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CPWizard v2.63 Released
Jm1010:
Thanks HeadKaze. You really build an amazing application. I appreciate the hints!
headkaze:
Version 1.91 Released
- Placed input codes into their own files (in Data\InputCodes). Fixed broken Dynamic Data Loading
--- Quote from: TheShanMan on September 21, 2008, 02:01:42 pm ---Either I'm misunderstanding your multiple links comment or you misunderstood my question. I have one joystick object that I'd like to link to all the labels for up/down/left/right. That way if the joystick is unused (single joystick game) it will fade, but it won't fade even for 2 way games. If I can only pick one label, do I pick left? Or up? Either way, it rules out one of the 2 way categories.
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No I misunderstood you, you can't do this at the moment. I did start changing Label Links to be on the label side thinking it would solve this, but then I realised there is no unique name for images, so it didn't work. I wasted a few hours doing that then decided to change it back. I think it would overcomplicate the program to implement it.
--- Quote from: TheShanMan on September 28, 2008, 01:57:09 am ---Remember this one? Still broken, and it bit me again tonight. For some reason I lost all my key mappings and had to re-enter them, so my player 4 controls were broken in my layout. Took me a while to figure out what was going on, because I had forgotten about this CPW bug. Got it corrected by forcing the key mappings to show up in default.cfg as mentioned above, but it would be nice to have this fixed for the next time mame loses my key mappings. :)
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I've hopefully fixed the problem with the input codes, and now I've put all of the codes into text files in Data\InputCodes so if any more need changing let me know and I'll change them.
--- Quote from: TheShanMan on September 28, 2008, 01:57:09 am ---EDIT: An unrelated question: I don't know if this applies to any other games, but for some Vs. games like Vs. Super Mario Bros (well, that's the only one I'm aware of but I only play 2 of them), it's 2 players alternating, but the 2 players don't share the same set of controls. Each player has his own set of controls. Is there any way to get the player 2 controls in a layout to show up properly with labels and all or would this need to be handled with an override and basically duplicating the player 1 controls?
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Another user asked me to hide the second player controls for alternating games, and I did mention that there were some games that used both controls for alternating games. I don't think there is a way to know if the alternating games use both controls in the data from ListInfo.xml or Controls.dat. So for these games you will probably have to create custom layouts. Or perhaps I should have left it to show both controls for alternating games?
TheShanMan:
Thanks hk! Sounds like a job controls.xml should be handling! ;)
TheShanMan:
I made an "Atari volcano LED button" image for use in my CPW layouts because that's what I have on my control panel. Thought I'd share it in case anyone wants to use it. I tried to give it a feel similar to CPW's T1LEDRed.png image. I didn't make it very dark like my volcano buttons because it didn't work well on my dark layout background. One is with a white outline (which is like T1LEDRed) though it's hard to see the outline below, and one is without (I'm using the one without).
I can make modifications to it pretty easily, so if you think it doesn't look quite right, feel free to suggest a modification. I'm no artist, but I think it turned out pretty well!
I'm posting T1LEDRed.png too just for comparison.
Headkaze, if you want to include the image with CPW's install, you have my full permission to do so. If not, that's ok too. :)
headkaze:
Thanks TheShanMan I'll add it to the next release and put a credit in the readme.txt
:cheers: