Hi Yolo!
Well, I’m convinced after much testing Airborne’s steering re-centering is entirely different to hard/race/street drivin’. The centering encoder signals are completely ignored. For Airborne, when your car re-spawns after crashing, whatever the wheel position your steering wheel is in at that time becomes the new center (regardless of angle). The center position can also self adjust during play should you oversteer (Say that you rotate the wheel 3 times clockwise to go round a tight turn. You’ll only need to do roughly one anit-clockwise rotation for the car to go in a straight line again).
I came to the conclusion that this game can only really be enjoyed with a mouse/spinner. Even then it would need force feedback so you had a feeling of where the steering center is.
Then I had a thought which was followed by a hack which might help...
I modified hdc68k_wheel_r() for airborne. I took out the steering latching stuff. I’ve added a key ‘S’ that can hold to adjust your steering wheel back to center during play. Here’s how it works:
Say that you are playing the game, you want the car to go straight, your steering wheel is in its central position but the car is pulling to the right. To fix this you need to turn your steering wheel left (Until the car is moving in a straight line), then press and hold the ‘S’ key, then turn your steering wheel to its central position, and release the ‘S’ key. That’s it.
I know its not really an ideal solution, but it might improve the game experience and help us get better laps times
In hardriv.cpp, in the "static INPUT_PORTS_START( hdrivair )" section, I've changed this line:-
PORT_BIT(0xfff, 0x200, IPT_PADDLE) PORT_MINMAX(0x000, 0x3ff) PORT_SENSITIVITY(100) PORT_KEYDELTA(5) PORT_REVERSE PORT_NAME("Steering Wheel")
to this...
PORT_BIT( 0xfff, 0x000, IPT_POSITIONAL ) PORT_POSITIONS(0xfff) PORT_WRAPS PORT_SENSITIVITY(50) PORT_KEYDELTA(1) PORT_REVERSE PORT_NAME("Steering Wheel")
Then in harddriv_m.cpp, replace the hdc68k_wheel_r() function with this...
uint16_t harddriv_state::hdc68k_wheel_r()
{
// grab the new wheel value
uint16_t new_wheel, raw_wheel = m_12badc[0].read_safe(0xffff);
int wheel_diff = 0;
bool is_wheel_increasing = false;
static uint8_t wheel_snapshot = 0;
static uint8_t wheel_offset = 0;
static bool steering_enabled = true;
if (machine().input().code_pressed(KEYCODE_S))
{
if (steering_enabled)
{
popmessage("Steering disabled (Re-center your wheel now...)");
steering_enabled = false;
wheel_snapshot = (m_hdc68k_last_wheel+wheel_offset)&0xff;
}
return ((wheel_snapshot << 8) | 0xff);
}
else
{
if (!steering_enabled)
{
popmessage("Steering enabled");
steering_enabled = true;
wheel_offset = (wheel_snapshot - raw_wheel)&0xff;
m_hdc68k_last_wheel = raw_wheel;
}
}
// Work out which way the wheel is spinning
if((m_hdc68k_last_wheel < 0x400) && (raw_wheel > 0xC00)) is_wheel_increasing = false; //Wrapped from bottom to top
else if ((m_hdc68k_last_wheel > 0xC00) && (raw_wheel < 0x400)) is_wheel_increasing = true; //Wrapped from top to bottom
else if(m_hdc68k_last_wheel > raw_wheel) is_wheel_increasing = false;
else if(m_hdc68k_last_wheel < raw_wheel) is_wheel_increasing = true;
//Steering damping:
//Ensure we don't jump from one encoder value to another too quickly confusing the game
//The game is aware only of changes to m_12badc's lower byte. This means the game can get easily confused if you where to move
//the wheel very quickly from say position 0x800 to 0xC12 in one cycle (Which was perhaps physically impossible using the
//actual arcade encoder). The game would be under the impression the wheel has moved only 0x12 values, rather than 0x412 values.
//If we detect a large change, slowly feed that information back to the game in managemtble amounts.
new_wheel = m_hdc68k_last_wheel;
while(new_wheel != raw_wheel)
{
if (is_wheel_increasing)
{
if (new_wheel >= 0xFFF) new_wheel = 0x000;
else new_wheel++;
}
else
{
if (new_wheel <= 0x000) new_wheel = 0xFFF;
else new_wheel--;
}
//Lets say the encoder can't move more that 32 teeth per cycle...
if (wheel_diff++ > 0x10) break;
}
if (machine().input().code_pressed(KEYCODE_LSHIFT))
{
popmessage("wheel=0x%04X", new_wheel);
}
m_hdc68k_last_wheel = new_wheel;
return ((new_wheel+wheel_offset) << 8) | 0xff;
}