Finally some pics of my cab - 99% complete. If you cant tell by the pics, i mainly play street fighter. I'm Omitting pics of the interior and back, because i havnt cut the back panel door yet, and also because the interior is kind of being used as a storage compartment for my spare screen and all the other spare crap. As for the build pics - i might upload another time, but i dont have many. And to be honest, this project already took enough effort out of me, right now i would rather play it than write about it!
For the specs:
Cabinet:
- 18 mm mdf everything
- Black T-molding
- Painted (roller) with oil based satin finish
- 2x 120 mm exhaust fans
- Lockable, discreet keyboard drawer below the CP
Marquee:
- Printed on polyester film
- 2x 300mm 12v cold cathode tubes for illumination
- marquee sanwiched with 2x 3mm sheets hardened glass
- Retained with PVC window edging, covered in black electrical tape instead of painting
Display:
- 21" sony trinitron CRT vga - Yep, already i want a bigger arcade crt to fill out the cab. Maybe in the future.
- Decased and using my own MDF mount
- Running in single scan mode with native resolutions where available
Bezel
- Foam posterboard covered in contact paper was stuck over the monitor
- And finally a 6mm tinted hardened glass outer layer with spraypainted back
Sound
- Sound blaster vibra 128 sound card
- Logitech x240's
- Wired up to some pioneer kevlar dome 2 way 4" car speakers
- Wired in an external potentiometer with an anodized aluminium volume knob just below the marquee
Control Panel
- 18mm MDF base
- 16mm MDF Top, polyester film printed overlay and 3mm perspex on top
- T-molding edging
- 2x sanwa JLF's top mounted, with square restrictor gates
- 6 sanwa OBSN-30's for each player, in astro city layout. (heads up to slagcoin for the layout)
- 8x seimitsu 24mm screw ins (1 & 2P start, 4x admin and 2x pinball flipper/coin credit buttons)
- X-arcade encoder
Coin Door
- Bally Williams double entry door, flush mounted
- 2x imonex quarter mechs, modified to accept aus $1
- LED globes for reject buttons
- Theres a switch wired in to enable or disable the pinball flipper buttons which act as credit buttons. So i can capitalise of my friends if need be...
Hardware
- P4 1.8
- 512 MB ram
- Sound blaster vibra 128
- 80 GB HDD
- Theres some more dust and stuff in there too
Software
- AdvanceMenu FE (DOS)
- AdvanceMame+ (DOS) - Yes it even plays street fighter III 3rd strike in dos
- Boot time is about 20 secs straight into the FE
Anything i would change/add?
- a slightly smaller or no SFZ3 logo on the CP
- Maybe get rid of the capcom logo on the CP
- Definitely a bigger screen, but only if its an arcade CRT - I love the real scanlines
- A dedicated 4-way would be nice
- Side art hopefully coming soon
- I should have used 2 of the admin buttons for a 7th button for each player - to replicate the neo geo layout. I dont really need 4 admin buttons
Thats all i can think of for now! If theres specific information needed on any aspect of the cab i will be happy to supply. Also i can upload more/better pics of various parts of the cab if anyone requests.