Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

Recent Posts

Pages: 1 ... 8 9 [10]

91   Main Forum / Re: thin client pcon April 24, 2024, 05:59:48 pm

Started by daywane - Last post by daywane

bubble wrap

92   Main Forum / Re: thin client pcon April 24, 2024, 05:55:39 pm

Started by daywane - Last post by daywane

box in a box

93   Main Forum / Re: thin client pcon April 24, 2024, 05:35:29 pm

Started by daywane - Last post by daywane

I just unboxed it. the creases in the old cardboard  was stiff. just like a new book. pics will be coming soon.
yes I am excited about it. from my research . It will be close to a Pi 4 BUT it can run windows!

94   Main Forum / Re: new old sellon April 24, 2024, 05:29:44 pm

Started by daywane - Last post by daywane

I trust your input Randy. thank you

95   Main Forum / just wonderingon April 24, 2024, 05:28:35 pm

Started by daywane - Last post by daywane

who s the oldest person here.
I am 59 born March 18th 1965

96   Main Forum / Re: new old sellon April 24, 2024, 05:02:46 pm

Started by daywane - Last post by RandyT

My tiny client came in today.I have not unboxed it yet.
question. Would you replace thermal past right away? i am torn on this. 1 it has never been powered on. 2 it is over 10 years old.

The big killer is usually heat, but age (drying out) will do it too.  If you are concerned, pull the heatsink and take a look. If it's still gooey, just put back.  Otherwise, clean well and replace.

97   Everything Else / Re: So ... 3d Printers....on April 24, 2024, 04:57:54 pm

Started by Howard_Casto - Last post by RandyT

Thanks for the info Randy, I ended buying the Creality V3 KE. My discount to myself was generous  :lol

Reprinted a few parts for my project with some improvements.  I'm happy with the results:

Spiffy!  So, on the webs, did you tweak some things to deposit like that or were there more manual artistic shenanigans used?

98   Main Forum / Re: thin client pcon April 24, 2024, 04:16:04 pm

Started by daywane - Last post by daywane

It came in today. Still unboxed. I am downloading multi OS systems to try.
tiny window 7, tiny win 10, tiny win 11, androids, Linux, Batocera. to try booting from thumb drive fist.

99   Main Forum / new old sellon April 24, 2024, 04:00:10 pm

Started by daywane - Last post by daywane

My tiny client came in today.I have not unboxed it yet.
question. Would you replace thermal past right away? i am torn on this. 1 it has never been powered on. 2 it is over 10 years old.

Started by geecab - Last post by geecab

So after implementing my code in the previous post, if you run the hard drivin compact roms, you should be able to successfully calibrate the wheel, but you must use a mouse. Moving the mouse for ages to the right will simulate 4 wheel rotations and after completing the calibration you want to see:
    NEW CNTSPTRN 1024 PATCEN 0

Which indicates one complete wheel rotation (CNTSPTRN) amounts to 1024 (0x400) encoder values and the wheel is currently in its centre position (PATCEN 0).

Note. You will want to hold the left shift key to get the encoder value spot on at the end of the calibration (When its working out the PATCEN thing).

In the game, the centre edge bit (That "result ^= 0x4000" stuff in hdc68k_port1_r()) will 'latch' each time the wheel does a full rotation (Hitting the wheel's centre point). The encoder wheel value at these centre points will be 0x000, 0x400, 0x800 or 0xC00. So say the centre edge bit is 0 between range 0x000 to 0x3FF, this means in the 0x400 to 0x7FF range the centre edge bit will be 1, in the 0x800 to 0xBFF range the centre edge bit will be 0, and in the 0xC00 to 0xFFF range the centre edge bit will be 1.

Note. I believe incorrect calibration and incorrect centre edit bit latching were the main reasons why the old code didn't work. The old code would set m_hdc68k_wheel_edge to 1 when it wanted to latch the centre edge bit. In hdc68k_port1_r(), because m_hdc68k_wheel_edge was set it would toggle the centre edge bit. The problem is, during the game, you don't always get a hdc68k_wheel_edge_reset_w() acknowledgement for changing the centre edge bit (You do in service mode, but not  always during the game), and the code relied on that to set m_hdc68k_wheel_edge back to 0. The result is, during the game you can get into a state where the centre edit bit toggles repeatedly because  m_hdc68k_wheel_edge it left set to 1 for ages (Until such a time when hdc68k_wheel_edge_reset_w() is called (After the car re-spawns is one of those times)).

I think that just as your car re-spawns is the moment when the game works out which one of the centre points is the most appropriate (nearest). Let say you started the game around the 0x800 position, then you crash after turning hard right (and say the encoder at that moment is 0xD50). Then once you re-spawn, the game doesn't expect you to wind back the steering all the way to the 0x800 centre point (0xD50-0x550 encoder values), you'll only be expected to wind back the steering to the 0xC00 centre point (0xD50-0x150 encoder values).

So now after you crash, when you get the car to go in a straight forwards direction and observe the encoder value (left shift), you should notice it'll always be around one of those those centre points (0x000, 0x400, 0x800, 0xC00).

:)
Pages: 1 ... 8 9 [10]