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Stiff springs for Ultrastik 360
GAtekwriter:
I take it that I can get those from Ultimarc? :)
Jim
Zobeid:
--- Quote from: GinsuVictim on June 27, 2008, 05:47:21 pm ---The circular one shortens the throw. Without it, there's a very long travel distance. (The circular restrictor is considered a MUST by most U360 owners, myself included)
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I guess I'm the exception. I have no restrictor on mine and like it just fine that way. I think it's just about perfect.
--- Quote ---The octagonal is sort of between the square and circular. You can feel each direction, but not as harsh. Easier circular movement than the square, but not anywhere as good as the circular restrictor (obviously).
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I tried the octagon, with high hopes, but didn't like it.
--- Quote ---Like I said, most people prefer to have the circular installed because of the extremely long throw. You won't lose any function of the stick using restrictors.
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umm. . . No, you won't lose any function as such. However, it does compress the range of motion for analog games (like Star Wars for example) and makes fine control more difficult. As for the long throw without a restrictor. . . It's long, it's not freakishly long. I didn't have any problem getting used to it.
I do like the stiff springs. Sometimes I think even the stiff springs could be a bit stronger and I wouldn't complain.
Ginsu Victim:
Like I said, MOST owners use them (because I knew you'd pop up and I respect your opinion).
I've had no issues in analog games with the restrictor on. (I don't play many, anyway)
TxGlenn:
Gatekwriter -
I just started get into all this stuff and didn't really understand what the restrictors would do for me when I was reading through all these posts. After using it, however, I can definitely tell what they are talking about. I just got my CP wired last weekend, tested out the buttons and the u360, and have already ordered the restrictor plate (the circular one I think will work great for my tastes). I noticed the "long throw" issue when I was playing Golden Axe. If you double tap left or right you will run. Well with the long throw I basically had to count "1-2" when I was trying to get my guy to run. It took probably a full second to get my guy to run...definitely not like I remember from the arcade nor how it should be.
I went ahead and ordered the medium spring as well. I'm thinking these two items will make the 360 perfect.
Donkey_Kong:
Yes, the round restrictor makes the throw more of the 360's closer to the throw of most joysticks I have ever used. Without them...it seems way too long!
This subject of restrictors & springs have been beaten to absolute death around this forum. Search for "360 restrictor", or "360 spring" and you'll be reading the same questions with the same answers for days and days. :)
The consensus is always medium spring...or (now referred to as the hard) is the clear winner. Restrictor winner is "round" and possibly now the octagonal. (maybe try em both, I have only tried the round and I love it!) I can play all the games that I want to play with the round and the performance is frikken outstanding. 4 way games...good-great, Robotron...Outstanding, Shmups...outstanding (analog mode) Fighters seem to be really good as well. That about covers it for me. The only reason I could ever think of wanting the u360 4-way restrictor is to physically restrict to the four main directions as an absolute dedicated 4 way(up, down, left, right). In which case you may want to just look for a whole different and cheaper alternative that would probably be just as good. Using a U360 as a restricted and dedicated 4-way would be overkill IMO. ($$)
:cheers: