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Started by bbegin - Last post by jametheth

So after much fiddling around, I managed to get a working install of 64bit Raspbian Lite 12 Bookworm, MAME 0265, Hypseus 2.11.2, and the latest Attract-Mode Plus 3.0.8 frontend.

I decided to share this image here to show some love to this project, not to step on the OP's toes in anyway!

I will gladly remove the link if this is problematic!



Download Here
rpi4b.raspios12.mame-0265.base-image.tar.xz

https://drive.google.com/file/d/1aZezfTQ0WjprF3GveErC1UuoNzzCRU5u/view?usp=sharing



I have all the same scripts that the OP included in his setup / guide, all of the original stuff applies.

My changes are;



No AdvancedMenu
Note - I didn't bother with AdvancedMenu, as I see it as pointless when AttractMode exists.

Attract-Mode Plus instead of Attract-Mode - https://github.com/oomek/attractplus/tree/master
Note - I changed the executable name in /usr/local/bin/ from "attractplus" to "attract" rather then change the name in all the original scripts.

Launch Decorator plugin for AttractMode added. - https://github.com/matteocedroni/am-launch-decorator-plugin?tab=readme-ov-file
Note - I use this as a way to trigger a script on rom launch.  In particular I use it to trigger a TOS GRS switchable 4 to 8 way restrictor to switch mode based on the game being launched.  This is configured already for this purpose if you turn it on in AttractMode and set the script directory to /home/pi/.attract/plugins/LaunchDecorator/scripts/.


TOS GRS Switchable 4-to-8 way restrictor plate software installed in /home/pi/roms4way/   -  https://thunderstickstudio.com/products/tos-grs-4-to-8-way-restrictor-all-in-one-kit
Note - This is used in conjunction with the Launch Decorator plugin in AttractMode.

GPIOnext installed for use of GPIO as buttons.  -  https://github.com/mholgatem/GPIOnext
Note - Installed, daemons running, not configured.

AttractModePlus is set up as default frontend.
Note - MAME emulator was auto configured and setup by AttractMode.  It seems to be all good, though I wonder about the dir it chose for "emulator working directory".  Surely wrong, but everything seems to work.


Everything is in horizontal "non-rotated" configuration.
Note - I included the notes from the original guide for switching everything to a vertical rotation.  Located in /home/pi/notes.txt



I think that is about all I changed from the original design.


There are some differences in parts of the system and setup process when using the latest Raspbian 12 Bookworm, but I everything seems to be working right, though I have not tested Hypseus.

While setting all this up, I had some issues with the RO file system setup script in particular, but I seem to have got it all sorted out.

I have shrunk this down as small as I could, this could be flashed to an 8gb sd card in a pinch.
The root partition is pretty small, but should be fine for most uses.  It might be a problem if you try to compile new versions of MAME in your home DIR or elsewhere on the root partition.


SSH is on.
Hostname is arcade.
User pi, password raspberry.


Don't forget to do the included "expand-data-partition.sh" script, setup wifi, locale, hostname etc as needed with raspi-config.

Enjoy!




Started by Klipp - Last post by Klipp

Ok so here's the results (in case anyone else has this problem and wishes to know)

Even thought there is a calibration requirement upon powering up (and I do the calibration... turn wheel all the way to the left and hit the button, turn wheel all the way to the right and hit the button, stop on gas all the way, step on brake all the way), that didn't do anything.

HOWEVER, when I went into the menu and went to calibration and did *exactly* the same thing, it fixed the problem. The flames came back from a double pump and I am now able to go over 100 mph.

Woo hoo!! Thanks everyone for your great help and advice.

Kim

Started by danny_galaga - Last post by RandyT

If she flies as good as she looks, you'll be the envy of the airfield.  Great work!

Started by projectguy - Last post by projectguy

I've started a full scale Galaga machine build for my daugter to give as a wedding gift to her future husband.  Previously I have built a Galaga machine and a Mrs Pac Man cocktail table all of which used a multicade board.  I've also built a full features Williams wide body virtual pinball machine.  To document the build I have added the build to my YouTube channel "Lane The Project Guy".  Please enjoy following along with my build!



