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Started by silmalik - Last post by reeone

wrong when esc game with "video.resolution_switch switchres"
and no wrong with "super or native"

Started by SailorSat - Last post by anchounio

Thank you SailorSat !! 
I've been waiting for this upgrade for years !
love you :)

3   GroovyMAME / Re: GroovyMAME 0.265 - Switchres 2.220con Today at 03:40:31 am

Started by Calamity - Last post by RobeeJ

thank you Calamity!!!!

Started by geecab - Last post by Yolo_Swaggins

Yeah your right for some reason the other couple of bytes are needed for it to load up properly, i never properly tested it yesterday because i was messing around trying to get the stuff from the other prototype rom to load up in the one that works properly and it did work but the roads are missing collision detection so you fall through the track and cant drive up any hills and it acts like your offroad all the time. I had to make cheats to disable the timers so i could drive around and have a look. I'd like to be able to get the stuff from that non-working rom lol. I noticed you don't need to load the data into the  ds3xdsp chip the game still works fine without it i was trying to see if i removed it if the emulation would speed up to the same speed as street drivin' but i think it's all the extra special effects like the weather changing and the fog that makes it lag.

Started by geecab - Last post by geecab

Hm, I've checked what my script is writing and all looks good to me in HxD... I'm still not ruling out me doing something silly though lol!

So in those 6 bytes you've highlighted, I reckon if you change just that 04 byte to an 02 (Which should change cntsptrn from 1024 to 512), then the nvram won't load, change it back to 04 and it will.

Maybe because you were copying a few extra bytes other than the ones specifically for cntsptrn and patcen then this why its working for you?

:)

Started by TheRetroCarrot - Last post by TheRetroCarrot

Correct, it's not as aesthetically pleasing this way as the bezel has to sit out a tiny amount, but I wanted it to be as simple as grab the bezel and turn it so that I'm motivated to do it.

Started by TheRetroCarrot - Last post by emphatic

So, the bezel spins along with the tube? In my candy cabs (EGRET II), I have to remove the bezel before rotating the screen, then put it back in the upright or horizontal way depending on the orientation of the tube.

Started by Ond - Last post by pbj

Amazing work as always. I almost wanna build a new ginger now.

Gings gonna gong.

Started by Ond - Last post by Ond

Amazing work as always. I almost wanna build a new ginger now.

Thanks for the nod in my project. I enjoyed following all of your Vpin builds!


There are other kinds of sticky threads! Pun intended, sorry I couldn't resist.

You could seriously freak people out with a subtly-placed lifelike prop  >:D

Hah!  I'm that distracted by too many things I didn't pick up on the pun the first time. Bravo Zeb.  :applaud:

Started by Zebidee - Last post by Ond

Can u send me tracking just so I can keep an eye?

it's no problem (the delay) Your health is more important and you never once made me worry I made a bad decision. I'm excited for the blue LED!!!

To all reading, I'm going to try to learn Fusion3D to design a case for Greenantz and will make the STL file public or will print for you for price of plastic and shipping!!!!!

It's the kick in the ass i need to learn this software. If this guy and his buddy could create a dope ass transcoder - I could learn 3d modelling for 3dprinting right? RIGHT!

I work 80 hours a week 6 days a week, It could take awhwile.

I think you should learn 3D modelling for 3D printing! You also work many hours. Let me do a case for you and send you the STL. An OND special. 

You can still print them off and ship them to folks if you want to. Happy to do it, and you'll have it wayyy sooner.  :D
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