
--- End quote ---

I have a confession:  I lied about the guests thing.  I don't have any friends.  ;)

Actually, what I do have is a 9 year old who likes video games and a 3 year old who likes to wake Daddy up at 5:30 a.m. every... single... morning... even on weekends.  So, I figure if I can teach them to pound buttons, I can retire to the couch and let them play nice and simple video games until I'm ready to wake up - or until my Wife wakes up and finds out I haven't fed them yet.  (Actually, that's one of my main considerations on building my own cab.  The simplicity of some of the older games.  My 3 year old plays our original XBOX and loves playing "The Incredibles: Rise of the Underminer" and I'm surprised at how damn tough these newer games can be.  I'm going to load up the classics, where you have a joystick to move and a button to jump or shoot, and let them have at it.  Nice and simple.)

 :laugh:

Ginsu Victim:

--- Quote from: Rick Elphinstone on August 25, 2010, 03:04:38 pm --- I'm going to load up the classics, where you have a joystick to move and a button to jump or shoot, and let them have at it.  Nice and simple.)

 :laugh:


--- End quote ---

If there's one word that doesn't apply to the classics, it's "simple." Check out the competitions we've been having, and you'll find 50 examples.

saint:
Thread partially trimmed and put back(?) on course...

Ginsu Victim:
Cheers.  :cheers:

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