Software Support > controls.dat

control.ini for consoles?

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tony.silveira:
hi all,

i recently added lit buttons to my cab using ledblinky.  when running mame, blinky looks at the "control.ini" file to light the correct buttons.

i've done a google search but came up empty handed...  are there control.ini files out there for consoles?

i've created 'defaults' for each of my emu's but those light all the buttons for that console and not just the buttons used for the specific game.  meaning, if i load any genesis game, six buttons light up all the time, even if a game may use only two.

thanks everybody, t

garwil:
I'd thought about doing this when the MAME one is complete. It should be pretty trivial in terms of software but just a long, slow, arduous process in terms of actually going through all the game manuals. It would be a great community project though!  ;D

tony.silveira:
so let's start one!  seems like a huge challenge but if we got a team of 10 people to sign on and each person did just three games a night, we could tear thru 900 games in a month, easily clearing out a console a month.

and hell, single button consoles would be easy.  atari 2600 for instance, other than a very few games that use a special controller with more than one button, that console is done :)

i've never contributed to an emu project before, this would be a great way to "give back".

anyone know the best places, other than byoac, to announce such an undertaking?

t

headkaze:
I was working on a project similar to this for CPWizard but in the end decided it would be too much work (and I have enough projects on to keep me busy as is). If you guys are serious about starting up a project to do this, I think I can be of assistance. The only problem is I hear alot of people say they want to help without realising the amount of work involved. That being said there have been people who do follow through with their word so I haven't lost faith just yet :cheers:

The main help I can offer is data I have collected from http://www.allgame.com which is the only online database I've found which has a substancial amount of control info (example). I have scraped this data quite a while ago (probably need to run a full one on the whole site again which takes a number of days). From that I was attempting to write a program to put the data into a common format. I started on the N64 file and it was just too much, especially when you consider button combos and things like that. How do you represent combinations in a data file and in a program like CPWizard how do you display them. Also there seemed to be no standard way allgame described the control info. I guess all that can be figured out if someone wants to spend the time to design a format like Controls.xml that can handle it and compile all the data and/or people who want to help. I can upload the data I have to give you a nice kick start but you need to understand it's a pretty huge undertaking.

tony.silveira:
oh, i have no doubt this will be a huge task :)

my thinking; let's not look at the whole, rather let's tackle each system, one at a time.  we could even take baby steps and tackle the simple systems with fewer games (and no button combos) first.  for instance...

vectrex (my all time fave)- 4 buttons, 28 commercial game releases; piece of cake

sega master system - 2 buttons, they had *maybe* 150 titles (in the u.s.); seems doable

turbogrfx - 2 buttons (most games), *maybe* 200 titles in u.s.

we tackle the systems with the smallest hill to climb first and we focus on u.s. releases first.

sirpoonga is doing an admirable job with mame but it's no where close to being done and yet we're all thankful for his hard work.

i'll gladly offer my services as the project manager and can commit to three titles a day.  i'll be honest, i'd have no idea how to create an xml file by i can easily project manage an ini file.  i'd suggest we use his layout as our foundation (sample below) to log the controls.

let's get some folks onboard, get a mailing list going.  i can assign system/title distribution by week, bi-weekly, monthly, whichever the volunteers prefer.

thoughts?


[88games]
gamename='88 Games
numPlayers=2
alternating=0
mirrored=1
tilt=0
cocktail=1
usesService=0
miscDetails=This is a 4 player team type game where 2 players compete each time
P1NumButtons=3
P1Controls=Just Buttons+button
P1_BUTTON1=Run
P1_BUTTON2=Jump
P1_BUTTON3=Run

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