Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: SpatzST on February 18, 2014, 07:35:39 pm
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I am using ePSX and it seems that certain ports in my GP-Wiz arent recognized as inputs. This does not seem to be a problem in MAME. Any idea why this would happen?
If i move the connections for buttons that arent working, I can find ports that do work. So it's either something with the specific ports im using (are they all keyboard functions?), or the emulator.
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Haven't used that emu specifically, but if the GP-Wiz is working fine with MAME then it sounds like ePSX doesn't let you map certain keyboard keys as inputs. That's just my guess though without knowing much about your setup or that particular emulator.
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It sounds like ePSX, is giving you the problem. What version of ePSX are you using?
The GP-Wiz40 is seen as a joystick/usb gamepad controller on the pc.
Is it the higher number connections on the interface giving you a problem in ePSX?
In mame there is never any problem mapping what ever I want to for the GP-Wiz. :)
or other PC games & emus I have played.
So far, SSFIV Arcade ed. is the only thing I had come across that was picky about one of my buttons and that was something being done for the menu & it was on connection #21. Then mapped to another one.
I will have to try ePSX on this controller but I guarantee it is ePSX.
In your game controller properties in windows for the GP-Wiz. What button numbers are they for ePSX not working?
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Well I just tried ePSX 1.9.0 and had no problem mapping the GP-Wiz.
The only button that would not map was my coin button which is on #21 on the interface. I have that on #21 because it close to were I needed it.
All of my other buttons go in order on the GP-Wiz interface for the 2 player setup #'s 1-15. All of them mapped fine.
So you must have some inputs on high #'s on the interface.
Pic 1 is the GP-Wiz mapped.
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Thanks for testing. Yea i figured it was the emulator not allowing certain buttons...
on the GP-Wiz, what is the corresponding button with superscript? like R1?
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Thanks for testing. Yea i figured it was the emulator not allowing certain buttons...
on the GP-Wiz, what is the corresponding button with superscript? like R1?
I tested this on my 2PL controller for testing purposes on the GP-Wiz for ePSX. I normally use a PS2 type controller for the ePSX. I loaded up Castlevania SOTN because I knew it only used a couple of buttons & I could play it on this controller.
Since my 2PL controller has 6 buttons each & the admins, I had mapped the R1 & R2 to PL2's 1st & 4th button. Which would be input 9 & 12 on the GP-Wiz. The L1 & L2 were mapped to PL1's buttons.
What was giving me a problem for the input #21 is it is a user defined input on the interface. Which as I have said, that is a coin button for me. So no big deal cause all other buttons mapped fine in ePSX.
In the game controller properties in Windows what # buttons are lighting up when pushed?
It is sounding like to me you have it wired different, if you are having to switch inputs on the interface to get ePSX to see them. Like they are on the user defined inputs.
All of the PL1 & PL2 input buttons should map in ePSX for you.
Do you have it wired like this?
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Thanks for testing. Yea i figured it was the emulator not allowing certain buttons...
on the GP-Wiz, what is the corresponding button with superscript? like R1?
I tested this on my 2PL controller for testing purposes on the GP-Wiz for ePSX. I normally use a PS2 type controller for the ePSX. I loaded up Castlevania SOTN because I knew it only used a couple of buttons & I could play it on this controller.
Since my 2PL controller has 6 buttons each & the admins, I had mapped the R1 & R2 to PL2's 1st & 4th button. Which would be input 9 & 12 on the GP-Wiz. The L1 & L2 were mapped to PL1's buttons.
What was giving me a problem for the input #21 is it is a user defined input on the interface. Which as I have said, that is a coin button for me. So no big deal cause all other buttons mapped fine in ePSX.
In the game controller properties in Windows what # buttons are lighting up when pushed?
It is sounding like to me you have it wired different, if you are having to switch inputs on the interface to get ePSX to see them. Like they are on the user defined inputs.
All of the PL1 & PL2 input buttons should map in ePSX for you.
Do you have it wired like this?
Whoa! Where did you find that. No, but I will now. I wasn't aware that R1 L1 D1 U1 was intended for the joysticks.
Also, what do I need to install to get that button list in microsoft?
I have all my stuff disconnected at the moment so when I rewire it i will put it that way.
thanks