Main Restorations Software Audio/Jukebox/MP3 Everything Else Buy/Sell/Trade
Project Announcements Monitor/Video GroovyMAME Merit/JVL Touchscreen Meet Up Retail Vendors
Driving & Racing Woodworking Software Support Forums Consoles Project Arcade Reviews
Automated Projects Artwork Frontend Support Forums Pinball Forum Discussion Old Boards
Raspberry Pi & Dev Board controls.dat Linux Miscellaneous Arcade Wiki Discussion Old Archives
Lightguns Arcade1Up Try the site in https mode Site News

Unread posts | New Replies | Recent posts | Rules | Chatroom | Wiki | File Repository | RSS | Submit news

  

Author Topic: What am I looking at here? Vertical Visual Pinball  (Read 13031 times)

0 Members and 1 Guest are viewing this topic.

leapinlew

  • Some questionable things going on in this room with cheetos
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 7919
  • Last login:July 27, 2025, 11:06:50 am
What am I looking at here? Vertical Visual Pinball
« on: February 10, 2008, 11:29:39 am »
[youtube]http://www.youtube.com/watch?v=hcLQOBwxvSE[/youtube]

I was wanting to know if building a visual pinball machine would be worth it. Can you use a monitor setup vertically? Does it make sense to?

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #1 on: February 10, 2008, 11:43:37 am »
Can it be done? Yes. Is it difficult? Yes. Results may vary? Yes.

That guys setup looked very good. I believe there was alot of custom work done there. The backglass pretty much has to be custom.

I've seen a few discussions over at vpforums about it. go to vpforums.com and read up in the forums.

fixedpigs

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 627
  • Last login:Today at 10:10:53 am
  • warning: drew can't handle my avatar...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #2 on: February 10, 2008, 11:46:41 am »
that kid sucks...

nice to hear axl's sweet swooning on a sunday morning though... ;)


surf

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 102
  • Last login:December 15, 2011, 11:43:38 am
  • I've built my own arcade!
Re: What am I looking at here? Vertical Visual Pinball
« Reply #3 on: February 10, 2008, 05:14:10 pm »
"backglass" is just a monitor...

looks like a cool project, just be a bit pricey for a good size "table"
Surf

http://www.freewebs.com/homepubarcade
(Just a homemade arcade)

DaveMMR

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3244
  • Last login:April 28, 2025, 11:33:13 am
Re: What am I looking at here? Vertical Visual Pinball
« Reply #4 on: February 10, 2008, 05:42:54 pm »
It may be cool to make a "bartop" pinball machine though for a reasonable price.   I was never big on putting VP on my cab, but I wouldn't mind making a dedicated video pinball table like that.  Looks cool!

DeLuSioNal29

  • Global Moderator
  • Trade Count: (+6)
  • Full Member
  • *****
  • Offline Offline
  • Posts: 4779
  • Last login:July 11, 2025, 09:17:44 am
  • Build the impossible -"There is no Spoon"
    • DeLuSioNaL's YouTube Videos
Re: What am I looking at here? Vertical Visual Pinball
« Reply #5 on: February 10, 2008, 06:48:11 pm »
Yes, I believe it's not hard at all.  Normally, Visual Pinball allows you to display the Pinball board and the back (where the score is kept) on the same monitor.  Visual pinball moves it over to the left or right depending on the game.

However, it does give you the option to have the scoreboard on another monitor so as to not obstruct the main pinball area.  I suppose you could make the pinball main area on a widescreen vertical monitor and the scoreboard on a normal 4:3 monitor.  Looks like this is what he did.

~ D
Stop by my Youtube channel and leave a comment:

Neverending Project

  • Trade Count: (+3)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 851
  • Last login:April 06, 2015, 10:07:43 pm
    • Arcade Fixer
Re: What am I looking at here? Vertical Visual Pinball
« Reply #6 on: February 11, 2008, 12:23:13 am »
There is always the commercial route. $ ;) $

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #7 on: February 11, 2008, 08:10:53 am »
"backglass" is just a monitor...

looks like a cool project, just be a bit pricey for a good size "table"

Duh. I meant custom layout. :P

unclet

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3561
  • Last login:March 17, 2025, 11:51:15 am
Re: What am I looking at here? Vertical Visual Pinball
« Reply #8 on: February 11, 2008, 08:57:48 am »
Can most Visual Pinball tables be played on a 900Mhz computer?

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #9 on: February 11, 2008, 09:08:58 am »
Can most Visual Pinball tables be played on a 900Mhz computer?

The older ones yeah. DMD's are hit and miss. My former home desktop was an AMD Duron 1.2ghz with a ton of memory and a decent vid card. Medieval Madness was bogged down something fierce.

