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CPWizard v2.63 Released

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TAG:


--- Quote from: headkaze on January 16, 2009, 05:17:20 pm ---urbecrisch: Have you reported this to BadBoyBill?

TAG: Thanks for the kind words. Yes I believe the ROM name is case sensitive. I believe I can fix that for next version.

--- End quote ---

Oh, great!  I was dreading my other options, so I'll just hold out until the next release, then!  Great program + Responsive creator = Happy users!

Dazz:


--- Quote from: headkaze on January 16, 2009, 05:17:20 pm ---urbecrisch: Have you reported this to BadBoyBill?

TAG: Thanks for the kind words. Yes I believe the ROM name is case sensitive. I believe I can fix that for next version.

--- End quote ---
HK, I have CPWiz working fine in HyperSpin without issue. I think the problem is that Urbecrisch's issue is because he is running a real old version of CPWiz.  I've advised that he setup the newest version and see if that works.

urbecrisch:

i have yet to install an updated version of cpwiz but i'm sure the problem will be fixed once i do that. if the prob persists i will post in hs forum.

*EDIT*
New version fixed problem

blind_dado:

In Controls.xml, why is asteroids and asteroids deluxe listed with  <Constant Name="joy2way" />?  Shouldn't they be <Control Name="Just Buttons">, and the number of button as 5 instead of 3?  And left and right are identified with joystick left and right instead of buttons.

In CPWizard, it always shows left and right on the joysticks, even though I've remapped left and right to buttons in the gamename.cfg file, and that remapping works when playing the game.

Will it fix things if I edit this:
        <Label Name="P1_JOYSTICK_RIGHT" Value="ROTATE RIGHT" Color="White" />
        <Label Name="P1_JOYSTICK_LEFT" Value="ROTATE LEFT" Color="White" />

To this:
        <Label Name="P1_BUTTON4" Value="Rotate Left" Color="White" />
        <Label Name="P1_BUTTON5" Value="Rotate Right" Color="White" />

?


headkaze:

Version 2.1 Released

- Analog inputs now supported. Mame ROM name now lower case. Added Show Retry. Improved Show/Hide

Really important update. I hope I've fixed the show problem for good now. There is a new "Show Retry" option which will attempt to show CPW a number of times if it fails but I don't think I needed to add that in the end. Please let me know if you are still having problems with CPW not showing.

Analog inputs are now supported. I had to do a few changes to implement this but it seems to work well. You have to use the digital input labels in CPW and it will map the analog codes to digital codes.

When the ROM named is passed via command line it now forces it to lower case.

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