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Author Topic: FFB Arcade Plugin  (Read 336917 times)

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Boomslang

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Re: FFB Arcade Plugin
« Reply #600 on: September 21, 2020, 06:52:58 pm »
Well it works without issues for all my pcs on any version of mame

I said I will do some tests with you so please be patient

I work fulltime and have a newborn at home so I dont get much time on PC

johndough247

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Re: FFB Arcade Plugin
« Reply #601 on: September 22, 2020, 02:00:15 pm »
Well it works without issues for all my pcs on any version of mame

I said I will do some tests with you so please be patient

I work fulltime and have a newborn at home so I dont get much time on PC

My apologies, I wasn't sure exactly how the tests were going to be performed or when, I'm not in a rush as I also have lots going on...I just fear I'll forget all about this when I get consumed in work and you might not be available when I eventually remember a month later lol

Boomslang

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Re: FFB Arcade Plugin
« Reply #602 on: September 22, 2020, 10:14:48 pm »
It's all good


just sent you a pm if you are around as I have some time tonight

aevans0001

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Re: FFB Arcade Plugin
« Reply #603 on: November 01, 2020, 12:02:20 am »
So I may have found a bug....... i caught my cab on fire today, using the ffb test.  So I pressed constant left, then right, then left.  Each time it was getting stronger.  I thought cool.  Until a  poof of smoke happened.  I looked and the wires actually melted.  After testing most everything still worked. 

Now to my real problem.  I am trying to set up the ffb plugin and having some issues with what i am suppose to feel.  My recollection of a lot of racers were if you hit the wall you definitely felt something shaking. My experience with this plugin so far is that I may feel something very softly correct my steering but no shaking.  Can someone tell me what I should feel?  Please tell me which game you notice the force feedback the most.

I currently have a Cart Fury machine with original equipment.



-----Update----
Ok so I got Daytona to work and it is AWESOME!
However, I have no idea how I fixed it.  I did modify the config.ini in gamedata folder and the install.ini file in the Daytona folder. I also adjusted the ffbplugingui to like 50% min.  The force of course was too high.  I then switched everything back and for some reason it works right now, after I put it to alternate ffb.

Got the following games working!
Daytona Championship (3)
Hard Drivin'
Batman
 
« Last Edit: November 01, 2020, 01:02:57 am by aevans0001 »

jpb

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Re: FFB Arcade Plugin
« Reply #604 on: November 07, 2020, 08:48:07 pm »
What, you got Hard Drivin' working too?! I just spent all day on it. Wish I had gone to the last page of this thread first. Anyway, here's some video of it working. Can you commit code to a branch so I can see how you did it? Can I get permission to push a branch from Boomslang? How does one go about doing that?



Got the following games working!
Daytona Championship (3)
Hard Drivin'
Batman

Boomslang

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Re: FFB Arcade Plugin
« Reply #605 on: November 08, 2020, 03:52:00 am »
What, you got Hard Drivin' working too?! I just spent all day on it. Wish I had gone to the last page of this thread first. Anyway, here's some video of it working. Can you commit code to a branch so I can see how you did it? Can I get permission to push a branch from Boomslang? How does one go about doing that?



Got the following games working!
Daytona Championship (3)
Hard Drivin'
Batman

Oh wow that's amazing. I spent awhile on it around maybe xmas last year but never got it working right so it's great to see someone work on it

Make a PR would be best really and I can merge into main code then

Boomslang

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Re: FFB Arcade Plugin
« Reply #606 on: November 08, 2020, 11:15:36 pm »
jpb contacted me and we now have his code part of main FFB Arcade Plugin so its very cool to have these games going now

I had a go and works well for both Hard Drivin' and Race Drivin' so think its time we get a new release out there

Boomslang

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Re: FFB Arcade Plugin
« Reply #607 on: November 09, 2020, 01:01:16 am »

baritonomarchetto

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Re: FFB Arcade Plugin
« Reply #608 on: November 09, 2020, 02:18:04 am »
Great! Thanks to both for adding support to one of my favourites

jonnycorporate

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Re: FFB Arcade Plugin
« Reply #609 on: November 15, 2020, 10:15:11 am »
I have an issue with my setup running the FFB plugin, namely that I get no force feedback on any games that require combined pedals (e.g. Demul)

If I go in to the FFBPluginGUI Force Feedback Test everything works fine until I switch over to combined pedals. Then I get the "device does not support rumble" message.

Steering wheel is Thrustmaster TS-XW. Help greatly appreciated.

Boomslang

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Re: FFB Arcade Plugin
« Reply #610 on: November 15, 2020, 12:46:53 pm »
Do you mean you change to combined pedals on thrustmaster software?