ChadTower

  • Chief Kicker - Nobody's perfect, including me. Fantastic body.
  • Trade Count: (+12)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38212
  • Last login:June 22, 2025, 04:57:38 pm
Re: What am I looking at here? Vertical Visual Pinball
« Reply #10 on: February 11, 2008, 09:19:53 am »
Can it be done? Yes. Is it difficult? Yes. Results may vary? Yes.

That guys setup looked very good. I believe there was alot of custom work done there. The backglass pretty much has to be custom.


How is that any different than a MAME cab?  Seems to me a VP cab would be a whole lot easier - you don't have to worry about controls or monitor orientation, you have a far smaller amount of software to deal with, there is no 15khz debate, etc.

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #11 on: February 11, 2008, 09:21:46 am »
Can it be done? Yes. Is it difficult? Yes. Results may vary? Yes.

That guys setup looked very good. I believe there was alot of custom work done there. The backglass pretty much has to be custom.


How is that any different than a MAME cab?  Seems to me a VP cab would be a whole lot easier - you don't have to worry about controls or monitor orientation, you have a far smaller amount of software to deal with, there is no 15khz debate, etc.

Because there are software limitations in pinmame that MAME does not have.

ChadTower

  • Chief Kicker - Nobody's perfect, including me. Fantastic body.
  • Trade Count: (+12)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38212
  • Last login:June 22, 2025, 04:57:38 pm
Re: What am I looking at here? Vertical Visual Pinball
« Reply #12 on: February 11, 2008, 09:29:23 am »
Because there are software limitations in pinmame that MAME does not have.

Pinmame is a tiny emulator.  It doesn't even do anything useful without Visual Pinball.  I've never seen anything with Pinmame that makes me think it is a problem and we use Visual Pinball a lot in my house.

What issues are you talking about?

EDIT:  now that I think more on it, the fact that Pinmame expires every 6 months is a pain in the ass.
« Last Edit: February 11, 2008, 09:35:29 am by ChadTower »

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #13 on: February 11, 2008, 09:38:05 am »
Because there are software limitations in pinmame that MAME does not have.

Pinmame is a tiny emulator.  It doesn't even do anything useful without Visual Pinball.  I've never seen anything with Pinmame that makes me think it is a problem and we use Visual Pinball a lot in my house.

What issues are you talking about?

EDIT:  now that I think more on it, the fact that Pinmame expires every 6 months is a pain in the ass.

When I say pinmame, I mean Visual Pinmame - the combination of visual pinball and pinmame.

ChadTower

  • Chief Kicker - Nobody's perfect, including me. Fantastic body.
  • Trade Count: (+12)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38212
  • Last login:June 22, 2025, 04:57:38 pm
Re: What am I looking at here? Vertical Visual Pinball
« Reply #14 on: February 11, 2008, 09:47:53 am »

Okay then - what are the issues you're talking about?  We run it on two difference machines regularly and don't have much trouble beyond the Pinmame expirations. 

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #15 on: February 11, 2008, 09:58:55 am »

Okay then - what are the issues you're talking about?  We run it on two difference machines regularly and don't have much trouble beyond the Pinmame expirations. 

Jeez, nitpicker. :P

In order to create what this guy did, you have to change the angle of the playfield. The software supports it, but it is wonky and combine that with the fact that many tables weren't designed with a zero angle in mind, they look like crap. You can't just plug in two monitors and be up and running after resetting the angle. Also, flipping the playfield to run vertical has its own set of compatibility and resolution issues.

It's been a year since I even tried messing with it, and vpforums is down so I can't refresh my memory on the details right now.

ChadTower

  • Chief Kicker - Nobody's perfect, including me. Fantastic body.
  • Trade Count: (+12)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38212
  • Last login:June 22, 2025, 04:57:38 pm
Re: What am I looking at here? Vertical Visual Pinball
« Reply #16 on: February 11, 2008, 10:04:49 am »

I can't see what that guy did (websense) - but if you just went with the default angle, which is pretty much fine IMO for what it is - it should run pretty well.  I hear all the time about VP that it's really hard to set up in a cab.  I just don't see that as the case.  It may be hard to get to do things that people want, sure, but you design a cabinet around software, not vice versa.  If you build a cabinet that plays to VP's strengths it will be pretty good.

I just don't see how a skilled MAME cab builder would have any difficulty at all making a decent VP cab unless they tried to do things VP isn't designed to do.  It's not a pinball machine and you can't reproduce a pinball machine perfectly in software no matter what you do.  It's all the same comments you get regarding Ultrapin sucking because it doesn't feel like a real pin.

