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Started by Toasty833 - Last post by Toasty833

So I've been doing a bit of testing with Virtual Desktop + modified OpenVR2Key and so far things are working pretty well. I've got an AHK script to make clicks on the edge of the screen convert to right click, which works with all the games I've tried so far, but it still has a few kinks to iron out.

M2 has 16:9/4:3 cursor mismatch, but calibration seems to fix it. Mame has the same issue (after setting mouse/lightgun handling to win32, none of the other options worked), but I haven't worked on it yet. Teknoparrot picks up the clicks as "unknown device", and works on the couple of games I've tested so far.

Demul (with nomousy), Model 3, and PS3 emulation all seem to work with no issues so far.

Started by Ond - Last post by Ond

I designed and printed these grill covers for the rear vent holes on the back-box:


Here you can see the angled aluminum glass retainers which stop the back glass from moving:


Back-box assembly completed:



Visual Pinball running 'The Web' re-worked back-glass artwork that I did. The DMD window sits pretty well in the cutout I think:

I mentioned earlier the excellent viewing angle performance this monitor has:


A closer view, monitor is sharp!:


That's it for the Back-Box for now. It only needs artwork applied, brackets, retaining clips and speakers installed.
In next steps I'll be painting the main cabinet and fabricating a (scaled down) coin door panel.

13   Main Forum / Re: arcade front endon Today at 02:47:17 am

Started by jteexy - Last post by baritonomarchetto

I still use one of the most versatile FE out there, even if no more updated: FEEL
https://feelfrontend.altervista.org/it/
It's opensource now.

Started by saint - Last post by Ond

va

Started by Bloodta - Last post by Bloodta

Thank you very much.

Started by Bloodta - Last post by PL1

Yes, you can fix the backspin problem that many people have complained about by replacing that Happ trackball encoder.
- If you can, return that trackball and exchange it for a model that has Happ "Red Boards" and an arcade-style molex harness.
- If you can't exchange the trackball, upgrade the two green boards to Happ "Red Boards".  (P/N A052-1011-00)

To convert the quadrature waveforms from the "Red Boards" to USB mouse movements, use an OptiWiz3 and the Trackball Cable for Opti-Wiz "No-Solder" from GGG.




Scott

17   Project Announcements / Re: Project Too Big and Spinnyon Yesterday at 11:47:28 pm

Started by TheRetroCarrot - Last post by TheRetroCarrot

Today was a monumental day, screen was mounted and spins better than I could've imagined, only takes a finger. Only thing left of the initial build is the screen bezel, and installing hinges for the back door. Should be ready for disassembly and then paint by Sunday. Project should be complete within two weeks. I'm amazed how little I've had to deviate from my designs, a couple tiny little adjustments here and there but altogether everything worked out.



Started by saint - Last post by TheRetroCarrot

 :)

Started by ThatOneSeong - Last post by ThatOneSeong

So, I'm having an issue where it doesn't seem to be working properly unless I open the GUI then select the port, unselect it, then reselect it. It pops up with an error about the data not being received in time but it will operate fine until I close the error box. I'm on the latest version. Any ideas?
You would be the first to run into such an issue without the app having crashed. Is it the latest versions of both halves? OS/version?
I believe so but I will double check to be sure. I did make an edit to my previous post about not having the trigger and pump wired through the pico board, so I think that may have something to do with it as well. I'll get those wired up tomorrow and report back. They are mapped to the right and left mouse button through a third party app.
I'm sorry, I don't think I understand--what exactly is the context that you're using this in? What gun is this being plugged into?

I'm a bit confused by it all. That said, I don't recall buttons not being hooked up to be the cause?

Sorry, I should have given much more context.

So I have the xbox 360 version of the top shot elite rifle which I am adding the IR camera via a pi pico2040 so I can use it for shooters in various emulators on my windows 10 PC. I'm currently using RE:Umbrella chronicles on the Dolphin emulator for all me testing. Since I can't use 2 seperate input devices as a single controller, I'm using a program that maps the xbox buttons to the keyboard and was using the IR as basically just the mouse pointer.

The only thing wired up to to the pico currently is the IR camera and none of the other buttons.

I believe this may be where the issue is as when I run the first time config on the GUI it is asking to use the trigger button to initiate it. So since the trigger isn't wired up through the pico and instead mapped to the mouse as an xbox button, I think it's causing the issue.
OOooooooooooh! I see!

That's quite the setup you got going on there! Huh.

Yeah, you kind of need a trigger to actually do much of anything, unfortunately! It is made to be used with all the controller's inputs hooked up to it, not in conjunction with another device. The issue here is that the app sends a docking request to the gun, and the gun sends its system information back to the app before syncing all the rest of its settings that gets reflected in the UI (it does this several times, in fact!). The problem here then is that when the device first boots without any saved preferences, it sends a message through the serial port that says "Preferences data is empty! Pull the trigger to start your first calibration!", which is a message intended for debugging but wasn't something I noticed to be a problem in production. It looks like something fucky wucky was going on that caused an issue.

You said that you got a "data wasn't received in time" error, but the exact wording of the error popup means a lot - since you said that everything beneath the error popup "was fine until I close the error box", then it happened after you could see a board picture, right?

If the worry is having to use only one type of input device, you could try and simply use it in Gamepad output mode - that way, all inputs (and the camera) goes through the gamepad output, rather than through the keyboard/mouse devices. That said, from what I've tried at least on Linux, Dolphin has a bit of trouble differentiating similarly-named analog axis (so Axis 0/1 for example are shared between the Mouse and Gamepad, for some bizarre reason). It might be an issue worth considering sending over to them, since I haven't had such issues with any other emulator/app like that.

20   Main Forum / Suzo Happ 3” trackball with bad green boards?on Yesterday at 09:49:35 pm

Started by Bloodta - Last post by Bloodta

I just bought a Happ 3” trackball for exclusively playing Golden Tee. It’s P/N 56-0113-00K/(55-0302-00). Can it be upgraded to “work” well with golden tee?
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