Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: BadMouth on August 23, 2013, 01:25:03 pm
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I think this game is awesome and don't understand why it is selling this cheap so soon after release.
Anyway, it's worth $8. Requires Directx11, so it won't run on XP.
Enter discount code: GMG20-KCDKK-H4TPB
http://www.greenmangaming.com/s/us/en/pc/games/action/mortal-kombat-komplete-edition/ (http://www.greenmangaming.com/s/us/en/pc/games/action/mortal-kombat-komplete-edition/)
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I was just about to post this. It's a great deal :applaud:
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Nice. Thank you!
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Score! thanks for posting!
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Some notes on controls for those who plan on installing in their cab.
http://forum.arcadecontrols.com/index.php/topic,133498.msg1379744.html#msg1379744 (http://forum.arcadecontrols.com/index.php/topic,133498.msg1379744.html#msg1379744)
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Thanks for the tip.
Damn I wish this ran on XP! Anyone tried this with arcade controls? Do they map OK to keyboard controls for both P1 and P2?
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I am running it on my cab with the X-Gaming trick here... http://www.xgaming.com/support/questions/137/Mortal+Kombat+Komplete+Edition+PC+Setup (http://www.xgaming.com/support/questions/137/Mortal+Kombat+Komplete+Edition+PC+Setup)
This has been confirmed working by many people and it makes no difference if you are using an X-Arcade stick or not.
Just be aware the game has many reported issues, especially for those running less capable pc's.
J
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Fun game! I just wish they had a "classic" mode that would lock in something close to MK1 or MK2 mechanics/moves while using current-gen graphics.
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Quick question: How does the validation process work with this version of the game?
I don't mind having Steam run so that it gets validated as a one time thing, but can I uninstall Steam once it's validated and run it as a Standalone game?
I already own the official Steam version, but I may pop on this one for $8 just to find out if it runs by itself without the Steam client.
Thanks in advance!
DeLuSioNaL29
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It requires the Steam application to run. You launch it from Steam.
Why do you want to uninstall Steam?
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I bought it, but I keep getting a D3D error when I try to run it. Looking at all the comments, it is a common problem. I tried all the fixes, but no luck yet.
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It requires the Steam application to run. You launch it from Steam.
Why do you want to uninstall Steam?
I'd rather not have my arcade machine permanently connected to the internet. Plus I don't really want the Steam program in the background. Last but not least, sometimes a Steam pop up will show up on my FrontEnd every now and then when it cannot connect for whatever reason.
D
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Quick question: How does the validation process work with this version of the game?
I don't mind having Steam run so that it gets validated as a one time thing, but can I uninstall Steam once it's validated and run it as a Standalone game?
I already own the official Steam version, but I may pop on this one for $8 just to find out if it runs by itself without the Steam client.
Thanks in advance!
DeLuSioNaL29
This one is no different than the one you bought from Steam.
I installed it, then switched Steam to offline mode.
I only played a few games after switching to offline mode, so I can't comment on how well that works yet.
Also haven't integrated it into my front end yet.
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I'll have to try more experimenting with offline mode as well.
It is, however, possible to run the game straight from the .exe in the folder. It seems to run flawlessly with one exception: When you exit the game there is an error that pops up on the screen with a dialogue box. Can't recall it at the moment but the game doesn't like it. Anyone else try it this way?
DeLuSioNaL29
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I'll have to try more experimenting with offline mode as well.
It is, however, possible to run the game straight from the .exe in the folder. It seems to run flawlessly with one exception: When you exit the game there is an error that pops up on the screen with a dialogue box. Can't recall it at the moment but the game doesn't like it. Anyone else try it this way?
DeLuSioNaL29
Some games will load Steam.exe when you do this. I wasn't sure if MK9 KE did or not.
I've had my laptop in "offline mode" for about 8 months now. Doesn't seem to be a problem at all. And you can turn off the "pop ups" - just dig through the menus.
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i wish there were demos for these steam games. i am just setting up a new cabinet, and i'm not sure of the capabilities of this laptop i'm using...i'd love to try out this game without buying it first. i hate to buy a game and not know if it will run properly.
i'm not sure the radeon hd 4250 will cut it
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i wish there were demos for these steam games. i am just setting up a new cabinet, and i'm not sure of the capabilities of this laptop i'm using...i'd love to try out this game without buying it first. i hate to buy a game and not know if it will run properly.
i'm not sure the radeon hd 4250 will cut it
Min:
Graphics:NVIDIA GeForce 8800 GTS | AMD Radeon 3850 or better
Recommended
Graphics:NVIDIA GeForce GTX 560 | AMD Radeon HD 6950 or better
From the Steam store page.
I'm running a GTX 460 and it runs fine. I haven't tried it on my 8800 GT machine yet.
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I'll have to try more experimenting with offline mode as well.
It is, however, possible to run the game straight from the .exe in the folder. It seems to run flawlessly with one exception: When you exit the game there is an error that pops up on the screen with a dialogue box. Can't recall it at the moment but the game doesn't like it. Anyone else try it this way?
DeLuSioNaL29
Mine loads and exits correctly (Maximus Arcade using your trick) but it changes the resolution to what I have Maximus set for and it is the only PC based game I have that does that. :dunno
Jason
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Mine loads and exits correctly (Maximus Arcade using your trick) but it changes the resolution to what I have Maximus set for and it is the only PC based game I have that does that. :dunno
Jason
I had this problem with some of the Taito Type X games.
You can write an autohotkey script that launches the game and then resets the resolution when the game exits.
I just had it execute when the ESC key was pressed (my exit button)
Since you're actually navigating and exiting out of the game, you'd probably use the ifwinactive command.