Wheels wont support rumble generally, however other forces should work. Combined should not effect that at all

Also, you know FFB Plugin has the ability to do inputs on demul? You can play the racing games without combined that way

jonnycorporate

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Re: FFB Arcade Plugin
« Reply #611 on: November 17, 2020, 06:42:51 am »
Do you mean you change to combined pedals on thrustmaster software?

Wheels wont support rumble generally, however other forces should work. Combined should not effect that at all

Also, you know FFB Plugin has the ability to do inputs on demul? You can play the racing games without combined that way

Hey boomslang,

After your reply I experimented with FFB Plugin input assignment and think I stumbled across the cause of the issues I was having.

With the excitement around the recent Dreamcast ports I was using Faster Than Speed as my test game. No feedback or inputs were working so I was falling back on the Demul input assignment and combining pedals via Thrustmaster software.

As soon as I switched games and tested Maximum Speed, everything worked fine. Also tested some Model 3 games, all worked perfectly.

Is there a specific issue with FFB Plugin and Faster Than Speed?

Jerware

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Re: FFB Arcade Plugin
« Reply #612 on: November 26, 2020, 07:19:19 pm »
I just checked on the GitHub repo and discovered the Hard/Race Drivin' support! Amazing! Thank you guys so much for working on this.

RetroFliper - Arcade

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Re: FFB Arcade Plugin
« Reply #613 on: December 08, 2020, 07:43:13 pm »
Open notepad, copy and paste the command line Boomslang wrote, save it as .cmd in the supermodel.exe folder (i.e. daytona2.cmd). Now doubleclick the file.
Supermodel should run with outputs active


Guys, I apologize for my lack of knowledge, but I did everything I thought I could do. I couldn't put the FFB in the Supermodel. If anyone can make a short video I will be grateful. Thanks!
Hello my players friends! Follow my videos! It's not professional, but I hope you enjoy it. Thank you!
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Boomslang

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Re: FFB Arcade Plugin
« Reply #614 on: December 09, 2020, 02:37:22 am »
Take a look on youtube and couple fellas made tutorials

Just ensure you install a visual runtime pack and then just follow what Setup Help says in FFBPluginGUI.exe and you should be good

RetroFliper - Arcade

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Re: FFB Arcade Plugin
« Reply #615 on: December 09, 2020, 07:20:01 am »
Nothing works. Whenever I start the game, the emulator creates an error.log file.

There is no tutorial for the Supermodel emulator, so far.
« Last Edit: December 09, 2020, 07:21:51 am by RetroFliper - Arcade »
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Boomslang

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Re: FFB Arcade Plugin
« Reply #616 on: December 09, 2020, 12:48:34 pm »
You need to run with -outputs=win argument

MrThunderwing

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Re: FFB Arcade Plugin
« Reply #617 on: December 10, 2020, 12:32:51 pm »
Open notepad, copy and paste the command line Boomslang wrote, save it as .cmd in the supermodel.exe folder (i.e. daytona2.cmd). Now doubleclick the file.
Supermodel should run with outputs active


Guys, I apologize for my lack of knowledge, but I did everything I thought I could do. I couldn't put the FFB in the Supermodel. If anyone can make a short video I will be grateful. Thanks!

I'm talking about how to get it working in MAME and Teknoparrot, but the theory behind it should be the same for Supermodel:

RetroFliper - Arcade

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Re: FFB Arcade Plugin
« Reply #618 on: December 10, 2020, 01:15:45 pm »
I also worked on MAME and Teknoparrot, but Supermodel is different.
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MrJones2021

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Re: FFB Arcade Plugin
« Reply #619 on: December 13, 2020, 06:11:59 pm »
I've been waiting for someone to complete the Hard Drivin' / Race Drivin' FFB support and it's awesome!  Well done guys!!!

I'm running a Simxperience Accuforce direct drive wheel - I'm planning on using it in a cab to make a replica as the force feedback should be strong enough to replicate that of the original cabinet.

However, there's an issue with the wheel.

It seems to run force twice in the same direction.  So for example, if you oscillate you end up rotating twice in the same direction.  This causes all sorts of funny problems.  The third time, it seems to go the other way.

In the test screen i get this without fail every time.

Setting up the wheel in game causes a lot of issues.  I've tried just about every setting and increased and decreased everything but to no avail.

Anyone got any ideas what i'm doing wrong?  Or is this just a case of these direct drive wheels not being compatible?  I could go out and buy a G27/G29/G920 or similar but it won't be as authentic that way.

Thanks heaps guys and keep up the great work!