Started by Toasty833 - Last post by greymatr

It's also hard to get a good view of when my headset is so far away from the actual playspace, can't get the controllers to hit the buttons a mile in the air.

Do you know about the desktop mode of OVIE?

If you go into:

C:\Program Files\OpenVR-InputEmulator

there is a batch file called startdesktopmode.bat

That will bring OVIE up on the desktop. That is how I've been using it

Edit 2: Tried restarting SteamVR, and it seems like the pose data is back to the initial set so I can keep working on my calibration. It might've changed slightly, I'll see if it stays consistent through resets and over play sessions. As long as it's the same on boot every time it should work fine though.

I saw this edit too, so I hope that it will work. Let me know how you go

Started by Toasty833 - Last post by Toasty833

There is a variable I'm using that is for standing and the other options are for sitting or raw and uncalibrated. I think I thought standing would work for a normal room setup so chose that.
I think I'm using standing too. OVIE works fine for remapping my tracker position, so who knows.

If you save the coords, then replay them and then save them again while replaying. And then replay that save, is it still printing out the same coords on is it changing around?
Yeah, they change. If I manually adjust the coords they change too, by saving with my headset inverted I got kind of close and have been manually dialing it in by adjusting and comparing.

Also you can use OVIE offsets to try to do the correction, I found you can change the numbers by typing them in so that saves pressing the + / - buttons
I worry that this will have the same offset issue so I haven't tried it yet, maybe I will for fine tuning when I get a good alignment. It's also hard to get a good view of when my headset is so far away from the actual playspace, can't get the controllers to hit the buttons a mile in the air.

Edit: Tried it out by adjusting yaw, but it sent the new saved coords off into the stratosphere again. Manually adjusting the vrdeskHMD pose is what works for me, so I'm going to stick with it. Didn't know about the desktop mode though, I might try that out in the future.

Started by Toasty833 - Last post by greymatr

Are you using a vive still? Maybe the offsets are different for Index and other lighthouse HMDs.

Actually I remembered that my vive had a problem, the hdmi part of the 3 in 1 long cable isn't working. I can get the headset to work if I snake a hdmi cable in there so I know it's just the cable. But I remembered that I had a Pimax HMD and that also works on lighthouse so I've been using it.

I don't really think the headset should matter that much as the values should still come out the same but I could be wrong. But the room setup may affect it, are you using a room setup or like a sitting mode or something else?

There is a variable I'm using that is for standing and the other options are for sitting or raw and uncalibrated. I think I thought standing would work for a normal room setup so chose that.

When I save coords, they replay as upside down and in the floor.

If you save the coords, then replay them and then save them again while replaying. And then replay that save, is it still printing out the same coords on is it changing around?

Probably best to open two cmd prompts and run the commands so you can see all the outputs.

Also you can use OVIE offsets to try to do the correction, I found you can change the numbers by typing them in so that saves pressing the + / - buttons

Started by Toasty833 - Last post by Toasty833

Great stuff. As of right now, the program kind of works for me. When I save coords, they replay as upside down and in the floor. But, I can mess with the values to potentially align the false values with the true world values through trial and error, and then it might work for calibration. Are you using a vive still? Maybe the offsets are different for Index and other lighthouse HMDs.

Edit: Well, I was getting close, and then all the pose information just randomly changed on me, it was consistent for about half an hour. Where I was seeing the screen straight ahead became about 90 degrees to the right. Maybe it's some kind of issue with my setup. I'll mess with it more tomorrow.

Edit 2: Tried restarting SteamVR, and it seems like the pose data is back to the initial set so I can keep working on my calibration. It might've changed slightly, I'll see if it stays consistent through resets and over play sessions. As long as it's the same on boot every time it should work fine though.

9   Project Announcements / Re: Making PC Engine HuCardson Today at 10:48:26 am

Started by pbj - Last post by pbj

Maybe it’s time to play around with surface mount, but figured I may as well start using up these EPROMs I’ve been staring at for months.

Started by saint - Last post by pbj

Unabated
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