Run, AH30-PC4-fullscreen.exe
ESC::
Process, Close, AH30-PC4-fullscreen.exe
cD = 32 ; bits (quality) - you can change to suit your requirments
sW = 1920 ; pixels - you can change to suit your requirments
sH = 1080 ; pixels - you can change to suit your requirments
rR = 60 ; Hz (frequency) - you can change to suit your requirments
ChangeDisplaySettings( cD, sW, sH, rR )
ExitAPP
Return
ChangeDisplaySettings( cD, sW, sH, rR ) {
VarSetCapacity(dM,156,0), NumPut(156,dM,36)
DllCall( "EnumDisplaySettingsA", UInt,0, UInt,-1, UInt,&dM ), NumPut(0x5c0000,dM,40)
NumPut(cD,dM,104), NumPut(sW,dM,108), NumPut(sH,dM,112), NumPut(rR,dM,120)
Return DllCall( "ChangeDisplaySettingsA", UInt,&dM, UInt,0 )
}
(Do not change anything below the Return line.)
EDIT: Maybe I misunderstood your issue. My issue is that the game would change the desktop resolution and when I went back to the front end, it would be messed up because the resolution was wrong. If it's that the game is running at a lower resolution, then you could modify this to change the desktop resolution before launching the game.
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i'm not sure the radeon hd 4250 will cut it
My cab has an HD 4xxx series card (HD4670) and it runs fine. Keep in mind that you are running it in a low resolution so it will run a bit faster.
D
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Mine loads and exits correctly (Maximus Arcade using your trick) but it changes the resolution to what I have Maximus set for and it is the only PC based game I have that does that. :dunno
Jason
I had this problem with some of the Taito Type X games.
You can write an autohotkey script that launches the game and then resets the resolution when the game exits.
I just had it execute when the ESC key was pressed (my exit button)
Since you're actually navigating and exiting out of the game, you'd probably use the ifwinactive command.
Run, AH30-PC4-fullscreen.exe
ESC::
Process, Close, AH30-PC4-fullscreen.exe
cD = 32 ; bits (quality) - you can change to suit your requirments
sW = 1920 ; pixels - you can change to suit your requirments
sH = 1080 ; pixels - you can change to suit your requirments
rR = 60 ; Hz (frequency) - you can change to suit your requirments
ChangeDisplaySettings( cD, sW, sH, rR )
ExitAPP
Return
ChangeDisplaySettings( cD, sW, sH, rR ) {
VarSetCapacity(dM,156,0), NumPut(156,dM,36)
DllCall( "EnumDisplaySettingsA", UInt,0, UInt,-1, UInt,&dM ), NumPut(0x5c0000,dM,40)
NumPut(cD,dM,104), NumPut(sW,dM,108), NumPut(sH,dM,112), NumPut(rR,dM,120)
Return DllCall( "ChangeDisplaySettingsA", UInt,&dM, UInt,0 )
}
(Do not change anything below the Return line.)
EDIT: Maybe I misunderstood your issue. My issue is that the game would change the desktop resolution and when I went back to the front end, it would be messed up because the resolution was wrong. If it's that the game is running at a lower resolution, then you could modify this to change the desktop resolution before launching the game.
Yes, my issue is with MKKE lowering to MA's set resolution, MA is fine when returning.
I am honestly new to using AHK so I don't have a solid grasp on that aspect as of yet. :-[
If you can assist with a proper AHK for my use it would be greatly appreciated. :notworthy:
Thank You,
Jason
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Yes, my issue is with MKKE lowering to MA's set resolution, MA is fine when returning.
I am honestly new to using AHK so I don't have a solid grasp on that aspect as of yet. :-[
If you can assist with a proper AHK for my use it would be greatly appreciated. :notworthy:
Thank You,
Jason
Well, since it's just rearranging the above.....
cD = 32 ; bits (quality) - you can change to suit your requirments
sW = 1920 ; pixels - you can change to suit your requirments
sH = 1080 ; pixels - you can change to suit your requirments
rR = 60 ; Hz (frequency) - you can change to suit your requirments
ChangeDisplaySettings( cD, sW, sH, rR )
sleep, 500
Run, MKK.exe
ExitAPP
Return
ChangeDisplaySettings( cD, sW, sH, rR ) {
VarSetCapacity(dM,156,0), NumPut(156,dM,36)
DllCall( "EnumDisplaySettingsA", UInt,0, UInt,-1, UInt,&dM ), NumPut(0x5c0000,dM,40)
NumPut(cD,dM,104), NumPut(sW,dM,108), NumPut(sH,dM,112), NumPut(rR,dM,120)
Return DllCall( "ChangeDisplaySettingsA", UInt,&dM, UInt,0 )
}
This would change the desktop resolution before launching MKK.
At work, so I don't know what the .exe for it looks like.
Copy and paste the above into notepad.
Change MKK.exe to whatever it should be.
Change the numbers on the first part to whatever your settings in MKK are.
Save it as "all file types" with the extension .ahk
Put it in the same folder as MKK.exe
Install autohotkey if you haven't already.
Change your desktop resolution to something different, then click on the ahk script to see if it works.
The sleep line will make the script wait for half a second so the computer has time to change the resolution before the game launches.
It might not be necessary. You can try deleting it or making the time shorter (why wait longer than you have to?)
If it seems to work ok, right click on the ahk script and you should now have an option to compile the script to a .exe
Point Maximus Arcade at that .exe instead of the original one.
I haven't used Maximus Arcade, so I don't know if it will change the resolution back or not.
You might be stuck at the higher resolution when it goes back to Maximus.
If that happens, this script is going to get much more complicated.
EDIT: There is probably a better solution out there dealing with MKK itself or your video card software.
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BadMouth,
That's excellent, thank you truly appreciated, will give it a shot.
:cheers:
Jason