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Admin board buttons, what to have and why.
Dafu:
My first cabinet is nearing its construction end (http://forum.arcadecontrols.com/index.php?topic=99167.0). The last hurdle I have is to make the admin panel. I'm trying to decide what buttons/features to have on it, so I'd like to start this discussion. What buttons do you have on your panel, and why?
Some buttons I've seen on other peoples cabinets:
* power button - seems to me placing this button anywhere near the controls is not a very good idea, as you might accidentally hit it by mistake, I'm leaning towards placing it on top of the cabinet, on the top panel, where it can't be seen.
* emu button - I imagine this returns you back to the emulator, definitely a good button to have, but also suffers from the troubles of being accidentally pressed and ruining a game...
* lists button - I've seen this on peoples machines, but I'm not sure how it differes from emu button? Does this just take you back to list of games? How is that different than emu?
* save/load - These seem like good buttons to have, but I plan to run a number of other console emulators as well. I'm concerned that between all the emulators these buttons will end up having very inconsistent behaviours, and be troublesome.
* pause - a must
* volume knob - a must
* headphone jack - my speakers dont have headphones jack, so I'm not sure how i'm going to extend a working jack to the admin panel, anyone have info on wiring your own? This has to be the kind of jack that cuts off sound to speakers when you plugin headphones.
* start buttons - Real arcades have these on the CP, so thats where they belong in my opinion.
* coin buttons - I'm going with a working coin mech, so I'll pass on these
Anyone else have any favourite buttons? Hard to make a final choice here before taking the admin panel to the drill! :)
TheGameFan:
For mame, you really want a conig/menu button to setup controls, dipswitches, etc.
Beretta:
well... personally im not planing on having any on the CP.. my project is still far from finished btw so take this for what it's worth.
i plan on using a series of button combination for things like exit.
everything else will be mounted on the door or near the door INSIDE the cab.. not the most convenient way.. but my personal goal is the cab should look as clean and arcade like as possible.. i would'nt want people to beable to get into my dips and service setting anyway.
if you REALLY needed to put admin buttons like coin drops and such.. i suggest 1 dedicated mame button.. and then use existing controls to do the functions.. IE: the single button would shift the controls to anoter purpose when it's held in.
this is easy to do within mames own input configuration.
as for head phones thats i cool idea.. neo-geo cab's had that.
Dafu:
--- Quote ---For mame, you really want a conig/menu button to setup controls, dipswitches, etc.
--- End quote ---
Wouldn't you only do that once per game, and save the settings in config files? (mame n00b)
Blanka:
--- Quote from: Dafu on May 10, 2010, 03:47:08 pm ---power button
--- End quote ---
That switch on the back you mean?
--- Quote from: Dafu on May 10, 2010, 03:47:08 pm ---pause
--- End quote ---
Shame on you!
--- Quote from: Dafu on May 10, 2010, 03:47:08 pm ---volume knob
--- End quote ---
Player-one-start (shift) with up/down of stick 1 works pretty good for that.
--- Quote from: Dafu on May 10, 2010, 03:47:08 pm ---I'm going with a working coin mech, so I'll pass on these
--- End quote ---
At least link the lit coin button too. Coins is fun for... 1 day.
--- Quote from: Dafu on May 10, 2010, 03:47:08 pm ---headphone jack
--- End quote ---
Bluetooth is your friend.
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