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Author Topic: CPWizard v2.63 Released  (Read 221911 times)

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Kong Jnr.

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Re: CPWizard v2.3 Released
« Reply #520 on: October 31, 2009, 08:34:33 am »
The main screen (\\.\DISPLAY1) is running at 1680x1050 while the Sub Screen designated display (\\.\DISPLAY2) is running at 1024x768. I'm running directly on the machine rather than through VNC or remote desktop software.

I've been running CPW minimized and then running MAME and selecting the game from it's UI, all as native as I can, though i'll gladly try any other methods.

I'll try run some tests tomorrow on an XP machine and see if that sheds any light on it.

Will get back to you.

Cheers.

headkaze

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Re: CPWizard v2.3 Released
« Reply #521 on: October 31, 2009, 07:09:21 pm »
I just tried running my secondary on a lower res and the Sub Screen displayed fine. Hmm.. well when you get the chance to test again try turning off the "Loading Screens" in Display options.

Kong Jnr.

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Re: CPWizard v2.3 Released
« Reply #522 on: November 01, 2009, 12:18:23 am »
Gave that a shot but didn't seem to affect it.

I booted up an old XP machine and gave it a go on there but got the same results.

Could it be something to do with my MAME paths?

I'll keep trying a few things and let you know. It's no doubt something in my setup missing or incorrect.

headkaze

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Re: CPWizard v2.3 Released
« Reply #523 on: November 02, 2009, 09:27:41 pm »
I forgot to ask what version of MAME are you running? This feature currently only works with the MAME Output System which was introduced in Mame 0108.

Kong Jnr.

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Re: CPWizard v2.3 Released
« Reply #524 on: November 03, 2009, 06:03:21 am »
I'm running MAME 0.134u3, might give 0.135 a shot in the morning as well as some older versions and trying out the different trigger modes and see if I can get to the bottom of it.

Neverending Project

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Re: CPWizard v2.3 Released
« Reply #525 on: November 12, 2009, 01:13:45 pm »
I finally got a chance to work with CPWizard a bit...  :applaud: Thank you for a great program that adds a lot to my game experience!

I am still working on my setup and I have it set to show CPWizard when you launch a game and when you pause a game. I noticed that I can see some Windows appearing and minimizing for a moment when CPWizard launches and hides itself. I think one of them said something like .NET on the title bar. Is this normal, or is there anything I can do to prevent them from being seen?

I am working on a modular control panel, and your software is a life saver, not to mention a "must-have". Thanks again!

Thurman

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Re: CPWizard v2.3 Released
« Reply #526 on: December 05, 2009, 12:08:37 pm »
I forgot to ask what version of MAME are you running? This feature currently only works with the MAME Output System which was introduced in Mame 0108.

I really like the new subscreen functionality and I've got a question.... I'm running Mame 0.89 but I only want the subscreen to display the control panel.  Is the MAME Output System still required for that?

Thurman

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Re: CPWizard v2.3 Released
« Reply #527 on: December 10, 2009, 11:10:24 pm »
Is it possible to use the subscreen to display control panels for consoles?

Necro

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Re: CPWizard v2.3 Released
« Reply #528 on: February 12, 2010, 09:14:03 am »
I was wondering if a diff file exists to do the image display during pause in MAME for 0.136?  I'd LOVE to integrate this in (I'd like to have it display an image from another folder than bezels if possible) but since my cab is a mirror cab it's either use flipped images or...CPWizard outputs mirrored output.  Which I don't believe it does at this point and seems to be difficult to code in depending on how the app is coded.

(Note that I tried the .121 diff and it doesn't seem to  be working...not sure why...bezels aren't appearing/disappearing on pause in games that have them...or CPs.)
« Last Edit: February 12, 2010, 05:38:37 pm by Necro »

headkaze

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Re: CPWizard v2.3 Released
« Reply #529 on: February 13, 2010, 04:35:01 am »
Just updated CPWizard to add a FlipX and FlipY in Display Options. That should do what you need it to do.. :cheers:

Necro

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Re: CPWizard v2.3 Released
« Reply #530 on: February 13, 2010, 11:04:54 am »
 :o

Seriously?  Sweet holy jesus.  Does CPW take advantage of some MAME ability to do that?  Did you code it in?

And thanks - thank you SO much.




Necro

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Re: CPWizard v2.3 Released
« Reply #531 on: February 13, 2010, 04:20:30 pm »
-- Can't delete my post - was user error it seems :) .  Need to clear out settings for this new version it seems.  Also, this program is freaking great.  I love having all that info at my fingertips on the cab.

Now...I just need to figure out the point of the IRC thing and how hiscore and the ratings for if a game works or not works/comes from :)
« Last Edit: February 13, 2010, 05:20:54 pm by Necro »

headkaze

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Re: CPWizard v2.3 Released
« Reply #532 on: February 13, 2010, 05:51:31 pm »
:o

Seriously?  Sweet holy jesus.  Does CPW take advantage of some MAME ability to do that?  Did you code it in?

And thanks - thank you SO much.

I added support for it just for you. I don't always have time to do that but you seemed pretty eager :)

I will update the bezel patch too some time..

Necro

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Re: CPWizard v2.3 Released
« Reply #533 on: February 13, 2010, 07:50:40 pm »
You sir...you f-ing rock.  You get a credit in/on/whatever my cab. :)  Seriously...thank you again so much.  With all the hassle it has been getting this cab, software-wise, where I want it...you made something that could have been a serious PITA a breeze...

Necro

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Re: CPWizard v2.3 Released
« Reply #534 on: February 14, 2010, 11:10:59 am »
Ok, few things I'm trying to just wrap my head around:

- Previews: Are these movies/videos? 
- Story.dat: Are these purely for use through MAMEScore.arcadehits.net?  If so, it's very french and I'm just wondering if this integrates into MAME somehow (which would be cool) or if it's something you have to setup special to do 'score runs'.
- Where do the scores for how complete/accurate a game is come from?
- Once everything is set for a MAME version, is there any benefit in updating any of the info files? (i.e. should I be regularly grabbing controls.ini or something similar?) 

Necro

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Re: CPWizard v2.3 Released
« Reply #535 on: February 19, 2010, 12:21:59 pm »
Headkaze - just wondering, but the method you used to flip CPWizard...is that something that could be used to make the current screen/display a DirectX layer or something like that, then flip it using the video card?  Basically, redirect all output through a flip filter or something similar?