-Paul

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Re: FFB Arcade Plugin
« Reply #620 on: December 13, 2020, 10:48:53 pm »
> MrJones
I had the same issue. Check FFB Alternate in the plug-in options menu. Does this work?
« Last Edit: December 13, 2020, 11:10:27 pm by jpb »

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Re: FFB Arcade Plugin
« Reply #621 on: December 14, 2020, 04:08:19 pm »
I've been waiting for someone to complete the Hard Drivin' / Race Drivin' FFB support and it's awesome!  Well done guys!!!

I'm running a Simxperience Accuforce direct drive wheel - I'm planning on using it in a cab to make a replica as the force feedback should be strong enough to replicate that of the original cabinet.

However, there's an issue with the wheel.

It seems to run force twice in the same direction.  So for example, if you oscillate you end up rotating twice in the same direction.  This causes all sorts of funny problems.  The third time, it seems to go the other way.

In the test screen i get this without fail every time.

Setting up the wheel in game causes a lot of issues.  I've tried just about every setting and increased and decreased everything but to no avail.

Anyone got any ideas what i'm doing wrong?  Or is this just a case of these direct drive wheels not being compatible?  I could go out and buy a G27/G29/G920 or similar but it won't be as authentic that way.

Thanks heaps guys and keep up the great work!

-Paul

Yeah try alternative ffb

Direct drive wheels are compatible and indeed work fine

RetroFliper - Arcade

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Re: FFB Arcade Plugin
« Reply #622 on: December 17, 2020, 12:08:19 pm »
Has anyone managed to put the FFB on Teknoparrot's Outrun 2? Is it OK to put the files in the jenifer folder? It's not working with me.
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Re: FFB Arcade Plugin
« Reply #623 on: December 17, 2020, 12:52:19 pm »
No you need to do differently for Lindbergh games

Load FFBPluginGUI.exe and go to setup help

Basically opengl32.dll has to go into teknoparrot folder inside main teknoparrot folder then rest of files go to Jennifer folder

RetroFliper - Arcade

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Re: FFB Arcade Plugin
« Reply #624 on: December 17, 2020, 02:19:02 pm »
No you need to do differently for Lindbergh games

Load FFBPluginGUI.exe and go to setup help

Basically opengl32.dll has to go into teknoparrot folder inside main teknoparrot folder then rest of files go to Jennifer folder


Perfect! Thank you!

Now I keep looking for my mistake about the Supermodel.

Another thing: The FFB in San Francisco Rush The Rock is very strange. It is possible to feel the teeth of the steering wheel gears aggressively, which does not happen in SFR 2049. To mitigate this I leave Max Force = 60. I believe that the FFB for SFR The Rock needs a check.

Thank you very much!
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RetroFliper - Arcade

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Re: FFB Arcade Plugin
« Reply #625 on: December 18, 2020, 10:37:05 am »
If I may, I would like to make a simple contribution. Here are my racing game profiles for the G29 steering wheel. In the package are profiles for the games:

Daytona (Sega Model 2)
Daytona 2 (Supermodel)
Indy 500 (Sega Model 2)
Out Run 2 (Teknoparrot)
Over Rev (Sega Model 2)
R-Tuned (Teknoparrot)
SF Rush The Rock (MAME)
SF Rush 2049 (MAME)
Scud Race (Supermodel)
Sega Rally (Sega Model 2)
Sega Rally 2 (Supermodel)
Virtua Racing (MAME)

https://drive.google.com/file/d/1buQDC6wZGRbb-VXBYUPZzHQ6AeeWF8so/view

I will update this package soon.
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Re: FFB Arcade Plugin
« Reply #626 on: December 28, 2020, 02:18:28 pm »
Getting a wheel, so excited to take the plunge :D  Thanks for posting your profiles RetroFlipper, wondering if these also would work for a Driving Force GT wheel? Amazing how far FF has come, Thanks Boomslang! Very much appreciated :cheers:

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Re: FFB Arcade Plugin
« Reply #627 on: December 29, 2020, 09:48:51 am »
My friend, I'm happy to be able to help in any way, but I don't know the Driving Force GT app. I don't know if it will work. However, I am reviewing these profiles and have already managed to arrive in a better configuration for some games. Soon I'll post.
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Re: FFB Arcade Plugin
« Reply #628 on: December 29, 2020, 11:23:03 am »
Sweet, much appreciate :)

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Re: FFB Arcade Plugin
« Reply #629 on: January 01, 2021, 02:23:27 pm »
Hi Boomslang.
Thank you very much for all the work put on the ffb plugin. Just a question: would it be possible in a future, to add recoil/rumble output to Gunblade NY (Model 2 emu) and or ffb to star wars trilogy on Supermodel (Seems the driverboard emu got somehow fixed in the latest releases?)?Thanks and best wishes for the new year to all. 🎉

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Re: FFB Arcade Plugin
« Reply #630 on: January 09, 2021, 08:25:34 am »
Hey guys,

Quick question if I may. When using the FFB plugin, is it recommended to turn off center spring return on the Logitech Wheel profiler or keep it on?

