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Author Topic: U360 & IPAC  (Read 1318 times)

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kegger

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U360 & IPAC
« on: December 21, 2007, 11:19:16 am »
Here is the deal I want to use the cable off the U360 for my control buttons for playing games and use the IPAC in conjunction for things like dedicated buttons to pause, navigate the Frontend and exit and such. I believe this is possible but are there any disadvantages to this type of setup or does anyone have a better suggestion that I'm over looking.

Thanks

u_rebelscum

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Re: U360 & IPAC
« Reply #1 on: December 21, 2007, 04:03:32 pm »
That is possible, but is it needed?  Depends. ;)

Besides the obvious cost thing: How many action buttons do you want?  Do you want to use the u360 shift button feature?  What about mame's ability to map to multiple simultaneous keys?  Many people feel that there shouldn't be too many or even any admin buttons on the CP.

IMO, the 8 buttons on the u360 is barely enough for a general CP (start, coin, 6 street fighter buttons + 7th neo-geo button sharing wiring with another button).  While most of the FE navigation can be done with the joystick and action buttons (AFAIK), and most of mame's admin can be done with button combos, I am very against doing a simple combo or shift button for exiting mame.  Once is too many times accidentally exiting mame in the heat of playing, and it's happened to me more than once with simple shift and simple combos. :cry:  Personally I'd like one or two "admin buttons" in addition to the 8 from the u360, which makes the ipac a little overkill but ... I'd do it.

And while I'm not one of the "No Admin Button" people, I do agree the CP shouldn't be over crowded with admin buttons.  Hidden buttons are okay, but IMO one pause button and one admin "shift" button (used with combos with coin, player, joystick and/or action buttons) are more than enough.

So I'd suggest use u360s for the action buttons (7 each? leaving one unused), and the encoder for the coin, start, and admin buttons.  OTOH, if you were going with, say, four buttons per player, I'd say drop the encoder and do everything on the u360s.
My two cents, anyway. :dunno
Robin
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kegger

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Re: U360 & IPAC
« Reply #2 on: December 22, 2007, 10:32:24 am »
Thanks for your reply, I usually don't mind the shift key but my wife and kids do like to play and this is my second project and they could never figure out the shift key and then always exited accidentially the game or even the emulator. I upgraded to the u360 and the IPAC is left over from my original cab. I am  also concerned about using this setup with other emulators. I  just hope it works with most of them. In addition I have a dedicated frontline controller that has to go to the Ipac in order to work and this controller is tricky in 1 switch is always closed so I have to switch this some how or map this thing to a set of keys that won't effect the rest of the emulator.