(My knowledge of any of this is absolutely nil, but I WILL learn if that's possible and it wouldn't make the computer crawl...)

jasonbar

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Re: CPWizard v2.3 Released
« Reply #536 on: March 13, 2010, 08:34:15 pm »
Howdy Headkaze-

A quickie easy CPW question for you:

As I understand it, CPW loads up MiniInfo.xml when it starts up.  It's loading up a loooooong file & takes a good minute or so on my weak computer before MaLa is responsive (both MaLa & CPW launch simultaneously...pretty much).

If I trim down my MiniInfo.xml file to include data only for the games I have on my cabinet, will CPW start up faster?


Thanks!
-Jason

headkaze

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Re: CPWizard v2.3 Released
« Reply #537 on: March 16, 2010, 11:04:40 pm »
If I trim down my MiniInfo.xml file to include data only for the games I have on my cabinet, will CPW start up faster?

Sorry for being so late to reply.. very busy lately.. unfortunately there is alot of data in MiniInfo.xml even when it cuts out the "fat" from GameInfo.xml. So unfortunately it will take a bit (only a few seconds on most PC's). On slower machines you may want to try Johnny 5.

Headkaze - just wondering, but the method you used to flip CPWizard...is that something that could be used to make the current screen/display a DirectX layer or something like that, then flip it using the video card?  Basically, redirect all output through a flip filter or something similar?

(My knowledge of any of this is absolutely nil, but I WILL learn if that's possible and it wouldn't make the computer crawl...)

Unfortunately I can only make CPWizard's display flip, not the entire screen - the video card would need to do that. I know video cards can rotate displays, perhaps they can mirror them too?

Invincer

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Re: CPWizard v2.3 Released
« Reply #538 on: March 28, 2010, 01:20:56 pm »
Has anyone else had the same issues described earlier in this post (or know of a fix) when the display2 does not seem to work at all?

headkaze

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Re: CPWizard v2.3 Released
« Reply #539 on: March 28, 2010, 03:26:27 pm »
I would really like to get to the bottom of this.. I did find a bug, so can you download CPW again from my website (should be v2.34 when you run it but haven't updated the website yet only the download).

I just tested it with my secondary monitor at a different resolution to my primary and it worked okay for me so that should not be a problem.

Just do me a favour and run CPW enable the Sub Screen display then minimize CPW and run Mame from command line (Eg. mame 1942) then quit Mame and run another game (Eg. mame sf2). See if the secondary screen is trying to pop up. If not see if you can use alt tab to maximise it.

Invincer

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Re: CPWizard v2.3 Released
« Reply #540 on: March 28, 2010, 03:46:26 pm »
Tried out those steps exactly as you said, unfortunately the problems remain, the smaller display is extended to the top over my main monitor at a different resolution. It did not work for me on xp, and now I have upgraded to win 7, but the same problem. it doesn't even try to display. On xp i had to use marquee magician and it worked fine, haven't tried that yet on 7. either way, cpwizard for some odd reason does not want to recognize my secondary display :(

headkaze

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Re: CPWizard v2.3 Released
« Reply #541 on: March 28, 2010, 04:06:25 pm »
In display options can you select it as \\.\DISPLAY2?

Is the window there and just not maximized? ie. Is it in the task bar? Can you alt-tab to it?

Invincer

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Re: CPWizard v2.3 Released
« Reply #542 on: March 28, 2010, 05:16:59 pm »
EDIT:

Had another probem on new install of it rotating and had set the autorotate on so that made it do it. Had thought the autorotate was for the second monitor, but cpwiz isnt outputting to the 2nd monitor anyways, so I had yet to see what that setting coud do.

Is there anything I could put into the config to try on the subscreen or anything? Tried it every which way I could think of :(

Nope, no signs of the 2nd display window on taskbar by alt/tab, nowhere. :(
« Last Edit: March 28, 2010, 06:37:25 pm by Invincer »

headkaze

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Re: CPWizard v2.3 Released
« Reply #543 on: March 28, 2010, 06:46:31 pm »
So I'm assuming your Display Options are like the ones attached?

Try turning off "Show Loading Screens" I know they messed with some people before.

Also what version of MAME are you using? If it's really old then it won't recieve the messages from MAME that a game has launched. Right now it has to use MAME's Output System to work which is 0.108 or greater only.

Invincer

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Re: CPWizard v2.3 Released
« Reply #544 on: March 28, 2010, 07:08:49 pm »
Tried numerous variations, with loading and without, with both mame 136 and 137. Both on xp and win7... i guess it is just something having to do with my dual monitor set up. <SIGH>... loved the idea but I may just have to settle for the marquee magician solution :(

headkaze

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Re: CPWizard v2.3 Released
« Reply #545 on: March 28, 2010, 07:38:37 pm »
You still haven't answered any of my questions.. do you get \\.\DISPLAY2 listed as an option?

I'm sure it's something simple but it is very hard to fix without getting any information to work with. Can you also post your CPWizard.log for me after you've run CPW and then run a game with the Sub Screen options sets.

BTW What kind of display is it? What resolution?

Invincer

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Re: CPWizard v2.3 Released
« Reply #546 on: March 28, 2010, 08:27:10 pm »
Sorry, thought I mentioned the \\.\DISPLAY2 part... it is listed and selected and by all accounts should work if it does for everyone else... but somehow it doesn't. The secondary is a 7.5 inch lilliput touchscreen, 848 by 480 resolution.