My advice on VP is to not try to make a pinball machine.  Make a VP cab and it will play and feel like a good VP experience.  If you don't want a VP experience then, as you decided with your project, a VP cab isn't for you.


unclet

  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 3561
  • Last login:March 17, 2025, 11:51:15 am
Re: What am I looking at here? Vertical Visual Pinball
« Reply #17 on: February 11, 2008, 10:31:37 am »
Yeah, I cant stand how PinMame expires either ...... I wish someone would hack that out of there .....

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #18 on: February 11, 2008, 10:32:36 am »
Ahh it makes sense now. You are arguing in a thread in which you don't even know what the debate is about. ;) :P

In the video, the guy has G&R pinball running, but with nothing but the playfield taking up and entire widescreen monitor laying on its back in a vertical orientation, and a 4:3 monitor behind it displaying the entire backglass with the DMD where it is supposed to be. I don't know what language they are speaking, but it definitely isn't american (it never is in the best projects ;D)

What he did is very difficult to do and make it look good. Basically he made an ultrapin.

Just putting visual pinmame in a cab and adding buttons, well DUH that is simple. However, that is not what is being discussed here.

ChadTower

  • Chief Kicker - Nobody's perfect, including me. Fantastic body.
  • Trade Count: (+12)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38212
  • Last login:June 22, 2025, 04:57:38 pm
Re: What am I looking at here? Vertical Visual Pinball
« Reply #19 on: February 11, 2008, 10:33:53 am »
I was wanting to know if building a visual pinball machine would be worth it. Can you use a monitor setup vertically? Does it make sense to?

I responded to Lew's actual question.

He doesn't ask how can I do what this guy did.  He asks about VP in general.  Had he asked about that guy's cab I wouldn't have responded.

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #20 on: February 11, 2008, 10:40:15 am »
Dude, you quoted me.

ChadTower

  • Chief Kicker - Nobody's perfect, including me. Fantastic body.
  • Trade Count: (+12)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38212
  • Last login:June 22, 2025, 04:57:38 pm
Re: What am I looking at here? Vertical Visual Pinball
« Reply #21 on: February 11, 2008, 10:49:26 am »

True, that made it ambiguous.  Oh well.   :dunno

SavannahLion

  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5986
  • Last login:December 19, 2015, 02:28:15 am
Re: What am I looking at here? Vertical Visual Pinball
« Reply #22 on: February 11, 2008, 10:50:50 am »
Not to steal the topic.

Why does pinmame expire?

The pinmame site is blocked at work, otherwise I'd look it up myself.

ahofle

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4544
  • Last login:August 30, 2023, 05:10:22 pm
    • Arcade Ambience Project
Re: What am I looking at here? Vertical Visual Pinball
« Reply #23 on: February 11, 2008, 10:57:42 am »
I could be mistaken, but I believe it was in case one of the copyright owners complained about the inclusion of their game they could remove it from the following release and everyone would be forced to upgrade to remove the game.

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #24 on: February 11, 2008, 10:58:48 am »
Okay, I did some quick research and found the thread that discusses setting up a DIY ultrapin.
VPForum thread is here

Also note that on the last page the guy who posted that youtube video posts about his accomplishment. I also noted that his youtube account was "Lordhiryu". I think several of you will recognize that name - he is a talented spanish cab builder. He used to post here, Here is his profile, but he is mostly active in his native forums.

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #25 on: February 11, 2008, 10:59:08 am »
I could be mistaken, but I believe it was in case one of the copyright owners complained about the inclusion of their game they could remove it from the following release and everyone would be forced to upgrade to remove the game.
That is correct.

JackTucky

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1613
  • Last login:January 04, 2021, 12:00:58 pm
  • Soon I will post that I am a triathalete
Re: What am I looking at here? Vertical Visual Pinball
« Reply #26 on: February 11, 2008, 10:59:25 am »
Ahh it makes sense now. You are arguing in a thread in which you don't even know what the debate is about. ;) :P


Is this the first time you've noticed that about people here?

=J
Well, that's where we go a-ridin' into town, a whampin' and whompin' every livin' thing that moves within an inch of its life. Except the women folks, of course.

SavannahLion

  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5986
  • Last login:December 19, 2015, 02:28:15 am
Re: What am I looking at here? Vertical Visual Pinball
« Reply #27 on: February 11, 2008, 01:06:44 pm »
I could be mistaken, but I believe it was in case one of the copyright owners complained about the inclusion of their game they could remove it from the following release and everyone would be forced to upgrade to remove the game.

