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Started by Toasty833 - Last post by Toasty833

Great stuff. As of right now, the program kind of works for me. When I save coords, they replay as upside down and in the floor. But, I can mess with the values to potentially align the false values with the true world values through trial and error, and then it might work for calibration. Are you using a vive still? Maybe the offsets are different for Index and other lighthouse HMDs.

2   Project Announcements / Re: Making PC Engine HuCardson Today at 10:48:26 am

Started by pbj - Last post by pbj

Maybe it’s time to play around with surface mount, but figured I may as well start using up these EPROMs I’ve been staring at for months.

Started by saint - Last post by pbj

Unabated

Started by Toasty833 - Last post by greymatr

I've got something to work now. I had been trying to get it to work with the OVIE overlay/desktop program but I couldn't work out how to change the UI. They use Qt which I'm unfamiliar with and it sent me in circles.

So I ended up modifying the client_commandline program and the driver instead.

You will need to copy the driver_00vrinputemulator.dll into the steam folder:

C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers\00vrinputemulator\bin\win64

I would rename the one that will be in there.

Then with the program I have made two batch files, save.bat and replay.bat

The commands they run are:

client_commandline savepose 0 vrdeskHMD.txt

and

client_commandline replaypose 0 vrdeskHMD.txt

0 is always the device ID of the HMD and the filename can be changed.

Use save.bat to get the current position and rotation of the HMD and put it in the txt file. Then replay.bat will use that and start the driver replaying the saved pos/rot. It will do so until a key is pressed

OVIE can be used to enable offsets after the replay.bat is replaying. But only the last set of values, i.e. "Driver Offsets" should be changed. This will allow for some adjustments. Keep in mind they won't do anything to Virtual Desktop unless you hit the orientation button (or F4 key).

You can save the position again with the offsets being enabled by running save.bat but make sure replay.bat is still running when you do. After that you can disable the offsets, stop replay.bat and then run it again when you want



Started by silmalik - Last post by psakhis

Oh thanks!
It seems that win7 is a little more picky than win10 when it comes to releasing memory.

6   GroovyMAME / Re: emu4crt Mednafen mod - update 1.26.1on Yesterday at 11:27:59 pm

Started by silmalik - Last post by reeone

thx,resolved!

7   Driving & Racing Cabinets / Re: Roadblasters MAME Controlson Yesterday at 07:43:43 pm

Started by Drakkorcia - Last post by PL1

There is one analog pedal in the MAME controls which I assumed was throttle, but when the game started it acted as a brake and the car auto accelerated.
Yes, the pedal is for throttle.

Go into the MAME Analog Controls menu and change the pedal 1 reverse setting.


Scott

Started by Jakobud - Last post by Jakobud

Hey folks, been a long time.

Is it possible to set inputs for lots of games at once? Not all games, just a lot of them. (I need to remap 4 player games on my 4 player CP). Like are there any 3rd party utilities that allow this?

I tried manually just creating .cfg files but they get overwritten if the <input> fields aren't perfect. And each <input> has attributes like tag, mask, etc that differ between inputs for different games.

Also I considered using ctrlr files for these 4 player games except I'm using LEDBlinky which expects you to use only one (or zero) ctrlr file(s) for everything. So I can't just swap between different ctrlr files.

Anyways is there any way to do this? I'm sure I'm not the first person that has had to change control inputs for lots of games at once. Just surprised there doesn't seem to be an easier way that I can see.

9   Driving & Racing Cabinets / Roadblasters MAME Controlson Yesterday at 05:37:03 pm

Started by Drakkorcia - Last post by Drakkorcia

Decided to put Roadblasters in my driving build and maps well to the buttons I select, and along with adding a bit of FFB centering spring tension from Boomslangz, is perfectly playable. The only point of confusion I have is the pedal. There is one analog pedal in the MAME controls which I assumed was throttle, but when the game started it acted as a brake and the car auto accelerated. I haven't been able to find any information on the original control mapping so I don't know what function the pedal has in the original machine, or if it is supposed to auto accelerate. And uf anyone has it working in MAME with a wheel and pedals, please let me know what you mapped. Thanks.

Started by graeflicher - Last post by graeflicher

Thanks for your help! Over the weekend I had some time, started from scratch and now it is working!  :cheers:
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