Code: [Select]
[9596] 3/28/2010 8:07:28 PM: MISC_GAME_NAME
[9596] 3/28/2010 8:07:28 PM: MISC_MISC_DETAILS
[9596] 3/28/2010 8:07:28 PM: MISC_NUM_PLAYERS
[9596] 3/28/2010 8:07:28 PM: KEYCODE_1
[9596] 3/28/2010 8:07:28 PM: KEYCODE_2
[9596] 3/28/2010 8:07:28 PM: KEYCODE_3
[9596] 3/28/2010 8:07:28 PM: KEYCODE_5
[9596] 3/28/2010 8:07:28 PM: KEYCODE_ESC
[9596] 3/28/2010 8:07:28 PM: KEYCODE_6
[9596] 3/28/2010 8:07:28 PM: KEYCODE_7
[9596] 3/28/2010 8:07:28 PM: KEYCODE_0
[9596] 3/28/2010 8:07:28 PM: KEYCODE_Z
[9596] 3/28/2010 8:07:28 PM: KEYCODE_9
[9596] 3/28/2010 8:07:28 PM: KEYCODE_7
[9596] 3/28/2010 8:07:28 PM: KEYCODE_UP
[9596] 3/28/2010 8:07:28 PM: KEYCODE_LEFT
[9596] 3/28/2010 8:07:28 PM: KEYCODE_RIGHT
[9596] 3/28/2010 8:07:28 PM: KEYCODE_DOWN
[9596] 3/28/2010 8:07:28 PM: GROUP_1
[9596] 3/28/2010 8:07:28 PM: KEYCODE_F2
[9596] 3/28/2010 8:07:28 PM: KEYCODE_X
[9596] 3/28/2010 8:07:28 PM: KEYCODE_LSHIFT
[9596] 3/28/2010 8:07:28 PM: MOUSECODE_4_YAXIS_NEG_SWITCH
[9596] 3/28/2010 8:07:28 PM: MOUSECODE_4_XAXIS_POS_SWITCH
[9596] 3/28/2010 8:07:28 PM: MOUSECODE_4_XAXIS_NEG_SWITCH
[9596] 3/28/2010 8:07:28 PM: MOUSECODE_4_XAXIS_POS_SWITCH
[9596] 3/28/2010 8:07:28 PM: GROUP_2
[9596] 3/28/2010 8:07:28 PM: KEYCODE_U
[9596] 3/28/2010 8:07:28 PM: KEYCODE_O
[9596] 3/28/2010 8:07:28 PM: KEYCODE_C
[9596] 3/28/2010 8:07:28 PM: KEYCODE_Y
[9596] 3/28/2010 8:07:28 PM: GROUP_3
[9596] 3/28/2010 8:07:28 PM: KEYCODE_T
[9596] 3/28/2010 8:07:28 PM: KEYCODE_E
[9596] 3/28/2010 8:07:28 PM: KEYCODE_J
[9596] 3/28/2010 8:07:28 PM: KEYCODE_N
[9596] 3/28/2010 8:07:28 PM: KEYCODE_M
[9596] 3/28/2010 8:07:28 PM: KEYCODE_V
[9596] 3/28/2010 8:07:28 PM: KEYCODE_B
[9596] 3/28/2010 8:07:28 PM: KEYCODE_MINUS
[9596] 3/28/2010 8:07:28 PM: KEYCODE_B
[9596] 3/28/2010 8:07:28 PM: GROUP_4
[9596] 3/28/2010 8:07:28 PM: GROUP_5
[9596] 3/28/2010 8:07:28 PM: GROUP_6
[9596] 3/28/2010 8:07:28 PM: KEYCODE_UP
[9596] 3/28/2010 8:07:28 PM: GROUP_7
[9596] 3/28/2010 8:07:28 PM: GROUP_8
[9596] 3/28/2010 8:07:28 PM: GROUP_9
[9596] 3/28/2010 8:07:28 PM: KEYCODE_LEFT
[9596] 3/28/2010 8:07:28 PM: KEYCODE_RIGHT
[9596] 3/28/2010 8:07:28 PM: KEYCODE_DOWN
[9596] 3/28/2010 8:07:28 PM: KEYCODE_7
[9596] 3/28/2010 8:07:28 PM: MOUSECODE_4_BUTTON1
[9596] 3/28/2010 8:07:28 PM: KEYCODE_H
[9596] 3/28/2010 8:07:28 PM: MOUSECODE_4_BUTTON2
[9596] 3/28/2010 8:07:28 PM: KEYCODE_Z
[9596] 3/28/2010 8:07:28 PM: KEYCODE_0
[9596] 3/28/2010 8:07:28 PM: KEYCODE_9
[9596] 3/28/2010 8:07:28 PM: KEYCODE_F
[9596] 3/28/2010 8:07:28 PM: KEYCODE_D
[9596] 3/28/2010 8:07:28 PM: KEYCODE_G
[9596] 3/28/2010 8:07:28 PM: KEYCODE_R
[9596] 3/28/2010 8:07:28 PM: KEYCODE_ENTER
[9596] 3/28/2010 8:07:28 PM: KEYCODE_Q
[9596] 3/28/2010 8:07:28 PM: KEYCODE_S
[9596] 3/28/2010 8:07:28 PM: KEYCODE_I
[9596] 3/28/2010 8:07:28 PM: KEYCODE_A
[9596] 3/28/2010 8:07:28 PM: KEYCODE_W
[9596] 3/28/2010 8:07:28 PM: KEYCODE_RSHIFT
[9596] 3/28/2010 8:07:28 PM: KEYCODE_9
[9596] 3/28/2010 8:07:28 PM: KEYCODE_7
[9596] 3/28/2010 8:07:28 PM: KEYCODE_H
[9596] 3/28/2010 8:07:28 PM: KEYCODE_A
[9596] 3/28/2010 8:07:28 PM: KEYCODE_I
[9596] 3/28/2010 8:07:28 PM: KEYCODE_Q
[9596] 3/28/2010 8:07:28 PM: KEYCODE_S
[9596] 3/28/2010 8:07:28 PM: KEYCODE_L
[9596] 3/28/2010 8:07:28 PM: KEYCODE_STOP
[9596] 3/28/2010 8:07:28 PM: KEYCODE_COMMA
[9596] 3/28/2010 8:07:28 PM: KEYCODE_MINUS
[9596] 3/28/2010 8:07:28 PM: KEYCODE_COLON
[9596] 3/28/2010 8:07:28 PM: KEYCODE_INSERT
[9596] 3/28/2010 8:07:28 PM: KEYCODE_K
[9596] 3/28/2010 8:07:28 PM: KEYCODE_END
[9596] 3/28/2010 8:07:28 PM: KEYCODE_ENTER
[9596] 3/28/2010 8:07:28 PM: KEYCODE_RSHIFT
[9596] 3/28/2010 8:07:28 PM: KEYCODE_ESC
[9596] 3/28/2010 8:07:28 PM: KEYCODE_OPENBRACE
[9596] 3/28/2010 8:07:28 PM: KEYCODE_CLOSEBRACE
[9596] 3/28/2010 8:07:28 PM: KEYCODE_SLASH
