then there is a problem with the grenade button of player2 you can see it from the test menu. if you press it, the button is always pressed and does not switch off.
Indeed, there's a lazy copy/paste typo for the player 2 button command that I never saw before.
I'll update DemulShooter in the next days, thaks for pointing that out !
Hi Argon.
Thanks for your reply and sorry for my mistake.
I was well aware of the possibility of the third virtual button on the demulshooter (I also use it) but having been a while since the last time I had used it, I had forgotten about it!
however I found some problems with BEL in model2.
you have foreseen the use of 3 keys but in reality you need only 2.
in Bel it is not possible to reload, you can only use shooting or throwing bombs. (when you run out of ammo you need to shoot the barrels)
then there is a problem with the grenade button of player2 you can see it from the test menu. if you press it, the button is always pressed and does not switch off.
Thank you
No worries !
It's not that I'm targetting a 3-button use for BEL, but I'm trying to keep some kind of "logic" between all available games (and when I mean "logic", it's for me...I'm still the main user of the software
) while giving some over people a way to play differently.
I could explain every choices in details but this would lead to a very long monologue
It's all about balance, keeping the soft simple enough to play it's base role while having enough features to be able to play games without missing functionality.
A lot of people do not have the minimum computer knowledge to fully understand how to simply run DemulShooter and how to do it.....and I don't want DemulShooter to become some universal-per-game-full-launcher with too many options everywhere (example : Game Loader ALL RH)
Fortunatelly, Sinden Lightgun seem to have a large user base now, working a lot to help each other so it's a good news (for me
)
That beeing said, I know BEL only need 2 buttons to play, but this is not a reason to use the RightMouse button as a Grenade button because - again - for most devices (i.e : lightguns) the RightMouse button is offscreen trigger and it make no sense to shoot
out of the screen to launch something
on the screen....
So, it all comes back to the virtualButtons....
And sometime, "everything" is not possible (i.e Gundam...)
And even if I know this isn't doable for everyone, the source code is available for anyone wanting to change a behavior for himself