Oi  ::) In my book there is a huge difference between a virtual representation of a pinball and the actual physical hardware.

Have any of the copyright owners complained about that yet?

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #28 on: February 11, 2008, 01:10:42 pm »
I could be mistaken, but I believe it was in case one of the copyright owners complained about the inclusion of their game they could remove it from the following release and everyone would be forced to upgrade to remove the game.

Oi  ::) In my book there is a huge difference between a virtual representation of a pinball and the actual physical hardware.

Have any of the copyright owners complained about that yet?

Pinmame relies on the actual roms from the actual game. That is a catcher right there. Most copyright owners don't care and the roms are freely available. Gottlieb is the main exception. They have authorized dealers to sell chips, manuals, etc.

ChadTower

  • Chief Kicker - Nobody's perfect, including me. Fantastic body.
  • Trade Count: (+12)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38212
  • Last login:June 22, 2025, 04:57:38 pm
Re: What am I looking at here? Vertical Visual Pinball
« Reply #29 on: February 11, 2008, 01:11:03 pm »
Oi  ::) In my book there is a huge difference between a virtual representation of a pinball and the actual physical hardware.

Have any of the copyright owners complained about that yet?

Pinmame is the emulation of the physical hardware - the CPU to be exact.  It is not Visual Pinball, which is a simulation.  Pinmame is the engine that emulates the CPU board, running the game logic, and using the actual ROMs from the original machine.  It is no different than MAME for this purpose.  Without Pinmame VP wouldn't be emulating any game with a CPU.

sharidan - stern cares too, at least when it comes to the modern games.  That's why you don't find them available.  Not in the mainstream anyway.

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #30 on: February 11, 2008, 01:15:33 pm »

sharidan - stern cares too, at least when it comes to the modern games.  That's why you don't find them available.  Not in the mainstream anyway.

Stern seems to have a "3 year rule". The roms are available after they finish making their money off the game.

ChadTower

  • Chief Kicker - Nobody's perfect, including me. Fantastic body.
  • Trade Count: (+12)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 38212
  • Last login:June 22, 2025, 04:57:38 pm
Re: What am I looking at here? Vertical Visual Pinball
« Reply #31 on: February 11, 2008, 01:23:54 pm »
Stern seems to have a "3 year rule". The roms are available after they finish making their money off the game.

I'll have to poke around and see if I can find some of the just over 3 year old Stern games, then.  When I'm looking for new tables I tend to look older games before I look newer.  Last I looked the stuff like Sharkey's Shootout and T3 weren't out there - just some vague references to them being available if you knew the right forum members.

Kangum

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 461
  • Last login:February 25, 2018, 07:46:20 am
Re: What am I looking at here? Vertical Visual Pinball
« Reply #32 on: February 11, 2008, 02:22:12 pm »
both T3 and sharkys shootout are available at AJs. T3 came out last year i think and sharkys shootout came out in like 2005.

attached is T3 rotated fulscreen on my latop. sorry for the quality i suck at photos.
« Last Edit: February 11, 2008, 02:36:37 pm by Kangum »

SavannahLion

  • Wiki Contributor
  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 5986
  • Last login:December 19, 2015, 02:28:15 am
Re: What am I looking at here? Vertical Visual Pinball
« Reply #33 on: February 11, 2008, 03:25:16 pm »
Oi  ::) In my book there is a huge difference between a virtual representation of a pinball and the actual physical hardware.

Have any of the copyright owners complained about that yet?

Pinmame is the emulation of the physical hardware - the CPU to be exact.  It is not Visual Pinball, which is a simulation.  Pinmame is the engine that emulates the CPU board, running the game logic, and using the actual ROMs from the original machine.  It is no different than MAME for this purpose.  Without Pinmame VP wouldn't be emulating any game with a CPU.

Oh duh.  :banghead: I keep thinking of pins as electromechanicals and discrete logic.

SGT

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 1146
  • Last login:May 31, 2025, 10:10:32 pm
Re: What am I looking at here? Vertical Visual Pinball
« Reply #34 on: February 11, 2008, 09:34:15 pm »
In the video, the guy has G&R pinball running, but with nothing but the playfield taking up and entire widescreen monitor laying on its back in a vertical orientation...

What size screen for the playfield do you suppose that is?  Is that a 16:9 aspect ratio?  It seems super long (vertically).

RayB

  • I'm not wearing pants! HA!
  • Trade Count: (+4)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 11279
  • Last login:July 10, 2025, 01:33:58 am
  • There's my post
    • RayB.com
Re: What am I looking at here? Vertical Visual Pinball
« Reply #35 on: February 11, 2008, 11:25:57 pm »
To properly display the playfield, you'd need to set it to have no perspective, but angle the camera view such that it's about 45' view. (You'd have to experiment to get the correct angle based on how you intend to play it). Also need and LCD monitor that doesn't wash out and look all cruddy from such an angle.