[9596] 3/28/2010 8:07:28 PM: KEYCODE_BACKSLASH
[9596] 3/28/2010 8:07:28 PM: MOUSECODE_8_XAXIS_POS_SWITCH
[9596] 3/28/2010 8:07:28 PM: MOUSECODE_8_YAXIS_NEG_SWITCH
[9596] 3/28/2010 8:07:28 PM: GROUP_10
[9596] 3/28/2010 8:07:28 PM: GROUP_10
[9596] 3/28/2010 8:07:52 PM: MISC_GAME_NAME
[9596] 3/28/2010 8:07:52 PM: MISC_MISC_DETAILS
[9596] 3/28/2010 8:07:52 PM: MISC_NUM_PLAYERS
[9596] 3/28/2010 8:07:52 PM: KEYCODE_1
[9596] 3/28/2010 8:07:52 PM: KEYCODE_2
[9596] 3/28/2010 8:07:52 PM: KEYCODE_3
[9596] 3/28/2010 8:07:52 PM: KEYCODE_5
[9596] 3/28/2010 8:07:52 PM: KEYCODE_ESC
[9596] 3/28/2010 8:07:52 PM: KEYCODE_6
[9596] 3/28/2010 8:07:52 PM: KEYCODE_7
[9596] 3/28/2010 8:07:52 PM: KEYCODE_0
[9596] 3/28/2010 8:07:52 PM: KEYCODE_Z
[9596] 3/28/2010 8:07:52 PM: KEYCODE_9
[9596] 3/28/2010 8:07:52 PM: KEYCODE_7
[9596] 3/28/2010 8:07:52 PM: KEYCODE_UP
[9596] 3/28/2010 8:07:52 PM: KEYCODE_LEFT
[9596] 3/28/2010 8:07:52 PM: KEYCODE_RIGHT
[9596] 3/28/2010 8:07:52 PM: KEYCODE_DOWN
[9596] 3/28/2010 8:07:52 PM: GROUP_1
[9596] 3/28/2010 8:07:52 PM: KEYCODE_F2
[9596] 3/28/2010 8:07:52 PM: KEYCODE_X
[9596] 3/28/2010 8:07:52 PM: KEYCODE_LSHIFT
[9596] 3/28/2010 8:07:52 PM: MOUSECODE_4_YAXIS_NEG_SWITCH
[9596] 3/28/2010 8:07:52 PM: MOUSECODE_4_XAXIS_POS_SWITCH
[9596] 3/28/2010 8:07:52 PM: MOUSECODE_4_XAXIS_NEG_SWITCH
[9596] 3/28/2010 8:07:52 PM: MOUSECODE_4_XAXIS_POS_SWITCH
[9596] 3/28/2010 8:07:52 PM: GROUP_2
[9596] 3/28/2010 8:07:52 PM: KEYCODE_U
[9596] 3/28/2010 8:07:52 PM: KEYCODE_O
[9596] 3/28/2010 8:07:52 PM: KEYCODE_C
[9596] 3/28/2010 8:07:52 PM: KEYCODE_Y
[9596] 3/28/2010 8:07:52 PM: GROUP_3
[9596] 3/28/2010 8:07:52 PM: KEYCODE_T
[9596] 3/28/2010 8:07:52 PM: KEYCODE_E
[9596] 3/28/2010 8:07:52 PM: KEYCODE_J
[9596] 3/28/2010 8:07:52 PM: KEYCODE_N
[9596] 3/28/2010 8:07:52 PM: KEYCODE_M
[9596] 3/28/2010 8:07:52 PM: KEYCODE_V
[9596] 3/28/2010 8:07:52 PM: KEYCODE_B
[9596] 3/28/2010 8:07:52 PM: KEYCODE_MINUS
[9596] 3/28/2010 8:07:52 PM: KEYCODE_B
[9596] 3/28/2010 8:07:52 PM: GROUP_4
[9596] 3/28/2010 8:07:52 PM: GROUP_5
[9596] 3/28/2010 8:07:52 PM: GROUP_6
[9596] 3/28/2010 8:07:52 PM: KEYCODE_UP
[9596] 3/28/2010 8:07:52 PM: GROUP_7
[9596] 3/28/2010 8:07:52 PM: GROUP_8
[9596] 3/28/2010 8:07:52 PM: GROUP_9
[9596] 3/28/2010 8:07:52 PM: KEYCODE_LEFT
[9596] 3/28/2010 8:07:52 PM: KEYCODE_RIGHT
[9596] 3/28/2010 8:07:52 PM: KEYCODE_DOWN
[9596] 3/28/2010 8:07:52 PM: KEYCODE_7
[9596] 3/28/2010 8:07:52 PM: MOUSECODE_4_BUTTON1
[9596] 3/28/2010 8:07:52 PM: KEYCODE_H
[9596] 3/28/2010 8:07:52 PM: MOUSECODE_4_BUTTON2
[9596] 3/28/2010 8:07:52 PM: KEYCODE_Z
[9596] 3/28/2010 8:07:52 PM: KEYCODE_0
[9596] 3/28/2010 8:07:52 PM: KEYCODE_9
[9596] 3/28/2010 8:07:52 PM: KEYCODE_F
[9596] 3/28/2010 8:07:52 PM: KEYCODE_D
[9596] 3/28/2010 8:07:52 PM: KEYCODE_G
[9596] 3/28/2010 8:07:52 PM: KEYCODE_R
[9596] 3/28/2010 8:07:52 PM: KEYCODE_ENTER
[9596] 3/28/2010 8:07:52 PM: KEYCODE_Q
[9596] 3/28/2010 8:07:52 PM: KEYCODE_S
[9596] 3/28/2010 8:07:52 PM: KEYCODE_I
[9596] 3/28/2010 8:07:52 PM: KEYCODE_A
[9596] 3/28/2010 8:07:52 PM: KEYCODE_W
[9596] 3/28/2010 8:07:52 PM: KEYCODE_RSHIFT
[9596] 3/28/2010 8:07:52 PM: KEYCODE_9
[9596] 3/28/2010 8:07:52 PM: KEYCODE_7
[9596] 3/28/2010 8:07:52 PM: KEYCODE_H
[9596] 3/28/2010 8:07:52 PM: KEYCODE_A
[9596] 3/28/2010 8:07:52 PM: KEYCODE_I
[9596] 3/28/2010 8:07:52 PM: KEYCODE_Q
[9596] 3/28/2010 8:07:52 PM: KEYCODE_S
[9596] 3/28/2010 8:07:52 PM: KEYCODE_L
[9596] 3/28/2010 8:07:52 PM: KEYCODE_STOP
[9596] 3/28/2010 8:07:52 PM: KEYCODE_COMMA
[9596] 3/28/2010 8:07:52 PM: KEYCODE_MINUS
[9596] 3/28/2010 8:07:52 PM: KEYCODE_COLON
[9596] 3/28/2010 8:07:52 PM: KEYCODE_INSERT
[9596] 3/28/2010 8:07:52 PM: KEYCODE_K
[9596] 3/28/2010 8:07:52 PM: KEYCODE_END
[9596] 3/28/2010 8:07:52 PM: KEYCODE_ENTER
