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Once again, about buttons
WhereEaglesDare:
--- Quote from: saint on August 25, 2010, 05:42:37 pm ---Thread partially trimmed and put back(?) on course...
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Wow how can one guy be so dense?! I just read this when I saw a normal everyday 7 button thread goto 3 pages?! And then there was a whole second thread about this thread! That guy has issues... and Gunsu, I don't care where you put your 7th button... :laugh2: you can put it on the other side of the joystick if you want...
unska:
--- Quote from: jimmy2x2x on August 25, 2010, 02:59:10 pm ---
--- Quote from: Rick Elphinstone on August 25, 2010, 02:46:14 pm ---
--- Quote from: Hoopz on August 25, 2010, 02:32:42 pm ---There's a need for balance between simple and not cluttered.
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Agreed.
My personal point of view (sorry for the threadjack, but maybe the OP will have more questions - or better still, answers - when I'm done) is that I'm going to have Maximus Arcade loaded, and for now, just the MAME emulator loaded up. While I wouldn't need the "Home" key mapped, I hope to have a button for that. (I believe many people use the "Lists" decal for that one, but I might be wrong.) If I add any other Emulators, I'm praying that they should work with the buttons I'm including - but if there's one I'm definitely missing, I'd appreciate the feedback. That's button one on my Admin Panel. From there, I was going to have "Esc" mapped as button two, "Enter" mapped as button three, and then a large blank space, and "Pause" mapped as button four and then five and six will be "Volume Up" and "Volume Down", respectively.
I believe that this is the 'balance' that would make it easy for anyone to use the games installed, and also without looking too cluttered. Six buttons across a dedicated panel of two feet should still be pretty easy on the eyes.
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Good ideas!
Im planning on similar functionality using Maximus.
I have the Enter mapped as player 1, button 1.
I have a separate pause button, which when held down for 3 seconds will exit the current emulator
This could take 2 buttons off your CP without resorting to shifted functions, but you are right its a fine balance between overwhelming guests with an army of buttons or confusing them with shifted buttons.
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unska:
Just to be on the safe side, this is what I've ended up. I figured it's enough (most will think it's too much I bet):
--- Quote ---Player 1:
- u360
- 8 buttons for playing
- Coin button
- 1 Player button
Player 2:
- u360
- 8 buttons for playing
- Coin button
- 2 Player button
Admin:
- Enter button
- Pause button
- Menu button
- Escape button
- Load button
- Save button
Pinball:
- 4 buttons for playing, 2 on each side.
Ipac 2
--- End quote ---
How do you recommend me to change between different save slots?
jimmy2x2x:
Change save slots by using p1/p2 start/coin buttons
Or any other buttons that give you a alpha numeric character
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