Here's another one... looks damn cool!

[youtube]http://www.youtube.com/watch?v=3a4MVu5wlng&feature=related[/youtube]
NO MORE!!

Loafmeister

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 490
  • Last login:June 03, 2025, 01:49:49 am
Re: What am I looking at here? Vertical Visual Pinball
« Reply #36 on: February 12, 2008, 02:00:00 am »
Some additions/corrections:

Expiry date:  The legal reasons above are true but there is also more to it than that.  Vpinmame/Pinmame is a program that is constantly being developed.  The devs have publically stated if ever development stops, there will be a version released minus the expiry date. However, for now, along with the legal reasons, the expiry date also acts as a personal reminder to check and see what new version was released and therefore gives you the chance to explore the new features, bug fixes and new tables supported.  I always like to view things in a positive light. ;)

3 year rule:  This is not a Stern rule, it's a pinmame/vpinmame dev rule, as a sign of respect towards Stern.  Stern neither approves or disapproves. Stern cannot legally approve as they are not the sole copyright owner of many/most of their tables (ex: monopoly).  To do so could leave them liable for a nice lawsuit.  Since VPM is a non-commercial product, totally free of charge, they tolerate VPM; let's leave it at that.

MPTech

  • Trade Count: (0)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 437
  • Last login:January 05, 2025, 03:58:54 pm
  • UltimateArcade completed!
Re: What am I looking at here? Vertical Visual Pinball
« Reply #37 on: February 12, 2008, 02:02:14 am »
I've got VP & FP setup on my cab and really like them both, I know they are not quite like a real pinball, but then again I couldn't afford 300+ tables, or house them, so this is a cool compromise!
It is kind of a bummer playing on a horizontal monitor with the angle aspect and all. But it is still a LOT of FUN!  Hey, the price was right too, just add a couple flipper buttons to the side of the cab!

I think the UltraPin would be even neater, setup in a Pin Table (with the metal legs, a tilt, and a plunger!), with a Vertical monitor and a seperate backglass! OH YEAH!

I wish someone would figure out how to do it and publish a how-to!

Any takers?!?!?!  There are some REALLY talented guys here!  Evil? Psychtech? Leaping Lew?  C'mon guys, this would be a challenge!

MPTech
   Better living thru technology!   ;-)

Xiaou2

  • Trade Count: (+1)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 4134
  • Last login:June 11, 2025, 11:55:17 pm
  • NOM NOM NOM
Re: What am I looking at here? Vertical Visual Pinball
« Reply #38 on: February 12, 2008, 04:18:39 am »
 while I do play some visual pinmame occasionally..  its absolute crap compared to the
real deal.

 I also played the  Ultrapin at the Rochester gameroom show last time, and it stunk.
Poor display refresh rate = blurry, and frame-skippy.    No kicker coils for feedback.
Graphics were cartoony instead of photorealistic.   Flat looking.  Poor physics.
And much more.

 You may not be able to afford to buy a whole basement of Pins... but I tell you,
youd be more happy spending decent money on One REAL Pin instead of sinking
a grand into a phony POS that will never compare in looks, feel, and more
importantly ... Fun.

 
 Now, if we were to make a Really good pinball simulator..  it would use the latest
Headtracker techniques along with a Steroscopic Display.  (3D LCD Glasses, or
3d Head mounted display helmet system )

It would have multiple kicker coils that would give the player the feedback when
he pushes the flippers, or hits a bumper...etc.   The thing would have a separate
dedicated physics card(s)  specially designed by mathematical geniuses.

 It would sense all variations of tapping, bumping, sliding..etc.. and replicate the
results that occur on a real machine.

 

shardian

  • Saint is the evil mastermind
  • Trade Count: (+23)
  • Full Member
  • ***
  • Offline Offline
  • Posts: 9218
  • Last login:August 21, 2015, 03:11:31 pm
  • Friends don't let friends build frankenpanels...
Re: What am I looking at here? Vertical Visual Pinball
« Reply #39 on: February 12, 2008, 08:22:41 am »
In the video, the guy has G&R pinball running, but with nothing but the playfield taking up and entire widescreen monitor laying on its back in a vertical orientation...

What size screen for the playfield do you suppose that is?  Is that a 16:9 aspect ratio?  It seems super long (vertically).

22" WS monitor for playfield, 17" 4:3 for backglass.