Main > Lightguns
Its Here: Ultimarc AimTrak Light Gun Module
Epyx:
I know ;)
I was answering bkenobi...not sure what he meant by only two buttons...
Ginsu Victim:
I know, I was adding to your answer, plus questioning the additional six buttons.
Epyx:
Lol...gotcha...sorry haven't finished my morning coffee yet...im slow ok?!
ZeroPoint:
--- Quote from: AndyWarne on September 18, 2009, 07:52:05 am ---I implemented a change which should work for off-screen reload. When off screen, the gun sends co-ords of (0,max) but only sends when the trigger is pulled, so that it does not interfere with the PC mouse when off-screen.
This will go in the first version as we wont be sending out any until Monday.
Andy
--- End quote ---
Excellent.
The good thing is that there would be no need for setting "offscreen reload" in mame using a second button (that doesn´t really work in some games).
The bad thing about this is that not all games uses offscreen reload. What about games that doesn´t support this ? Games that needs a second button for reload and you still want to shoot offscreen (to reload)!?
I suggest a few seconds timeout before releasing the mouse making it possible to offscreen reload in games like HOD if you f.ex. select mouse button 2 in "TRIG" input in "Button Assignment Offscreen".
There should also be possible to turn "offscreen reload" on and off and to select x and y offscreen coordinates (where the mouse pointer moves for offscreen reload):
With "offscreen reload" ON, the "TRIG" button (in "Button Assignment Offscreen") and offscreen coordinates are reported anytime regardless of the timeout when shooting offscreen. Setting the same button in "Button Assignment" and "Button Assignment Offscreen" for this for simplicity and the possibility to select another button for "offscreen reload" together with offscreen coordinates.
With "offscreen reload" OFF, no offscreen coordinates are sent, mouse buttons are reported within the timeout period, gamepad buttons can be reported anytime. Very useful together with "troubleshooter".
What I mean with "Button Assignment Offscreen":
Each button have two functions. One while tracking is active "Button Assignment" and another pointing offscreen "Button Assignment Offscreen". That would give 14 user selectable inputs. 7 onscreen and 7 offscreen. The "Offscreen" function could be mouse buttons (within the timeout period) or gamepad buttons and full throw axis (hopefully) for navigation and other stuff. The "TRIG" input in "Button Assignment Offscreen" selects what button is pressed together with offscreen coordinates when "offscreen reload" is ON.
Another thing: What about selecting if the gun should move the mouse pointer or analog gamepad axis. The old xbox lightgun works like this. My ThrustMaster Beretta uses 65536 analog positions in each axis. I have tested this gun in Terminator 2 in mame and it works very well. The calibration procedure can be the same (in mouse mode). When leaving calibration mode it could switch back to either Gamepad or Mouse mode. Pointing at screen center = gamepad in center.
I hope this is understandable. A little hard to explain. :dizzy:
Ginsu Victim:
I agree with this part:
:dizzy:
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