Thanks in advance.

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Re: FFB Arcade Plugin
« Reply #631 on: January 09, 2021, 01:57:32 pm »
Just personal preference but I turn it off and let FFB Plugin control all ffb calls

I've mostly added spring options aswell on most games

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Re: FFB Arcade Plugin
« Reply #632 on: January 09, 2021, 05:59:55 pm »
Thank you Boomslang. Still trying to dial in all my games. I've seemed to get FFB working with all my MAME games except Hard Driving for some reason. Spent all afternoon testing but couldn't come up with an answer :-(

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Re: FFB Arcade Plugin
« Reply #633 on: January 11, 2021, 12:44:08 pm »
I don't know if my G29 has a problem, but the centering of the spring only occurs effectively after 361 degrees. Below that, centralization is very weak. I tried turning off the spring force in Logitech Gaming Software and leaving it only active only in the FFB GUI but it was also very weak. So some games that use 270 degrees leave it at 361 to get a better result.
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Re: FFB Arcade Plugin
« Reply #634 on: January 11, 2021, 05:48:41 pm »
No matter what I do, I get the error "Warning: Controller does not support haptics!" in the ffb test menu for my G29 wheel. The dropdown device GUID menu says "Logitech G HUB G29 Driving Force Racing" (only option) no matter how many times I uninstall GHUB and reboot and see no appdata files/etc. for GHUB.

How do you get passed that error? Is this b/c the wrong driver (GHUB instead of LGS) is installed even though I have removed it from add/remove programs and also reinstalled LGS multiple times and rebooted?

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Re: FFB Arcade Plugin
« Reply #635 on: January 11, 2021, 08:10:14 pm »
G HUB always caused me problems. It causes several bugs in the G29. Today I use only LGS.
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Re: FFB Arcade Plugin
« Reply #636 on: January 11, 2021, 10:20:03 pm »
G HUB always caused me problems. It causes several bugs in the G29. Today I use only LGS.

When you select the guid device in the FFB plugin, what does it say for the g29 device? Nothing related to G HUB like mine does right? If so, it sounds like I have some leftover GHUB in my install but even in device manager I have uninstalled the one that says "Logitech" in the name (no word of GHUB) and still it shows as GHUB in the guid device in the FFB plugin.

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Re: FFB Arcade Plugin
« Reply #637 on: January 12, 2021, 09:06:04 am »
For me nothing appears related to the G HUB.
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jorgenjl2

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Re: FFB Arcade Plugin
« Reply #638 on: January 12, 2021, 01:52:38 pm »
For me nothing appears related to the G HUB.

UPDATE: I got this to work. I first tested on my laptop where I have never installed GHUB and it worked in two seconds and was super simple. So something about the GHUB install wrecks havoc on this plugin.

So on my main pc that was getting the haptic error even in the FFB plugin 64 bit mame folder test program, nothing I did helped regardless of if I uninstalled everything GHUB and Logitech related, regardless of if I disabled and uninstalled all logitech drivers in device manager, and regardless of if I dropped the G29 wheel in bluetooth windows 10 screen and rebooted 5 times. Nothing helped get rid of the "GHUB" text in the ffb test plugin dropdown box (it was the correct text except just had "GHUB" in the text guid when it should not have).

What I ended up having to do is go to the registry and do a find for "G HUB" and "GHUB" without quotes and deleting everything related to it (make sure to backup your registry and be VERY careful doing this since you could mess things up). Then I uninstalled all Logitech programs via add/remove programs if there were any and then I unplugged the G29 usb, rebooted, reinstalled the Logitech Gaming Software, rebooted when it prompted after the install, and then finally after the pc started back up, I re-inserted the usb for the G29 and going into the ffb plugin test program finally works. I tried all the options I found online to remove GHUB and nothing worked besides this so not sure what I was doing wrong but yeah. 

jorgenjl2

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Re: FFB Arcade Plugin
« Reply #639 on: January 12, 2021, 11:14:41 pm »
In San Francisco Rush if I am driving in a straight line on regular pavement with no one around me and I just BARELY veer to the left or right and then correct back to the middle, I get a heavy grinding rumble in the wheel (g29). Is there a way to prevent this or at least lower it? I tried lowering max ffb to 25% and it helped but then when I crash into walls I barely feel the force feedback. I can’t recall if the arcade was that loud and forceful for almost going in a straight line.