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Stiff springs for Ultrastik 360

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Ginsu Victim:


--- Quote from: Donkey_Kong on June 28, 2008, 12:24:25 am ---Using a U360 as a restricted and dedicated 4-way would be overkill IMO. ($$)

:cheers:



--- End quote ---

Still a great 4-way, since aside from physically restricting the movement, you can map it to never hit any diagonals. This is what I love about the U360. You tell it what to do and it listens.

Donkey_Kong:


--- Quote from: GinsuVictim on June 28, 2008, 12:34:20 am ---
--- Quote from: Donkey_Kong on June 28, 2008, 12:24:25 am ---Using a U360 as a restricted and dedicated 4-way would be overkill IMO. ($$)

:cheers:



--- End quote ---

Still a great 4-way, since aside from physically restricting the movement, you can map it to never hit any diagonals. This is what I love about the U360. You tell it what to do and it listens.

--- End quote ---

Ideally I would never argue against an additional u360 on a CP. However, if a guy is doing a 4 player cp and wants to slip in the dedicated 4-way...I believe the U360 would be too much (overkill) and I think they are limited to 4 per system. Ultramap can only recognize 4 u360's. I suppose there would be a way to finagle that however.

If I was doing a 2p CP...I wouldn't hesitate to adding a restriced and deicated u360 as for an awesome 4-way stick...but only if I was cruising on $$$ at the time. Really cruisin.  :)

Ginsu Victim:


--- Quote from: Donkey_Kong on June 28, 2008, 12:41:44 am ---
--- Quote from: GinsuVictim on June 28, 2008, 12:34:20 am ---
--- Quote from: Donkey_Kong on June 28, 2008, 12:24:25 am ---Using a U360 as a restricted and dedicated 4-way would be overkill IMO. ($$)

:cheers:



--- End quote ---

Still a great 4-way, since aside from physically restricting the movement, you can map it to never hit any diagonals. This is what I love about the U360. You tell it what to do and it listens.

--- End quote ---

Ideally I would never argue against an additional u360 on a CP. However, if a guy is doing a 4 player cp and wants to slip in the dedicated 4-way...I believe the U360 would be too much (overkill) and I think they are limited to 4 per system. Ultramap can only recognize 4 u360's. I suppose there would be a way to finagle that however.

If I was doing a 2p CP...I wouldn't hesitate to adding a restriced and deicated u360 as for an awesome 4-way stick...but only if I was cruising on $$$ at the time. Really cruisin.  :)

--- End quote ---

Yeah, I totally agree. I never argued with you about it, I pretty much just said, "Still, it would make a great 4-way, you gotta admit!"

GAtekwriter:

My debate right now is whether to throw a 4-way onto my CP (see image below) or to rely on U360 programming for those games that need a 4-way and use the built-in config file (which is totally confusing, but I'm guessing that once I start messing with the software it'll clear up).

If I do add a 4-way, I'm putting it above and to the left of the trackball and you can see where I've placed two buttons for the 4-way above and to the right of the trackball.  If I get rid of the 4way altogether, I'll also lose those 2 buttons.

Jim


Ginsu Victim:

The programming works great for the U360. I would never put a dedicated 4-way on a panel that already has U360s.

I have Mamewah set to automatically change the mapping depending on the control type.

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