[9596] 3/28/2010 8:07:52 PM: KEYCODE_RSHIFT
[9596] 3/28/2010 8:07:52 PM: KEYCODE_ESC
[9596] 3/28/2010 8:07:52 PM: KEYCODE_OPENBRACE
[9596] 3/28/2010 8:07:52 PM: KEYCODE_CLOSEBRACE
[9596] 3/28/2010 8:07:52 PM: KEYCODE_SLASH
[9596] 3/28/2010 8:07:52 PM: KEYCODE_BACKSLASH
[9596] 3/28/2010 8:07:52 PM: MOUSECODE_8_XAXIS_POS_SWITCH
[9596] 3/28/2010 8:07:52 PM: MOUSECODE_8_YAXIS_NEG_SWITCH
[9596] 3/28/2010 8:07:52 PM: GROUP_10
[9596] 3/28/2010 8:07:52 PM: GROUP_10
[9596] 3/28/2010 8:08:06 PM: OnMameStart (MameManager) -> OnMameStart
[9596] 3/28/2010 8:08:06 PM: OnMameStart (MameManager) -> GameName: 1942
[9596] 3/28/2010 8:08:06 PM: SkipDisclaimer (MameManager) -> SkipDisclaimer
[9596] 3/28/2010 8:08:06 PM: ShowSub (ProgramManager) -> Show
[9596] 3/28/2010 8:08:06 PM: ShowSub (ProgramManager) -> Mame Running
[9596] 3/28/2010 8:08:06 PM: ShowSub (ProgramManager) -> Searching for Mame
[9596] 3/28/2010 8:08:06 PM: FindMame (MameManager) -> Mame Running hWnd: 0x3672136
[9596] 3/28/2010 8:08:06 PM: FindMame (MameManager) -> Window Rect: {X=0,Y=0,Width=1280,Height=720}
[9596] 3/28/2010 8:08:06 PM: FindMame (MameManager) -> Command Line: mame64  1942
[9596] 3/28/2010 8:08:06 PM: ShowSub (ProgramManager) -> Game Found: 1942
[9596] 3/28/2010 8:08:06 PM: ShowSub (ProgramManager) -> Getting Game Details
[9596] 3/28/2010 8:08:06 PM: TakeScreenshot (ProgramManager) -> Taking Screenshot
[9596] 3/28/2010 8:08:06 PM: ShowSub (ProgramManager) -> Showing LayoutSub Form
[9596] 3/28/2010 8:08:07 PM: Show (ProgramManager) -> Show
[9596] 3/28/2010 8:08:07 PM: Show (ProgramManager) -> Mame Running
[9596] 3/28/2010 8:08:07 PM: Show (ProgramManager) -> Searching for Mame
[9596] 3/28/2010 8:08:07 PM: FindMame (MameManager) -> Mame Running hWnd: 0x3672136
[9596] 3/28/2010 8:08:07 PM: FindMame (MameManager) -> Window Rect: {X=0,Y=0,Width=1280,Height=720}
[9596] 3/28/2010 8:08:07 PM: FindMame (MameManager) -> Command Line: mame64  1942
[9596] 3/28/2010 8:08:07 PM: Show (ProgramManager) -> Game Found: 1942
[9596] 3/28/2010 8:08:07 PM: Show (ProgramManager) -> Getting Game Details
[9596] 3/28/2010 8:08:07 PM: TakeScreenshot (ProgramManager) -> Taking Screenshot
[9596] 3/28/2010 8:08:07 PM: Show (ProgramManager) -> Minimizing Mame
[9596] 3/28/2010 8:08:07 PM: MinimizeMame (MameManager) -> Minimizing Mame hWnd: 0x3672136
[9596] 3/28/2010 8:08:07 PM: MinimizeMame (MameManager) -> Minimizing Mame Console hWnd: 0x658420
[9596] 3/28/2010 8:08:08 PM: Show (ProgramManager) -> Showing Layout Form
[9596] 3/28/2010 8:08:08 PM: Show (frmLayout) -> frmLayout hWnd: 0x3015004
[9596] 3/28/2010 8:08:08 PM: ForceForegroundWindow (HideDesktop) -> Foreground hWnd: 0x3015004
[9596] 3/28/2010 8:08:08 PM: Show (frmLayout) -> Success! Foreground hWnd: 0x3015004 (Preview)
[9596] 3/28/2010 8:08:08 PM: Show (ProgramManager) -> Show CP Only is True
[9596] 3/28/2010 8:08:08 PM: Show (ProgramManager) -> Exit To Menu is False
[9596] 3/28/2010 8:08:08 PM: Show (ProgramManager) -> Display Mode is Layout
[9596] 3/28/2010 8:08:08 PM: ShowScreen (ProgramManager) -> Hiding Main Menu
[9596] 3/28/2010 8:08:08 PM: ShowScreen (ProgramManager) -> Resetting Menu
[9596] 3/28/2010 8:08:08 PM: ShowScreen (ProgramManager) -> Setting Exit To Menu False
[9596] 3/28/2010 8:08:08 PM: ShowScreen (ProgramManager) -> Showing Layout
[9596] 3/28/2010 8:08:32 PM: CPForm_FormClosing (frmLayout) -> Closing
[9596] 3/28/2010 8:08:32 PM: RestoreMame (MameManager) -> Restoring Mame Console hWnd: 0x658420
[9596] 3/28/2010 8:08:32 PM: RestoreMame (MameManager) -> Restoring Mame hWnd: 0x3672136
[9596] 3/28/2010 8:08:33 PM: SendMessage (InterComm) -> IPC_Server Failed To Send Message Id:Exit Str:
[9596] 3/28/2010 8:08:36 PM: OnMameStop (MameManager) -> OnMameStop
