Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: WillyByte on December 05, 2015, 11:14:17 pm
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I'm building a cabinet limited to games that benefit from a 4-way Joystick. Most of the games I anticipate installing are listed on the page attached to the link below.
http://armchairarcade.com/neo/node/486 (http://armchairarcade.com/neo/node/486)
Not including admin, coin, or player buttons is there a simple way to find out how many buttons I'm going to need? Are there ways to sort game lists by number of buttons required?
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From what I can tell, it looks like only 2 buttons. You may want to go 3 just in case.
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Thank you Ian. I'm going to make it 3.
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Iron Horse uses 3 buttons and that's a max but Telephone Mahjong uses also mahjong panel.
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3 will definitely cut it for you but I think you'll find two covers pretty much any classic 4-way game.
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Iron Horse uses 3 buttons and that's a max but Telephone Mahjong uses also mahjong panel.
Iron Horse is an 8-way game that mame mistakenly lists as 4-way.
The real answer to that question is 2 buttons, unless you want Mouse Trap, in which case you need 4 buttons.
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Iron Horse is an 8-way game that mame mistakenly lists as 4-way.
The real answer to that question is 2 buttons, unless you want Mouse Trap, in which case you need 4 buttons.
Iron Horse looks like it allows you to use the whip on a down-right diagonal, but that's just the sprite animation for the down direction.
Gun only shoots in 4 directions.
Movement is only in 4 directions.
Based on first-level gameplay, this doesn't appear to be an 8-way game.
Am I missing something here? :dunno
Scott
P.S. Updated this (http://newwiki.arcadecontrols.com/index.php?title=FAQ#Number_of_player_buttons) FAQ entry.
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Punch Out / Super Punch-Out has three buttons - those games are awesome and both on your list.
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Iron Horse is 4-way. Just try enter any diagonal and see what happens ;) This game uses 3 buttons - shoot (whip, gun, fist), bomb and kneel.
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Punch Out / Super Punch-Out has three buttons - those games are awesome and both on your list.
Good call, Kooky -- added both games to the FAQ. :cheers:
Minor correction, Super Punch-Out!! needs a 4th button for duck. (Verified in MAME)
Control : 4-way joystick (pull up on the joystick to duck)
Buttons : 3
=> [1] LEFT BLOW, [2] RIGHT BLOW, [3] KNOCKOUT BLOW
Scott
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Took a closer look at the list linked in OP and noticed that Karate Champ is on it. (two 4-way joysticks per player)
(http://www.gamesdbase.com/Media/SYSTEM/Arcade/CP/big/Karate_Champ_-_1984_-_Data_East.jpg)
I'd take the list as a good starting point, but check the entries since the guy who compiled it posted this reply:
Hi Bill, thanks for this list. I'm wondering if I'll need (two) 4-way sticks for any of these? For instance, if PacMan was simultaneous two-player. Thanks much...
No, they're all pretty much one player alternating, so only one joystick is needed.
Interesting side note: The source Bill credits for the list is this (http://forum.arcadecontrols.com/index.php?topic=6716.msg48046) BYOAC thread from 12 1/2 years ago.
Paigeoliver started that thread -- his 83rd post here -- 10,052 posts ago. :o ;D
Scott
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I was mistaken, Iron Horse is indeed 4-way.
Iron Horse is an 8-way game that mame mistakenly lists as 4-way.
The real answer to that question is 2 buttons, unless you want Mouse Trap, in which case you need 4 buttons.
Iron Horse looks like it allows you to use the whip on a down-right diagonal, but that's just the sprite animation for the down direction.
Gun only shoots in 4 directions.
Movement is only in 4 directions.
Based on first-level gameplay, this doesn't appear to be an 8-way game.
Am I missing something here? :dunno
Scott
P.S. Updated this (http://newwiki.arcadecontrols.com/index.php?title=FAQ#Number_of_player_buttons) FAQ entry.
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You don't need admin buttons.
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I have 3 on my 4-way CP, just in case. I'm using a xx-in-1 and in the service menu it needs 3 buttons to navigate around. So I'd go with 3 to be safe.
D
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Just found out (or reminded after 30 years of not having played) that Defender requires 5 buttons. It's not a 4-way joystick game as I specified in my original question and I am thrilled with the 3 button CP I built. Still, I'm adding this comment in case it's helpful to anyone who may see this down the road and is at a similar stage of planning/building.
Defender
Joystick: 2-way (up, down)
Buttons: 5 [Fire-Thrust-Reverse-Hyperspace-Smart Bomb]
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unless you run the HACK for Defender and it brings you down to 3 buttons (Fire, SmartBomb, Hyperspace)
The hack if I remember correctly you use the LEFT/RIGHT on the Joystick to REVERSE/Thrust.