Build Your Own Arcade Controls Forum
Front End Support => MaLa Frontend => Topic started by: csa3d on September 16, 2008, 11:49:58 pm
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I haven't updated to the 1.05 version yet, so maybe this has all ready been implemented. Maybe not, here goes:
I have diffed a special mame build to allow my TT2 spinner to be read as a Z-Axis, mainly for windows management reasons. I find it very useful. This hack, however, renders the mouse scrolling through a game list useless, as MALA doesn't recognize the Z-Axis. Could we possibly add the Z-Axis in the mix for the next release? :angel:
Congrats on the latest release btw. Translating that code had to be a B!%@#
-csa
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as MALA doesn't recognize the Z-Axis.
Dosn't the options-controller-mouse- axis options help here?
Translating that code had to be a B!%@#
The code was not the issue, it is the IDE pulldown menus, error messages, Logs, config options. ???
When a dialog came up I was too scared to do anything. I also kept breaking the mala build and had to revert back.
I'm sure someone smarter than me that is multilingual would have coped fine. I find computer error messages in English Cryptic enough without the added layer of translation.
Anyway all good now. I can have fun !!! ;D
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as MALA doesn't recognize the Z-Axis.
Dosn't the options-controller-mouse- axis options help here?
Maybe I'm looking in the wrong place? I only seem to be able to find options to configure axis mapping in the Controller -> Mouse tab. Is there another place in the app to set the Z-axis to scroll up/down through a list of games?
See attached image
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OK I'm confused so I will state what I know:
I have a spinner that effectively shows up like a mouse in windows. If I spin the spinner the mouse pointer moves either left or right or up or down. Whether it moves up or down is dependent on a dip switch on the spinner.
I understand that not all spinners have this dip switch hence Swindus gave you the option of swapping x and y axis to get it to do what you want.
The downside is if you have a spinner and a mouse and want to use both with these axis settings then you will find the mouse is effected also. That is because windows does allow you to treat different mice separately.
If I am on track with what you are asking then possibly solutions are.
* Don't use the mouse for list selctions
* Rewire the spinner so it uses the other axis
I hope that helps ;)
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so yeah, that makes sense that there are 2 mice, and that code affects all attached mice.
lets take this scenario:
most modern mice come w. 3 axis - X<Y<Z(scrollwheel)
what if scrolling a text list was given a third option, the zaxis? choosing z would still affect all connected mice. here's where that gets good... the trackball (mouse1) only is connected to x and y, while spinner (mouse2) is on the z axis. Effectively, both connected mice "marinate as one", using shared code, collectively having the function as a 3 axis mouse!
thoughts on this? is it hard to add z functionality into that screenshot codebase? :notworthy:
-csa
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Ahh might be worth pursuing.
Z
You know you put 'Z' in your previous posts but I didn't pick up on it :banghead:
I will investigate ;)