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Xbox 360 XInput keyboard hack (works for SFIV, MKK, SFxTekken, Etc)
mike boss:
I have SFIV, SFXT, and SSFIV:AE all of which I purchased on the cheap.
However I only ever installed SSFIV:AE , and with it I tried this patch and it worked.
I'm not getting around to finishing another PC project, a project in which I fully plan on having SFIV, SFXT, and SSFIV:AE installed.
Since these are all Capcom games I would just install this patch the same way for each of the games ?
Can anyone confirm ?
No alterations needed ?
I will be using an iPac with it's default coding for my controls.
******** off memory when I used this for SSFIV:AE I installed the patch following the directions for SFIV. I had no issue (that I recall). The info regarding SFXT seems minimal and I'd love this to work **********
TheManuel:
An injustice has been perpetrated, starting today.
I'm hoping this one will also work with the xbox pad hack. Seeing that this game runs on the MKEE engine, this should not be a problem.
I'll hold off a month or two for the price to come down and then snatch it.
mike boss:
Man, I gotta really step up my PC so I can have MK:KE and Injustice on it!
Having all these games WORKING on one cabinet would be awesome.
brlove:
I'm having issues getting the xinput.dll to work with Injustice on my PC. Am I missing something other than placing the .dll and .ini in the
\Program Files (x86)\InjusticeGodsAmongUs_UltimateEdition\DiscContentPCG folder.
I would really like to get this to work with 2 players on the same 'keyboard' (actually a keywiz)
edit- I got this working using VJoy
WakiMiko:
You can have LP (top left button) as accept/select and MP (top middle button) as back in the menus if you set the two buttons to A and B. respectively. Now in game you will have to adjust the controls so A is LP and B is MK.
E.g. i have an ipac with the following layout:
--- Code: ---A S D
Z X C
--- End code ---
my pad1 config:
--- Code: ---[PAD1]
A=A
B=S
X=Z
Y=X
Right Shoulder=D
Right Trigger=C
D-Pad Up=Up
D-Pad Down=Down
D-Pad Left=Left
D-Pad Right=Right
--- End code ---
In game, the buttons are mapped like this:
--- Code: ---X LK
Y MK
A LP
B MP
RB HP
RT HK
--- End code ---
I haven't tried yet, but you should be able to set up Player 2 similarly.
Note that I only own the original SF4 and don't know if SSF4AE handles things differently.