To give you an idea of the project scope the following pictures are a snap shot of my previous project cabinet.
May 05, 2024, 11:26:25 pm
It's also hard to get a good view of when my headset is so far away from the actual playspace, can't get the controllers to hit the buttons a mile in the air.
Edit 2: Tried restarting SteamVR, and it seems like the pose data is back to the initial set so I can keep working on my calibration. It might've changed slightly, I'll see if it stays consistent through resets and over play sessions. As long as it's the same on boot every time it should work fine though.
There is a variable I'm using that is for standing and the other options are for sitting or raw and uncalibrated. I think I thought standing would work for a normal room setup so chose that.I think I'm using standing too. OVIE works fine for remapping my tracker position, so who knows.
If you save the coords, then replay them and then save them again while replaying. And then replay that save, is it still printing out the same coords on is it changing around?Yeah, they change. If I manually adjust the coords they change too, by saving with my headset inverted I got kind of close and have been manually dialing it in by adjusting and comparing.
Also you can use OVIE offsets to try to do the correction, I found you can change the numbers by typing them in so that saves pressing the + / - buttonsI worry that this will have the same offset issue so I haven't tried it yet, maybe I will for fine tuning when I get a good alignment. It's also hard to get a good view of when my headset is so far away from the actual playspace, can't get the controllers to hit the buttons a mile in the air.
Are you using a vive still? Maybe the offsets are different for Index and other lighthouse HMDs.
When I save coords, they replay as upside down and in the floor.