Lots of interesting design and problem solving going on in this project! I like that you designed first in SketchUp. I'm not sure what VP software you are using but Visual Pinball allows for direct top down viewing if you configure that way. Direct top down viewing IMO loses something of the realism that some angle and perspective achieves though. Watching for your next updates!
The most important pin software for me is Timeshock, since it is my childhood favorite that is still great today. Besides that I run Pinball Arcade. I also think the top down view looks too bland and lacks a lot of detail.
I wanted to use one of the drawer bottoms as a bezel for the monitor. I thought it would be clever to mark the exact monitor position when it was in place, so that it would be a perfect fit.
Well... it turned out like ---steaming pile of meadow muffin---.The monitor was not exactly centered on the stand which made the bezel asymmetric which looked very bad.
So I had to first widen the holes in the monitor stand to allow the monitor to be mounted exactly in the center. Luckily I had multiple drawer bottoms. For mounting the bezel I tried to glue a block on to it and screw that to the monitor stand.
It did not stick... So I just glued the bezel directly to the monitor
I screwed latches on the monitor stand to keep it in place and allow it to be held in two positions.
Because the monitor can tilt on a hinge at the far end, it leaves a gap when in tilted backwards. Because it of the swivel point the trajectory is curved, so I could not make an inner wall to neatly close the gap. I was thinking of all kinds of elaborate movable walls but it was all way too complex. Then it hit me, I would just have to cover the gap with a trim from above, since you then won't see the gap when the machine is on it's back and you are at the pinball player side.
On it's back, but still in arcade mode
On it's back, but in pinball mode
Shot from the back
Starting to look like something