So I did some more testing today. First run, all the offsets were off again, second they were as before. It seems that when my headset loses tracking it can switch to a different offset pattern. The first offset is roughly upside down and 3-4 feet higher. The second one is a 2-3 feet higher turned 90 degrees right, with the headset also being turned about 90 degrees right. These both affect the replays, but cycling the HMD tends to put it back on the first offset.
I tried updating to the latest steamVR beta, no change. I tried roomscale rather than standing room only, no change. I tried saving poses from my tracker instead by trying to save a different device number, but this always returned the same value. I tried uninstalling other VR overlays and such, didn't help.
I went back to manual adjustment, this time with the help of OVIE on the desktop. I can't save the offset over the replay without it just compounding the existing offset bug, but I can just save it as a profile in OVIE and then load up the replay and apply the profile to fine tune it. Which also lets me adjust on the fly using VR view, which is useful. As of right now I've got it in the general ballpark, just needs a lot of fine tuning, which OVIE isn't great at.
I tried updating to the latest steamVR beta, no change. I tried roomscale rather than standing room only, no change. I tried saving poses from my tracker instead by trying to save a different device number, but this always returned the same value. I tried uninstalling other VR overlays and such, didn't help.
I went back to manual adjustment, this time with the help of OVIE on the desktop. I can't save the offset over the replay without it just compounding the existing offset bug, but I can just save it as a profile in OVIE and then load up the replay and apply the profile to fine tune it. Which also lets me adjust on the fly using VR view, which is useful. As of right now I've got it in the general ballpark, just needs a lot of fine tuning, which OVIE isn't great at.