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Started by abispac - Last post by abispac

the 651 computer does not, it only has sata.

i'm unsure of the 759.
This one is the 759 so it should be the last model tye I guess. Hope I don't get to many blown caps problems.

Started by abispac - Last post by abispac

So the to70 acceptor works, but its weird how it works only with the arduino and not with the relay itself, but Lilshawn its correct, using the arduino as hid keyboard encoder will make things easier. Today I got this pictures,  the guy wants 500 for the virtuo jukebox with the stand included. Im gonna buy it to.

Started by silmalik - Last post by reeone

wrong when esc game with "video.resolution_switch switchres"
and no wrong with "super or native"

4   GroovyMAME / how to run games in 110-120hzon Today at 08:06:10 am

Started by pastorjoe - Last post by pastorjoe

hello, my monitor doesn't support the m72 refresh rate of 55.017606hz, so  i've added that doubled 110.035212hz  as a custom refresh rate on my graphics card and it seems to work, so please how do i set groovymame up to run m72 games in 110.035212hz and still run at the right speed? (frame doubled)  thank you

Started by SailorSat - Last post by anchounio

Thank you SailorSat !! 
I've been waiting for this upgrade for years !
love you :)

6   GroovyMAME / Re: GroovyMAME 0.265 - Switchres 2.220con Today at 03:40:31 am

Started by Calamity - Last post by RobeeJ

thank you Calamity!!!!

Started by geecab - Last post by Yolo_Swaggins

Yeah your right for some reason the other couple of bytes are needed for it to load up properly, i never properly tested it yesterday because i was messing around trying to get the stuff from the other prototype rom to load up in the one that works properly and it did work but the roads are missing collision detection so you fall through the track and cant drive up any hills and it acts like your offroad all the time. I had to make cheats to disable the timers so i could drive around and have a look. I'd like to be able to get the stuff from that non-working rom lol. I noticed you don't need to load the data into the  ds3xdsp chip the game still works fine without it i was trying to see if i removed it if the emulation would speed up to the same speed as street drivin' but i think it's all the extra special effects like the weather changing and the fog that makes it lag.

Started by geecab - Last post by geecab

Hm, I've checked what my script is writing and all looks good to me in HxD... I'm still not ruling out me doing something silly though lol!

So in those 6 bytes you've highlighted, I reckon if you change just that 04 byte to an 02 (Which should change cntsptrn from 1024 to 512), then the nvram won't load, change it back to 04 and it will.

Maybe because you were copying a few extra bytes other than the ones specifically for cntsptrn and patcen then this why its working for you?

:)

Started by TheRetroCarrot - Last post by TheRetroCarrot

Correct, it's not as aesthetically pleasing this way as the bezel has to sit out a tiny amount, but I wanted it to be as simple as grab the bezel and turn it so that I'm motivated to do it.

10   Project Announcements / Re: Project Too Big and Spinnyon Today at 12:12:50 am

Started by TheRetroCarrot - Last post by emphatic

So, the bezel spins along with the tube? In my candy cabs (EGRET II), I have to remove the bezel before rotating the screen, then put it back in the upright or horizontal way depending on the orientation of the tube.
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