So I was going to release the new beta today, but I tired myself out working on my cabinet. Also I realized that I haven't bothered to make textures for the other languages.
It isn't hard (just some copying and pasting of the English dds files around the text) but it is time consuming. I got the first three of the modded texture archives prepared.
Game_CVT is next and I've got to fix two dds files per archive and some manual copy/paste is required so that one will take a while. I'll probably finish them up tonight if my insomnia continues, otherwise, tomorrow evening.
OH btw, if any of you html guru's want a nice little companion project I've got something for you. You know those little "currently playing, currently ranked" footers that used to be so popular? Well I've more or less figured out the ranking data file in outrun, meaning a person could parse it an make a gif with their high scores. Since I can open the textures, I can even give you access to the original dds files, so it would look like it does in-game.
I've got the rank data more or less figured out, it isn't even encrypted really, but because there are so many modes in 2k6, there are literally hundreds of lines of scores, so it's a matter of figuring out which lines pertain to which high score charts. Since they aren't encrypted I've just been renaming the initials to a number so I can confirm the lines visually within outrun.