[9596] 3/28/2010 8:08:36 PM: OnMameStop (MameManager) -> Success
[9596] 3/28/2010 8:13:21 PM: MISC_GAME_NAME
[9596] 3/28/2010 8:13:21 PM: MISC_MISC_DETAILS
[9596] 3/28/2010 8:13:21 PM: MISC_NUM_PLAYERS
[9596] 3/28/2010 8:13:21 PM: KEYCODE_1
[9596] 3/28/2010 8:13:21 PM: KEYCODE_2
[9596] 3/28/2010 8:13:21 PM: KEYCODE_3
[9596] 3/28/2010 8:13:21 PM: KEYCODE_5
[9596] 3/28/2010 8:13:21 PM: KEYCODE_ESC
[9596] 3/28/2010 8:13:21 PM: KEYCODE_6
[9596] 3/28/2010 8:13:21 PM: KEYCODE_7
[9596] 3/28/2010 8:13:21 PM: KEYCODE_0
[9596] 3/28/2010 8:13:21 PM: KEYCODE_Z
[9596] 3/28/2010 8:13:21 PM: KEYCODE_9
[9596] 3/28/2010 8:13:21 PM: KEYCODE_7
[9596] 3/28/2010 8:13:21 PM: KEYCODE_UP
[9596] 3/28/2010 8:13:21 PM: KEYCODE_LEFT
[9596] 3/28/2010 8:13:21 PM: KEYCODE_RIGHT
[9596] 3/28/2010 8:13:21 PM: KEYCODE_DOWN
[9596] 3/28/2010 8:13:21 PM: GROUP_1
[9596] 3/28/2010 8:13:21 PM: KEYCODE_F2
[9596] 3/28/2010 8:13:21 PM: KEYCODE_X
[9596] 3/28/2010 8:13:21 PM: KEYCODE_LSHIFT
[9596] 3/28/2010 8:13:21 PM: MOUSECODE_4_YAXIS_NEG_SWITCH
[9596] 3/28/2010 8:13:21 PM: MOUSECODE_4_XAXIS_POS_SWITCH
[9596] 3/28/2010 8:13:21 PM: MOUSECODE_4_XAXIS_NEG_SWITCH
[9596] 3/28/2010 8:13:21 PM: MOUSECODE_4_XAXIS_POS_SWITCH
[9596] 3/28/2010 8:13:21 PM: GROUP_2
[9596] 3/28/2010 8:13:21 PM: KEYCODE_U
[9596] 3/28/2010 8:13:21 PM: KEYCODE_O
[9596] 3/28/2010 8:13:21 PM: KEYCODE_C
[9596] 3/28/2010 8:13:21 PM: KEYCODE_Y
[9596] 3/28/2010 8:13:21 PM: GROUP_3
[9596] 3/28/2010 8:13:21 PM: KEYCODE_T
[9596] 3/28/2010 8:13:21 PM: KEYCODE_E
[9596] 3/28/2010 8:13:21 PM: KEYCODE_J
[9596] 3/28/2010 8:13:21 PM: KEYCODE_N
[9596] 3/28/2010 8:13:21 PM: KEYCODE_M
[9596] 3/28/2010 8:13:21 PM: KEYCODE_V
[9596] 3/28/2010 8:13:21 PM: KEYCODE_B
[9596] 3/28/2010 8:13:21 PM: KEYCODE_MINUS
[9596] 3/28/2010 8:13:21 PM: KEYCODE_B
[9596] 3/28/2010 8:13:21 PM: GROUP_4
[9596] 3/28/2010 8:13:21 PM: GROUP_5
[9596] 3/28/2010 8:13:21 PM: GROUP_6
[9596] 3/28/2010 8:13:21 PM: KEYCODE_UP
[9596] 3/28/2010 8:13:21 PM: GROUP_7
[9596] 3/28/2010 8:13:21 PM: GROUP_8
[9596] 3/28/2010 8:13:21 PM: GROUP_9
[9596] 3/28/2010 8:13:21 PM: KEYCODE_LEFT
[9596] 3/28/2010 8:13:21 PM: KEYCODE_RIGHT
[9596] 3/28/2010 8:13:21 PM: KEYCODE_DOWN
[9596] 3/28/2010 8:13:21 PM: KEYCODE_7
[9596] 3/28/2010 8:13:21 PM: MOUSECODE_4_BUTTON1
[9596] 3/28/2010 8:13:21 PM: KEYCODE_H
[9596] 3/28/2010 8:13:21 PM: MOUSECODE_4_BUTTON2
[9596] 3/28/2010 8:13:21 PM: KEYCODE_Z
[9596] 3/28/2010 8:13:21 PM: KEYCODE_0
[9596] 3/28/2010 8:13:21 PM: KEYCODE_9
[9596] 3/28/2010 8:13:21 PM: KEYCODE_F
[9596] 3/28/2010 8:13:21 PM: KEYCODE_D
[9596] 3/28/2010 8:13:21 PM: KEYCODE_G
[9596] 3/28/2010 8:13:21 PM: KEYCODE_R
[9596] 3/28/2010 8:13:21 PM: KEYCODE_ENTER
[9596] 3/28/2010 8:13:21 PM: KEYCODE_Q
[9596] 3/28/2010 8:13:21 PM: KEYCODE_S
[9596] 3/28/2010 8:13:21 PM: KEYCODE_I
[9596] 3/28/2010 8:13:21 PM: KEYCODE_A
[9596] 3/28/2010 8:13:21 PM: KEYCODE_W
[9596] 3/28/2010 8:13:21 PM: KEYCODE_RSHIFT
[9596] 3/28/2010 8:13:21 PM: KEYCODE_9
[9596] 3/28/2010 8:13:21 PM: KEYCODE_7
[9596] 3/28/2010 8:13:21 PM: KEYCODE_H
[9596] 3/28/2010 8:13:21 PM: KEYCODE_A
[9596] 3/28/2010 8:13:21 PM: KEYCODE_I
[9596] 3/28/2010 8:13:21 PM: KEYCODE_Q
[9596] 3/28/2010 8:13:21 PM: KEYCODE_S
[9596] 3/28/2010 8:13:21 PM: KEYCODE_L
[9596] 3/28/2010 8:13:21 PM: KEYCODE_STOP
[9596] 3/28/2010 8:13:21 PM: KEYCODE_COMMA
[9596] 3/28/2010 8:13:21 PM: KEYCODE_MINUS
[9596] 3/28/2010 8:13:21 PM: KEYCODE_COLON
[9596] 3/28/2010 8:13:21 PM: KEYCODE_INSERT
[9596] 3/28/2010 8:13:21 PM: KEYCODE_K
[9596] 3/28/2010 8:13:21 PM: KEYCODE_END
[9596] 3/28/2010 8:13:21 PM: KEYCODE_ENTER
[9596] 3/28/2010 8:13:21 PM: KEYCODE_RSHIFT
[9596] 3/28/2010 8:13:21 PM: KEYCODE_ESC
[9596] 3/28/2010 8:13:21 PM: KEYCODE_OPENBRACE
[9596] 3/28/2010 8:13:21 PM: KEYCODE_CLOSEBRACE
