If an engineer made something a certain way, its probably for a good reason(s).
Im guessing that motor on its own, with a direct connection to the drive shaft, isnt quite powerful enough. They use 2 sets of gearing's to ramp up the torque, as well as provide the friction to prevent easy back-peddling from the player.
If you take that out, it will probably be too easy to overcome the force feedback... and ruin the effect. As I recall, Segas force feedback wheels were not all that strong to begin with.
(barring Outruns Shaker motor)
I think there might even be some system in there that allows the FFB motor to keep spinning, even if the player can overcome the force. A sort of Slip-Disc/belt transmission. This would help keep a motor from overheating from being stuck in set spot too long.
The most powerful FFB Motor Ive ever messed with, is in Race Drivin. The motor is bigger than most washer/dryer motors.. and it weight like 60lbs. Pure Awesomeness, "if" the Op turned the output setting to max.