Arcade Collecting > Pinball
Pinballs offered, should I bite ? UPDATE: Williams Getaway, The Project begins..
Level42:
OK, I did some first work on The Getaway. I bought a three AA battery holder, which conveniently comes with a clip (like a 9V block battery) and then the two wires. I completely removed the old battery holder from the CPU PCB and soldered the + and - wires from the battery holder. Fixed that !
This is not my picture, but from that great repair manual which gave me this idea. It looks much like it, although I didn't see the need for the diode and got a three position holder):
I also connected the biggest of the loose connectors. That one has to go to the credit interface. Once connected I was able to credit the machine with the mechs, and I can control the set-up/test menu's with the buttons in the coindoor.
Of course running the tests I have a range of problems.
There is no sound. The majority of solenoids don't respond, I have a ramp-up error, and of course a shifter error, but that's not connected yet, so that figures.
I was able to store time and date etc. and the machine remembers it after power-off, so the battery fix worked out nicely.
Here's a pic of all the loose wires.....why would somebody do this, or why is someone so stupid to manage to get it like this ??
Also, the wires from the ball-launch solenoid and the one that's in the outhole are cut-off close to the solenoids.....There should be some wire from the ball-launch solenoid to the High-power PCB that's mounted under the playfield, but there are no connectors and no wires going either to or from it :banghead:
[Edit]Forgot to mention that the dot-matrix works like new. Not unimportant since these things are pretty expensive...
shardian:
Bloody hell! You have your work cut out for you mister. :dizzy:
I agree, why would anyone cut out all of those wires??
Level42:
It looks like someone opened the playfield while this loom was stuck somewhere, or something like that. The top pins of the big connector on the credit PCB were bent...
I just need to find the right color codes for the right connectors. Most of the wires still have the connectors, so that's just that. But there is a number of wires completely ripped off....
O, the test also indicated some ground short on some switch rows, but I can imagine that......
Also, f.i. the knocker connector was pulled. I reconnected it and it works fine......Weird, why remove it ?
The sound connectors puzzle me. There are two connectors on the sound board that should go to the speakers. Those connectors are in parallel according to the schematics. The connectors were loose. However each connector only has one wire.....how are the speakers hooked up like that ?
shardian:
--- Quote from: Level42 on February 13, 2008, 04:22:41 pm ---Also, f.i. the knocker connector was pulled. I reconnected it and it works fine......Weird, why remove it ?
--- End quote ---
Win a replay at 2am while the wife is asleep in the room above the gameroom. You'll understand once you recover from the beating.
Level42:
Haha, yeah it IS very loud. My son (yesterday) and my dad (today) got startled quite a bit when I tried it in the solenoids test...
I love that sound though, one of the things that really reminds me of the old arcade days :)
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