Main > Main Forum
Admin board buttons, what to have and why.
Usul:
--- Quote ---What is the use of USB?
--- End quote ---
Aimtrak Lightgun might be a good reason.
Blanka:
--- Quote from: Usul on May 10, 2010, 05:26:41 pm ---Aimtrak Lightgun might be a good reason.
--- End quote ---
I would use a NES port for that. Lacks the dirty metal edges of a USB port, since buying them Apple-style is not possible for us earthlings.
javeryh:
Unless you live alone, a "Pause" button is essential. I can't go 10 minutes without my wife or kids asking me something. I also think a coin button is essential because fumbling for quarters gets old fast - at least rig the coin return to act as the coin button - that way you get to at least pretend you are dropping a quarter in there. My advice is to label everything clearly and make it as user friendly as you can. Only "shift" functions that only you need to access. Volume up and down is something that someone who is playing might want to do - if you make it shifted they will never figure it out or you will have to tell them eleventy billion times. :cheers:
Blanka:
--- Quote from: javeryh on May 10, 2010, 05:35:25 pm ---My advice is to label everything clearly and make it as user friendly as you can.
--- End quote ---
That can be done perfectly in software :). Know the iPad? No button is labeled there with stickers, etching, or what else to hard-mark it.
javeryh:
--- Quote from: Blanka on May 10, 2010, 05:40:49 pm ---
--- Quote from: javeryh on May 10, 2010, 05:35:25 pm ---My advice is to label everything clearly and make it as user friendly as you can.
--- End quote ---
That can be done perfectly in software :). Know the iPad? No button is labeled there with stickers, etching, or what else to hard-mark it.
--- End quote ---
I agree - but people are stupid... or at least the people that come over and play on my machines are stupid. Believe it or not, in my experiences just adding a shift button confuses the heck out of people *coughwomencough*
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version