[9596] 3/28/2010 8:13:21 PM: KEYCODE_SLASH
[9596] 3/28/2010 8:13:21 PM: KEYCODE_BACKSLASH
[9596] 3/28/2010 8:13:21 PM: MOUSECODE_8_XAXIS_POS_SWITCH
[9596] 3/28/2010 8:13:21 PM: MOUSECODE_8_YAXIS_NEG_SWITCH
[9596] 3/28/2010 8:13:21 PM: GROUP_10
[9596] 3/28/2010 8:13:21 PM: GROUP_10
[9596] 3/28/2010 8:13:45 PM: OnMameStart (MameManager) -> OnMameStart
[9596] 3/28/2010 8:13:45 PM: OnMameStart (MameManager) -> GameName: 1942
[9596] 3/28/2010 8:13:45 PM: SkipDisclaimer (MameManager) -> SkipDisclaimer
[9596] 3/28/2010 8:13:45 PM: ShowSub (ProgramManager) -> Show
[9596] 3/28/2010 8:13:45 PM: ShowSub (ProgramManager) -> Mame Running
[9596] 3/28/2010 8:13:45 PM: ShowSub (ProgramManager) -> Searching for Mame
[9596] 3/28/2010 8:13:45 PM: FindMame (MameManager) -> Mame Running hWnd: 0x7931136
[9596] 3/28/2010 8:13:45 PM: FindMame (MameManager) -> Window Rect: {X=0,Y=0,Width=1280,Height=720}
[9596] 3/28/2010 8:13:45 PM: FindMame (MameManager) -> Command Line: mame64  1942
[9596] 3/28/2010 8:13:45 PM: ShowSub (ProgramManager) -> Game Found: 1942
[9596] 3/28/2010 8:13:45 PM: ShowSub (ProgramManager) -> Getting Game Details
[9596] 3/28/2010 8:13:45 PM: TakeScreenshot (ProgramManager) -> Taking Screenshot
[9596] 3/28/2010 8:13:45 PM: ShowSub (ProgramManager) -> Showing LayoutSub Form
[9596] 3/28/2010 8:13:46 PM: Show (ProgramManager) -> Show
[9596] 3/28/2010 8:13:46 PM: Show (ProgramManager) -> Mame Running
[9596] 3/28/2010 8:13:46 PM: Show (ProgramManager) -> Searching for Mame
[9596] 3/28/2010 8:13:46 PM: FindMame (MameManager) -> Mame Running hWnd: 0x7931136
[9596] 3/28/2010 8:13:46 PM: FindMame (MameManager) -> Window Rect: {X=0,Y=0,Width=1280,Height=720}
[9596] 3/28/2010 8:13:46 PM: FindMame (MameManager) -> Command Line: mame64  1942
[9596] 3/28/2010 8:13:46 PM: Show (ProgramManager) -> Game Found: 1942
[9596] 3/28/2010 8:13:46 PM: Show (ProgramManager) -> Getting Game Details
[9596] 3/28/2010 8:13:46 PM: TakeScreenshot (ProgramManager) -> Taking Screenshot
[9596] 3/28/2010 8:13:46 PM: Show (ProgramManager) -> Minimizing Mame
[9596] 3/28/2010 8:13:46 PM: MinimizeMame (MameManager) -> Minimizing Mame hWnd: 0x7931136
[9596] 3/28/2010 8:13:46 PM: MinimizeMame (MameManager) -> Minimizing Mame Console hWnd: 0x658420
[9596] 3/28/2010 8:13:47 PM: Show (ProgramManager) -> Showing Layout Form
[9596] 3/28/2010 8:13:47 PM: Show (frmLayout) -> frmLayout hWnd: 0x10944606
[9596] 3/28/2010 8:13:47 PM: ForceForegroundWindow (HideDesktop) -> Foreground hWnd: 0x10944606
[9596] 3/28/2010 8:13:47 PM: Show (frmLayout) -> Success! Foreground hWnd: 0x10944606 (Preview)
[9596] 3/28/2010 8:13:47 PM: Show (ProgramManager) -> Show CP Only is False
[9596] 3/28/2010 8:13:47 PM: Show (ProgramManager) -> Exit To Menu is True
[9596] 3/28/2010 8:13:47 PM: Show (ProgramManager) -> Display Mode is MainMenu
[9596] 3/28/2010 8:13:47 PM: ShowScreen (ProgramManager) -> Hiding Main Menu
[9596] 3/28/2010 8:13:47 PM: ShowScreen (ProgramManager) -> Resetting Menu
[9596] 3/28/2010 8:13:47 PM: ShowScreen (ProgramManager) -> Setting Exit To Menu True
[9596] 3/28/2010 8:13:47 PM: ShowScreen (ProgramManager) -> Showing MainMenu
[9596] 3/28/2010 8:13:57 PM: CPForm_FormClosing (frmLayout) -> Closing
[9596] 3/28/2010 8:13:57 PM: SendMessage (InterComm) -> IPC_Server Failed To Send Message Id:Exit Str:
[9596] 3/28/2010 8:13:57 PM: RestoreMame (MameManager) -> Restoring Mame Console hWnd: 0x658420
[9596] 3/28/2010 8:13:58 PM: RestoreMame (MameManager) -> Restoring Mame hWnd: 0x7931136
[9596] 3/28/2010 8:13:58 PM: SendMessage (InterComm) -> IPC_Server Failed To Send Message Id:Exit Str:
[9596] 3/28/2010 8:14:20 PM: OnMameStop (MameManager) -> OnMameStop
[9596] 3/28/2010 8:14:20 PM: OnMameStop (MameManager) -> Success

