Build Your Own Arcade Controls Forum
Main => Main Forum => Topic started by: RyoriNoTetsujin on June 07, 2011, 01:29:51 pm
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So, I just got an Asus Transformer tablet and its' keyboard dock. "Tiger Arcade" seems to work well enough for most CPS1/2 and NeoGeo games, but it only supports 4 buttons and they're not configurable at the in-game level (making Street Fighter 3-punches-and-1-kick unplayable.)
I see on the Android Market that there's an app called "aDosBox." Naturally, it's a port of DosBox for Android, and seems to work pretty well from user reviews. Won't get to play with that until I get home.
Where I get a little fuzzy is which version of Mame I would need to get. Is there a point where Mame no longer works in pure DOS? (Is that why version .36 is so important/revered?)
... guess I should also get mamewah too while I'm at it. (Or maybe AdvanceMame?)
Has anybody already explored this? Is there an easier option I've missed?
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http://g-arcade.appspot.com/wiki/ (http://g-arcade.appspot.com/wiki/)
This one supports a few more games.
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emulating a system to emulate an arcade would be super slow. But I have heard it can work. Heck, I've heard of people getting win95 to run through dosbox.
I have the code for Cottage/JEmu, but not the latest version (I'm not sure if that was ever released, I paused the project looking for newer versions). I was considering trying to port it to Android, but haven't had time. That would add a bunch of older games that I haven't seen on android. But not being an emulator programmer, if there were problems, I'm not sure if I would know how to fix them.
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I downloaded aDosBox, and got the old .36 romset and binary. Installed everything to the Transformer, and tried to run Mame. Surprisingly enough, it does function... I was able to boot both puckman and digdug... but it's running at less than a frame per second. Not exactly playable.
I tried to speed up aDosBox by raising it's CPU cycles option to the max, but I am having a real hard time telling if the option stuck. Nothing I've done seems to affect the speed of the rendering. I've been fooling around with it for a few hours and I think I'm going to give it up.
Moving on... :badmood:
@cotmm68030 I can't find that emulator anywhere on the Android Market and it hasn't been updated in over a year. Perhaps it is dead or was removed?
@lilwolf I'm not a programmer at all, but it does seem like java is a good vector for getting things onto Android. Have you played with Google's App Inventor program for Android? I don't know if that would make the process any easier, but it looks pretty cool.
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@cotmm68030 I can't find that emulator anywhere on the Android Market and it hasn't been updated in over a year. Perhaps it is dead or was removed?
http://www.mediafire.com/?x0d4nzjmhmd (http://www.mediafire.com/?x0d4nzjmhmd)