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CPWizard v2.63 Released

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Dazz:


--- Quote from: flowbot on January 08, 2009, 02:04:59 pm ---I can't seem to apply the bezel patch to 129 using the
Mame compiler without getting an error, saying 1 out of 3 hunks failed or something like that. I've tried applying the patch before the hiscore one and I've also tried it after and I get errors either way. Does the 127 bezel patch still work with 129?

--- End quote ---
Yes, the 127 bezel patch will work with .129.  It will give a message stating that 1 out of 3 hunks failed, but it still works and I've not had a problem with it yet.

flowbot:

Awesome!  Thanks for the quick reply :-)

jasonbar:

Stupid control panel viewer n00b question   :-[


I was going to use Johnny5 for my cab, but CPWizard seems to have the most current development and awesome HeadKaze support, so I think I'm leaning towards CPWizard now...

I'm not sure if CPWizard does all that I want it to, though.  Here's what I'd like.  I can't tell fer sher from the CPWizard homepage, the wiki, or this thread if I can do all of these things.  [where's the "duh" smiley anyway???]


I'm using MaLa & 5 versions of MAME (ranging from .082 to .115u2, though 99% of the time, I'm using .115) & Daphne.  Because of HD storage limitations and to keep the flexibility of reassigning buttons later on, I'd like CPWizard to generate images on the fly instead of making a library of images that are pulled up when needed.


1 - When I launch a game from MaLa, I want CPWizard to pop up & stay up until a key is pressed.  Then the emulator will load.

2 - When CPWizard pops up, I want it to display its graphics over 1 of 3 images, depending on what game is selected: 1-photo of my default control panel, 2-photo of my panel with the 2nd trackball (X-Arcade) placed on it, 3-photo of my light guns).  99% of the time, image 1 will be used.

3 - I'd like CPWizard to show some indicator of rotating my joysticks from 4-way to 8-way as needed for a game, and perhaps also indicating that the rotary function of sticks are used when launching a rotary stick game.

4 - I'd like to be able to pause a game.  I'd also like to be able to bring up CPWizard in game play (either when paused or not) to be able to review the controls.  I don't necessarily always want to show the CPWizard screen when I pause.  So, I envision using good old "P" to pause, like normal, and then have a separate button to bring up CPWizard (I already have a button labeled "INFO" that's used in MaLa to bring up the info window).


All doable?

Thanks--sorry for the lameness of my inquiry:  :dizzy:
-Jason

headkaze:

1 - Yes you can do that. Infact you can have a timer (which I recommend) but if you interact with CPWizard while it's waiting it will stop the count down and stay open until you exit. You will need to use the -show command line option and if you want a countdown use -timeout.

Eg.

--- Code: ---CPWizard.exe -emu mame -game {ROM} -timeout 5000
--- End code ---

or


--- Code: ---CPWizard.exe -emu mame -game {ROM} -show
--- End code ---

2 - Currently there is no way to show multiple layouts. Most people create a layout that will fit on the screen. If you want to show other layouts you can use "Layout Override" which you save layouts to the Layout\Mame folder and it will look for {ROM}.xml but you can also have layout overrides for parents Eg. neogeo.xml etc. You can also use "Layout Maps" which allow you to use layouts based on control type, number of players or alternating controls. Very handy to show a certain layout for all lightgun and mahjong games for instance.

3 - Again you can use layout overrides or layout maps along with "Custom Text" labels to show anything you want.

4 - You can use a different button to show CPWizard just turn off "Use Output System" in Mame Options and then set your "Show Key" in Input Options to whatever you like.

BTW There is a help file included with CPWizard but it's a bit old. You can access it by selecting Help->Help from the menu.

headkaze:


--- Quote from: Charles4400 on January 07, 2009, 03:31:58 pm ---Do games like asteroid, asteroid deluxe, armor attack, etc... all work correctly on your end as far as the control panel layout and manipulating the controls from just within mame?
--- End quote ---

The only problems at the moment are analog controls which only have one input code per axis. That makes it hard for me to map and I haven't got around to solving that yet.

But for everything else it should map fine. If you post your Mame's cfg\default.cfg, cfg\asteroid.cfg, ctrlr file (if using one), CPWizard.ini, your layout xml, and then I can take a look for you.

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