Software Support > controls.dat

control.ini for consoles?

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tony.silveira:
ok kaze, i'm officially lost :)

but i'm not giving up!  since 1080 for n64 has been mentioned as having massive combo's, can we come up for a template, using 1080 as an example?

if you can write up 1080 as an xml, filling in all the combos and what buttons are what, i'll then happily use that template and get started on consoles.

feel free to pm me and we can take this offline.

t

tony.silveira:
kaze, you mentioned that an ini file can be generated into an xml pretty easily?

i'd like to still continue my grunt work, like the vectrex ini file i made, so that the info will at least be out there and available.  i know it may not be in a format you can use immediately but can it be easily converted?

arzoo, how about on your end?  since you use ini's in ledwiz, i think it's more ready for use on your end?

the next consoles i'm going to tackle are turbogrfx and sega master systems, since they only have two buttons each and small libraries.

thoughts gentlemen?

tony

arzoo:

--- Quote from: tony.silveira on October 13, 2009, 01:37:10 am ---kaze, you mentioned that an ini file can be generated into an xml pretty easily?

i'd like to still continue my grunt work, like the vectrex ini file i made, so that the info will at least be out there and available.  i know it may not be in a format you can use immediately but can it be easily converted?

arzoo, how about on your end?  since you use ini's in ledwiz, i think it's more ready for use on your end?

the next consoles i'm going to tackle are turbogrfx and sega master systems, since they only have two buttons each and small libraries.

thoughts gentlemen?

tony

--- End quote ---

LEDBlinky does read the controls.ini file rather than the xml version but that's mostly because I was lazy early on in the development  ::)

True - if you use the same ini format then integrating the new files may be a bit easier, but I'm fine with xml also. If you go with xml then I'll probably switch blinky over to the control.xml also.

Celsius:
Is anyone still working on this?

Howard_Casto:
afaik, nope. 

There's a good read as well. 

90% of your nes games (just as an example) are going to have the labels "Up" "Down" "Left" "Right" "Select" "Start" "B" and "A". 

I know you are thinking "Hey that's just the labels on the gamepad!" and you would be correct.  But when you start looking into these games, except for the most basic ones, each button does multiple things depending upon the context.  Now yes, you can write lengthy descriptions one what each one does, but it's far simplier to refer to the manual.  So a better project is just to collect manuals, and there are many of those on the net. 

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