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New Video Review: SlikStik Stainless Steel Joystick Handles
Lilwolf:
One thing I would like to hear. How do they do on tricky 4way games that don't like diagonals (donkey kong, frongger, ect).
It seems like if diagonals are easier to hit now... It might these games REALLY hard to play..
Of course... I have a dedicated... But others might want to know if they have one control panel without a dedicated 4way.
jakejake28:
how do they do on fighters, where you need fast movements and quick directional changes?
KevSteele:
Frostillicus:
I think a ball-top handle would have less metal on top than the current design, so it should be less top-heavy.
Lilwolf:
I didn't do a lot of 4-way testing, but I suspect that 4-way only games would be a bit harder (I have a dedicated 4-way as well). It probably depends on how accurate you are when you move the joystick -- moving these handles takes less effort than standard handles, but where you move it is still up to your own muscles. ;)
Jakejake28:
The handles are great for fighters -- the shape of the top really helped me "grip" the joystick by wrapping my entire hand around it. Normally, with the Wico bat-style handles, I use a "three-fingered" (index, fore, and thumb) grip.
The one thing I think would improve these handles is stronger springs in the joystick, and supposedly the Perfect360 has stronger springs than the Competition joystick that I tested on.
Christian at SlikStik also mentioned to me that he was considering selling stronger springs as an optional "add-on" for the handles.
Kevin
IIOIOOIOO:
Thanks for the video review. Those sticks look really nice, until they're used. Then, they look super sloppy. You might have better results though, if you swapped in MUCH stronger springs, since the springs your stick came with were intended to be used with a MUCH lighter stick.
AlanS17:
Think about it. How many games require you to pull the stick back and let it go and wobble and return to center? I don't know of any. If you don't let go it won't (well shouldn't) wobble all over the place. Since there is no release, you should be measuring by the feel of the PULL, not the release.
Seems to me that pulling it would be easier. Regardless of the fact that the head is heavier, that just makes it more top-heavy since the pivot point is probably 3 inches lower. The result *should* be a handle that's more responsive.
I think the proper way to test this stick (not telling anybody how to do their job here) would be to see how it moves in the hand - not how it wobbles all over the place. That's merely secondary in my opinion. It's an effect of the stick, but I don't see how it's a guage of performance. Maybe only on some minor level for people that can't seem t control their own movements. Of course... This is all coming from someone who has never used one of those SS sticks...
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