After looking at the code I saw show CP only, but that was on startup only, turning it off had no effect on the 2nd monitor displaying anything, and don't want it giving pre-menu anyways




Invincer

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Re: CPWizard v2.3 Released
« Reply #547 on: March 29, 2010, 03:15:50 pm »
After seeing my settings and the log, is there anything else you can think of to try to get it to possibly work?

Thanks

Invincer

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Re: CPWizard v2.3 Released
« Reply #548 on: April 09, 2010, 10:38:06 pm »
Okay, a brief update... Headkaze helped me bigtime to fix the problem with the rotating images displaying on my second monitor. The problem was the mame sub layout, which I had set to default. It has to be set to sub (0) or sub (1) etc... then you just edit the subs you want to add to it with subsequent sub (2) sub (3) etc. For instance I took my custom control panel layout and resaved it as sub (3) and took the gameinfo layout and renamed it to sub (2). Now it works just like in the CPWizard videoin the second monitor.

Now the quick questions some of you may have experienced in trying CPwizard with HyperSpin.. If it launches MAME with hperlaunch on in the settings, I am unable to get control back on Hypespin after exiting MAME. I can click in the HS window to get the focus back with the mouse, but don't want to have to always do that obviously. Also, the images rotating on the second display never seem to stop.

When I turn off hyperlaunch, HS does get the focus back, but the CPwizard rotating images on the second display continue to play until I launch another game and then they switch to that game. The only way to tun them off it seemed was to exit HS and then bring up CPwizard.


Not optimal, especially if wanting to use CPwizard in other emulators. If it mimics that behavior anything using hyperlaunch would be a problem. Is there a quick and easy way to make the 2nd display refresh or exit the images when mame exits?

headkaze

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Re: CPWizard v2.3 Released
« Reply #549 on: April 10, 2010, 01:46:13 am »
Just wanted to mention we have Sub View working for Invincer. I'm not sure why (if I did it by design or not) but you can't have the "Mame Layout Sub" setting in Options->Mame set to "Default" and perhaps even a single layout. I'm not sure if it's the default setting or not but it won't work like that. You must click the [...] button and browse to "Sub (0)". Then it will rotate through "Sub (0)" to "Sub (n)" layouts. So for those of you having trouble please try that. I will take a look soon and find out exactly why it's not working with a single layout. Possibly a bug introduced after I added support for rotating layouts.

Invincer

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Re: CPWizard v2.3 Released
« Reply #550 on: April 14, 2010, 04:43:33 pm »
Got it working great with the sub-screens with only one small issue. Is it just my install, or does this happen to everyone? When i exit MAME the sub-screen images remain on my secondary monitor until I either start another MAME game changing it to a new game sub-screen, or exit CPWizard entirely. I want it of course to drop the sub-screens when I exit MAME automatically, and it may just be my settings somehow causing this. Can anyone confirm is this the norm? Thanks!

Also, has anyone gotten the subscreens to work with emulators other than MAME?

Thurman

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Re: CPWizard v2.3 Released
« Reply #551 on: April 14, 2010, 06:53:35 pm »
Also, has anyone gotten the subscreens to work with emulators other than MAME?

I asked the same question about 4 months ago and never got a response so I'm assuming the answer is no.

headkaze

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Re: CPWizard v2.3 Released
« Reply #552 on: April 14, 2010, 07:07:07 pm »
I asked the same question about 4 months ago and never got a response so I'm assuming the answer is no.

I thought I answered this one. Okay at the moment CPW doesn't support subscreen for other emulators yet, but I'll look into it when I get some spare time.

headkaze

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Re: CPWizard v2.35 Released
« Reply #553 on: July 01, 2010, 05:51:00 am »
Version 2.35 Released

- Fixed wrong detection of invalid xml files

shateredsoul

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Re: CPWizard v2.35 Released
« Reply #554 on: July 01, 2010, 02:31:51 pm »
http://maximizedemulation.wordpress.com/2010/07/01/how-to-use-cpwizard-for-dummies/ what do you think?

by the way, is there a way to get move lists to display on subscreen?

headkaze

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Re: CPWizard v2.35 Released
« Reply #555 on: July 03, 2010, 04:35:29 am »
Thanks I'm sure there will be some people who find it useful.

Currently there is no way to have the menu display on the secondary screen. It has been a feature I wanted to implement thought, just a matter of finding time.

tyson171

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Re: CPWizard v2.35 Released
« Reply #556 on: July 23, 2010, 11:16:35 pm »
First of all, just wanted to say thanks for cpwizard headkaze!.....for the longest time i've always heard the phrase....what buttons do what?!  I'm sure this is a very simple question, and I might have read it before, but I don't want to go back through all of the pages of data! Where does cpwizard grab the controls info for each game? Only reason is maybe I have a file that is out of date?  For example, 1942 has the correct lables for controls, but Ultimate Mortal Kombat 3 however just says 123 456 for each button type, instead of run, punch, kick, ect!  Also the same for some of my neo geo games which say abcd.....is there a file i can update or do I have a path wrong somewhere?  I used cfgmagician to create most of my config files, not sure if this will help of not?

tyson171

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Re: CPWizard v2.35 Released
« Reply #557 on: July 24, 2010, 10:31:13 pm »
Still can't figure out why some controls don't show up like I said in my previous post, but even more importantly, can't figure out why hyperspin is doing the following?

I find the game I want to play and launch it with Hyperspin (no Hyperlaunch). Mame loads the game no problem. Say I want to view the button layout so I press my hotkey to launch CPWizard. While I am in there I may look at a marquee or finishing moves.

Everything is working fine, but then all of a sudden I can hear Hyperspin vids running in the background (attract mode) while I am in the CPWizard interface. Even after I finish viewing items in CPWizard, Hyperspin continues to run in the background while I am playing the game.

I saw someone have this exact same issue on the hyperspin boards (this is his actually reply), but never found an issue?  Have you heard of anyone having this issue headkaze and ever finding a solution?

brad808

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Re: CPWizard v2.35 Released
« Reply #558 on: September 03, 2010, 07:03:51 am »
Still can't figure out why some controls don't show up like I said in my previous post, but even more importantly, can't figure out why hyperspin is doing the following?

I find the game I want to play and launch it with Hyperspin (no Hyperlaunch). Mame loads the game no problem. Say I want to view the button layout so I press my hotkey to launch CPWizard. While I am in there I may look at a marquee or finishing moves.

Everything is working fine, but then all of a sudden I can hear Hyperspin vids running in the background (attract mode) while I am in the CPWizard interface. Even after I finish viewing items in CPWizard, Hyperspin continues to run in the background while I am playing the game.

I saw someone have this exact same issue on the hyperspin boards (this is his actually reply), but never found an issue?  Have you heard of anyone having this issue headkaze and ever finding a solution?


I'm having this same problem is there a solution?

Thanks

shateredsoul

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Re: CPWizard v2.35 Released
« Reply #559 on: September 03, 2010, 04:16:05 pm »
I hear that the next hyperspin might have a way to integrate cpwizard.. so maybe they'll help address this issue.

But, if you guys are interested, I found a script that displays the controls righter after you pick the games, it shows the controls for about 2 seconds then launches the game.  I can share that script if there is any interest.  It doesn't fix the issues of accessing the menu in game, but it shows you the controls at the beginning which will hopefully negate the need to have to look them up again...

Anywho, there is one issue with this script. 

When you choose the game, It launches the control panel layout and shows you the controls, then it goes back to the hyperspin wheel, then it launches the game

I'm not sure why it goes back to the wheel then launches the game, I want it to launch the game without returning to the wheel. I haven't been able to figure this out, I wonder if it's an issue with windows 7?