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1   Monitor/Video Forum / Re: HDMI to Old CRTon Today at 02:31:10 am

Started by abstract3000 - Last post by abstract3000

well not the best of news, and feeling like an idiot at the moment. So I tested the 1k Resistor it did absolutely nothing, I was concerned I was not seeing anything so i used the multimeter to check the resistor and even tried a 2nd one and no dice. I then tested the 75k and it went back to how it was working previously...

So I leave the garage, and come back several hours later, Monitor is black I assumed I turned it off. What i didn't realize was that the PC shut down cutting the 12v to the Ultimarc adapter causing the screen to go black, and I went to desolder the diode and try without it....yeah so things got ugly, I see a flash on the screen and here the TV power off. At this moment I here a slight clicking sound when plugged in but no screen. My guess is with the mod on the diode I shorted out where ever it came from the board either destroying a capacitor or messing something else up in the power supply this is beyond my capabilities I'm afraid. Thank god I got the Panasonic...

2   Driving & Racing Cabinets / Re: FFB Arcade Pluginon Today at 01:01:19 am

Started by Boomslang - Last post by Boomslang

yes because the MAME devs changed the name of FFB output for some reason on California Speed

I corrected it for that test release

Started by ThatOneSeong - Last post by kim_sama_999

Interesting. Do you use Pro Micro?

4   Driving & Racing Cabinets / Re: FFB Arcade Pluginon Yesterday at 06:51:04 pm

Started by Boomslang - Last post by Super-Becker

https://mega.nz/file/AQ8EiBYY#qbkmzh04k_gwPj39p9HlJfqOOOy9k6uyfclN1Gc2arM

any MAME, Supermodel or Flycast FFB Plugin users? Ive made some tweaks for a few games here and just looking to ensure it works for all etc

FFB should be a little more accurate now on these games as it performs effects only when game sends it, previously i took the last state it sent, but if they stopped sending value then wheel would continue performing effect based on last value it recieved :(

anyway i didn't move all game code for now but it should work for some


As for this plugin:
 
California Speed - The FFB worked in MAME 0.260 and 0.261 on the T300 and G29 flywheels.

Scud Race (Supermodel) - I thought it would look like the Supermodel's native FFB but it didn't. I also tested with the T300 and G29.

SFRush - On the T300 steering wheel, the FFB is corrected and working perfectly, in MAME 0.261, without "sandy" effects, including with maximum strength of 100% (it's the closest thing to the original arcade).
In G29 the sandy effects eased but unfortunately they are still bad.

I tested only with these games. I don't think I would know how to differentiate the others because I hardly play them. Congratulations on the work, Boomslang. Thank you very much. I would be happy to give back in some way.

5   Driving & Racing Cabinets / Re: FFB Arcade Pluginon Yesterday at 03:12:52 pm

Started by Boomslang - Last post by Super-Becker

FFB from SFRush and Rave Racer work on MAME 0.260. The last time California Speed's FFB worked for me was in MAME0.257. If it works for you, something must be outdated for me, but I don't know what it is.

6   Merit/JVL Touchscreen / Re: JVL Echoon Yesterday at 02:50:23 pm

Started by actman - Last post by lilshawn

I don't think he's coming back

it happens.

the number of times i've posted a question somewhere....and forgotten where it was so i could check back later is.... a lot... only to randomly stumble across it searching for a place to ask again months or years down the road after id decided to tackle the project again.

7   Monitor/Video Forum / Re: Makvision M2929 dark pictureon Yesterday at 10:08:52 am

Started by lilshawn - Last post by lilshawn

Just had another 2929 monitor come in to the shop... exact same problem... exact same fix.  :cheers:

Glad I remembered about this.

If you got one of these, probably a good idea to swap it with the 1N4937.

8   Everything Else / Re: You people are still here!on Yesterday at 09:08:47 am

Started by RayB - Last post by lanman31337

Hello again friends!

9   Main Forum / Re: Atari paddles for Kaboom and such??on Yesterday at 08:09:14 am

Started by jshel65 - Last post by PL1

Has anybody discovered a way to use the atari 2600 paddles on emulators for games like Kaboom?
Rise from your grave, Necropost!

Finally figured out the answer for how to do this in MAME as long as you have an interface that allows you to see the paddles as an analog gamepad.   :w00t

1. Configure MAME to use the Atari 2600 software list.
http://forum.arcadecontrols.com/index.php/topic,168079.msg1769033.html#msg1769033

2. Use a command line/batch file like these to launch a game via the software list.
(Changing configuration didn't seem to work from within the GUI.  ??? )

The "-joyport1 pad" option configures the Atari 2600 with paddles for P1/P2.
Quote
mame a2600 kaboom -joyport1 pad

Adding "-joyport2 pad" configures the Atari 2600 with paddles for P1-P4.  (Multimouse in mame.ini is your friend.)
Quote
mame a2600 warlords -joyport1 pad -joyport2 pad

The "wheel" option is for games like Indy 500 that used the driving controller.
Quote
mame a2600 indy500 -joyport1 wheel -joyport2 wheel

There are joyport options for other controller types like keypads or the CBS Booster Grip.
- You can find the names of them under the MAME "slot devices" menu.
- Press ENTER to see a more detailed description of the option.

Map/adjust the controls in MAME as usual.

All three of the examples above confirmed working with mouse/spinner.  Warlords was also tested using an analog joystick. (potentiometer)

http://forum.arcadecontrols.com/index.php/topic,168079.msg1769036.html#msg1769036


Scott

10   GroovyMAME / Re: Help for emulating consoles in Groovy MAME.on Yesterday at 07:40:49 am

Started by Super-Becker - Last post by PL1

For ages, I've been wondering how to enable paddles or driving controls for Atari 2600 in MAME.

The answer is to use a command line/batch file like these to launch a game via the software list.
(Changing configuration didn't seem to work from within the GUI.  ??? )

The "-joyport1 pad" option configures the Atari 2600 with paddles for P1/P2.
Quote
mame a2600 kaboom -joyport1 pad

Adding "-joyport2 pad" configures the Atari 2600 with paddles for P1-P4.  (Multimouse in mame.ini is your friend.)
Quote
mame a2600 warlords -joyport1 pad -joyport2 pad

The "wheel" option is for games like Indy 500 that used the driving controller.
Quote
mame a2600 indy500 -joyport1 wheel -joyport2 wheel

There are joyport options for other controller types like keypads or the CBS Booster Grip.
- You can find the names of them under the MAME "slot devices" menu.
- Press ENTER to see a more detailed description of the option.

Map/adjust the controls in MAME as usual.

All three of the examples above confirmed working with mouse/spinner.  Warlords was also tested using an analog joystick. (potentiometer)   :woot


Scott
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